Category Archives: Cognitive Domain Warfare

People’s Liberation Army Looking ahead to the “Battlefield Metaverse”

解放軍展望“戰場元宇宙”

現代英語:

Recently, the “metaverse” has become a hot topic of concern. On November 26 last year, this edition published an article titled “Unveiling the Veil of the Metaverse”, which mentioned the concept of the “battlefield metaverse”.

Simply put, the “metaverse” will be the ultimate form of the next generation of the Internet. It is a virtual world that is parallel and isomorphic to the real world, with main features such as multi-dimensionality, full sensory perception, virtual-real integration, and seamless interaction. The “battlefield metaverse” is the manifestation of the “metaverse” in the military field, with stricter security and confidentiality standards, more powerful simulation computing capabilities, more real-time and sophisticated interaction requirements, and more prominent battlefield time consistency, virtual-real integration, boundary security, decision-making intelligence, and performance fidelity.

Imagine a typical application scenario

We can preliminarily outline the outline of the “battlefield metaverse” by imagining a typical military training application scenario in the future:

An aircraft carrier fleet was cruising in a certain sea area. Suddenly, in the fleet command room, a virtual AI staff officer projected a virtual figure through the “Battlefield Metaverse” terminal, making a clear voice to convey the upper level’s combat readiness inspection instructions.

The fleet commander immediately issued an “exercise combat alert” command to the fleet according to the plan. The fleet’s combat command and control system began to automatically receive combat missions and battlefield situations sent by the “Battlefield Metaverse” terminal. Except for the personnel on duty at the bridge of each ship in the fleet who continued to cruise and guard according to the scheduled route, all other personnel were transferred to the combat scene set by the “Battlefield Metaverse”.

On the flight deck of an aircraft carrier, all deck workers immediately put on enhanced terminals of the “Battlefield Metaverse” after hearing the “combat alert”. Depending on the login user ID, the corresponding virtual information in the “Battlefield Metaverse” is seamlessly superimposed on the workers’ field of vision, supporting the deck workers to complete relevant practical operations in the real world.

Under the unified command of the flight deck commander, all deck operators perform virtual and real integrated deck operations for various types of carrier-based aircraft in accordance with combat mission requirements and carrier-based aircraft take-off procedures, including refueling, bomb loading, towing, safety inspection, ejection, recovery, and ammunition emergency disposal.

In the flight briefing room, all pilots of various types of carrier-based aircraft participating in this mission have put on the immersive terminals of the “Battlefield Metaverse” and entered the cockpit of the virtual world, waiting for their carrier-based aircraft to complete take-off preparations.

In the cockpit of the virtual carrier-based fighter, an AI assistant with the same configuration as the actual carrier-based aircraft is confirming the status of the aircraft with the pilot and planning the upcoming combat operations according to the combat mission received. During the combat mission, the virtual carrier-based fighter can equivalently feedback the situation information of the enemy and our own reconnaissance, electronic interference, combat damage, etc., providing real-time information for the pilot to make decisions and take actions…

It can be seen from the above typical application scenarios that the “battlefield metaverse” requires a large number of revolutionary breakthroughs in key technologies as its basic support, including VR/AR/MR technology, digital twin technology, cloud computing technology, blockchain technology, high-speed network technology, AI technology, etc.

Construction requires many basic conditions

Compared with the “metaverse” that is open to the public and reconstructs the network ecology, the “battlefield metaverse” needs to be developed based on the actual topological structure of the military network and the construction results of various military information systems, and has higher requirements on key technical indicators. Specifically, the construction of the “battlefield metaverse” should have at least the following basic conditions:

– Independent network communication links. The “Battlefield Metaverse” is an independent form built on the military high-speed network architecture and infrastructure, which is significantly different from the design concept of the “Metaverse” global access. Users of the “Battlefield Metaverse” need to verify and log in through a secure military network node in a relatively fixed place or area. The remote wireless network link is not open to the outside world and has the ability to resist communication interference and network attacks.

——Strict identity authentication mechanism. All individual users accessing the “Battlefield Metaverse” are required to be military personnel who have passed confidentiality review and military scientific research personnel with confidentiality qualifications. The authentication information of all types of users cannot be tampered with, fabricated, or misused in the “Battlefield Metaverse”. All user operations will be recorded in detail in the “Battlefield Metaverse” to facilitate tracking and analysis by the operation and maintenance security department, and any illegal users and operations will have no chance to take advantage.

——Diverse user access capabilities. Users who access the “Battlefield Metaverse” can be divided into individual users, equipment users, and system users according to their types. Among them, individual users are organic individuals who directly enter the “Battlefield Metaverse” activities; equipment users and system users are key digital equipment and information systems that need to access the “Battlefield Metaverse”, and their operators or maintenance personnel participate in the activities in the “Battlefield Metaverse” in an indirect way through operational control behaviors in the real world.

——Clear command, coordination and interaction relationship. Different from the high degree of freedom of ordinary users in the “metaverse”, all types of users in different locations in the “battlefield metaverse” participate in specific activities, play designated roles or undertake major tasks, which are uniformly planned, deployed and coordinated by the only event organizer. Before each activity is launched, the event organizer determines the user identification, command relationship, coordination relationship, information interaction permissions, etc. of the participants based on the elements required to achieve the goal.

——Immersive real-time interaction capabilities. Individual users who access the “Battlefield Metaverse” need to log in through a human-computer interaction terminal and achieve real-time interaction with the “Battlefield Metaverse” and other users in the real world. In addition to having basic immersive interaction and time-based functions, terminal devices also need to enhance the user’s operational freedom and sensitivity, so that users can operate and use a variety of weapons, equipment and information systems in the “Battlefield Metaverse”.

——Powerful AI individuals. Similar to the “metaverse”, AI individuals with intelligence and autonomous behavior capabilities will act as permanent residents in the “battlefield metaverse”. They can play the role of virtual red team, blue team, and third-party entities to participate in combat, training and test tasks, and can also play the role of instructors, examiners, staff, system operation and maintenance personnel, etc., to assist individual users in making decisions and taking actions.

——Realistic performance simulation capability. All weapons, equipment and information systems mapped into the “Battlefield Metaverse” need to have functional performance and consistent operation methods equivalent to those in the real world. Through signal-level simulation models and performance algorithms, simulation of reconnaissance detection effectiveness, electronic countermeasure effectiveness, firepower strike effectiveness and comprehensive protection effectiveness can be achieved, ensuring that the experience accumulated by individual users in the “Battlefield Metaverse” can guide actual combat operations.

——Flexible scenario generation capability. The “Battlefield Metaverse” needs to set a battlefield area for each activity, including the geographical environment, electromagnetic environment, meteorological environment, and hydrological environment of the area. Its scenario data is required to be more real and accurate, and requires institutions with relevant qualifications to build and maintain it step by step.

Application, bringing significant benefits in multiple fields

In the future, the “metaverse” may first be applied to areas such as online social networking, online games, and online economy, becoming the starting point for the virtualization of human society.

After the “Battlefield Metaverse” is built, it will have a huge impact on the application fields of education, training, testing, research, etc. of the troops, greatly change the original methods of organizing and implementing activities, significantly improve the comprehensive benefits of various military activities, and effectively stimulate the innovation capabilities of military personnel and scientific researchers.

In the field of education, the “Battlefield Metaverse” can play an important role in centralized education in colleges and universities, in-service distance education, etc. The teachers and students can interact and communicate with each other freely in different locations, which is conducive to creating a harmonious and relaxed teaching atmosphere. On the one hand, the teachers can use more powerful teaching content to demonstrate their teaching ability and achieve more vivid teaching effects; on the other hand, the students can recognize and understand the problems more intuitively, effectively improving their personal interest in self-study and subjective initiative.

In the field of training, the “Battlefield Metaverse” can fully meet the requirements of actual combat training in the context of large-scale combat. Participants at all levels can play the roles of their current positions or proposed positions, and repeatedly receive training and assessments in a larger, more confrontational, and longer-lasting environment. While honing combat skills, honing tactical coordination, and forging combat will, they can apply the accumulated simulated combat experience to actual combat operations. The evaluation of training effects will also be more quantitative and intuitive, which is more conducive to selecting talents.

In the field of testing, the “Battlefield Metaverse” can provide a practical background and large-scale test scenarios with equivalent simulation capabilities for the design and demonstration of new weapons and equipment, weapons and equipment performance testing, weapons and equipment compatibility testing, and weapon system combat effectiveness testing. It can bring virtual and real equipment into a peer environment to operate together, and fully grasp the various states and parameter changes of the equipment, thereby effectively solving practical problems such as limited test times, simple test links, low complexity of the test background, and difficulty in building a combat system.

In the field of research, the “Battlefield Metaverse” can provide a public platform for remote simulation and verification for the use of new equipment and innovation of tactics. On the basis of coordinating expert resources from various regions and centrally calling simulation computing power, virtual AI is used to play the combat forces of all parties, conduct uninterrupted simulation calculations, obtain massive data samples, and mine and analyze knowledge and conclusions that meet the research objectives. During the research process, researchers can also communicate and collaborate with relevant experts, intervene in real time and improve the simulation elements to ensure that the research results can stand the test of actual troops.

From the perspective of system architecture and functional characteristics, although the “Battlefield Metaverse” cannot directly affect actual combat operations, it can serve as a backup for wartime command and communication networks. When the command and communication network is paralyzed by enemy network attacks or key nodes are damaged by attacks, combat troops can try to access the communication link of the “Battlefield Metaverse” to ensure the most basic combat command and information exchange.

The above picture is a schematic diagram of the “Battlefield Metaverse”.

Gaosong System

國語中文:

近期,「元宇宙」成為人們關注的熱點。本版去年11月26日曾刊登《揭開「元宇宙」面紗》一文,並提到了「戰場元宇宙」概念。

簡單地說,「元宇宙」將是下一代網路的終極形態,是與現實世界平行同構的一個虛擬世界,具備多維度、全感官、虛實融合、無縫互動等主要特徵。 “戰場元宇宙”,則是“元宇宙”在軍事領域的表現形態,具有更嚴格的安全保密標準、更強大的仿真計算能力、更實時的精細交互要求,更突出的戰場時統一致性、虛實一體性、邊界安全性、決策智能性、效能逼真性。

設想,一個典型應用場景呈現

我們可透過假想未來一個典型軍事訓練應用場景,初步描繪出「戰場元宇宙」的輪廓——

一支航母編隊正在某海域巡航。突然,編隊指揮室內,虛擬的AI參謀透過「戰場元宇宙」終端,投射生成一個虛擬人影,發出清脆聲音,傳達上一級戰備檢查指令。

編隊指揮官立即依照預案,向編隊下達「演習戰鬥警報」命令。編隊作戰指控系統開始自動接收「戰場元宇宙」終端發送的作戰任務和戰場態勢,除編隊各艦艦橋部位的值更人員按照預定航線繼續進行巡航和警戒外,其餘人員全部轉入「戰場元宇宙」設定的作戰場景之中。

在航空母艦飛行甲板上,所有甲板作業人員在聽到「戰鬥警報」後,立即穿戴好「戰場元宇宙」的增強型終端,根據登入使用者ID的不同,「戰場元宇宙」中對應的虛擬資訊無縫疊加至作業人員視野,支撐甲板作業人員在真實世界完成相關實作動作。

在飛行甲板指揮官統一指揮下,所有甲板作業人員依照作戰任務要求和艦載機起飛流程,對各型艦載機進行虛實融合的甲板作業,包括加油、掛彈、牽引、安全檢查、彈射、回收、彈藥緊急處置等內容。

飛行簡報室內,所有參與本次任務的各型艦載機飛行員已穿戴好「戰場元宇宙」的沉浸型終端,進入虛擬世界的駕駛座艙中,等待自己的艦載機完成起飛準備。

虛擬的艦載戰鬥機座艙內,一位與艦載機實裝配置相同的AI助理正在向飛行員確認飛機的各項狀態,並根據受領的作戰任務,籌劃即將開始的作戰行動。在執行作戰任務期間,虛擬艦載戰鬥機能等效反饋敵我雙方的偵察探測、電子乾擾、交戰毀傷等態勢信息,實時供飛行員決策判斷和採取行動…

透過上述典型應用場景可以看出,「戰場元宇宙」需要大量關鍵技術的革命性突破作為基礎支撐,包括VR/AR/MR技術、數位孿生技術、雲端運算技術、區塊鏈技術、高速網路技術、AI技術等。

構建,需要具備許多基本條件

相較於面向大眾、重構網路生態的“元宇宙”,“戰場元宇宙”需要在軍用網路實際拓撲結構和各類軍用資訊系統的建設成果上展開,對關鍵技術指標上的要求更高。具體來說,建構「戰場元宇宙」應至少具備以下基本條件:

——獨立的網路通訊鏈路。 「戰場元宇宙」是建立在軍用高速網路架構和基礎設施上的獨立形態,與「元宇宙」全球隨遇接入的設計理念有明顯差異。 「戰場元宇宙」的使用者需要在相對固定的場所或區域,透過安全的軍用網路節點進行驗證登入。遠端無線網路連結不對外開放,並具備抵禦通訊幹擾和網路攻擊能力。

——嚴格的身份認證機制。所有接取「戰場元宇宙」的個人用戶,均要求是透過保密審查的軍方人員和具備保密資質的軍工科研人員。所有類型用戶的認證資訊在「戰場元宇宙」中不可篡改、虛構、冒用,所有用戶的操作行為在「戰場元宇宙」中將被詳細記錄,以利於運維安全部門追蹤分析,任何非法用戶及操作均無機可乘。

——多樣化的用戶接入能力。接取「戰場元宇宙」的用戶,依類型可分為個人用戶、裝備用戶及系統用戶等。其中,個人使用者是直接進入「戰場元宇宙」活動的有機個體;裝備使用者和系統使用者則是需要連接「戰場元宇宙」的關鍵數位化裝備和資訊化系統,其操作或維運人員透過在現實世界中的操作控制行為,以間接方式參與「戰場元宇宙」內的活動。

——明確的指揮協同互動關係。與「元宇宙」中普通用戶高自由度不同,異地分佈的所有類型用戶在「戰場元宇宙」中參與的特定活動、扮演的指定角色或擔負的主要任務,均由唯一的活動組織者進行統一籌劃、部署和協調。在每項活動展開前,由活動組織者圍繞達成目標所需的要素,確定參與活動的使用者標識、指揮關係、協同關係、資訊互動權限等。

——沉浸式的即時互動能力。接取「戰場元宇宙」的個人用戶,需透過人機互動終端進行登錄,並與「戰場元宇宙」及現實世界中其他用戶達成即時互動。終端設備在具備基本的沉浸式互動功能和時統功能基礎上,也需要強化使用者的操作自由度和靈敏度,以便於使用者在「戰場元宇宙」中操作使用各式各樣武器裝備和資訊系統。

——強大的AI個體。與「元宇宙」類似,具備智慧和自主行為能力的AI個體,將作為「戰場元宇宙」中永久居民進行活動,既可扮演虛擬的紅方、藍方、第三方實體,參與到作戰、訓練和試驗任務中,也可扮演教官、考官、參謀、系統維運人員等角色,輔助個人使用者進行決策與行動。

——逼真的效能模擬能力。所有映射到「戰場元宇宙」中的武器裝備和資訊系統,均需要具有與真實世界等效的功能性能和一致的操作方法。透過訊號級的模擬模型和效能演算法,實現對偵察探測效能、電子對抗效能、火力打擊效能和綜合防護效能的仿真,確保個人用戶在「戰場元宇宙」中累積的經驗能指導實際作戰行動。

——靈活的場景生成能力。 「戰場元宇宙」需要針對每次活動,設定戰場區域,包括該區域地理環境、電磁環境、氣象環境和水文環境等。其情境資料需求更真實且準確,需要具備相關資格的機構進行逐步建置與持續維護。

應用,多個領域帶來顯著效益

未來,「元宇宙」可能首先應用於網路社交、網路遊戲、網路經濟等領域,成為人類社會虛擬化起點。

「戰場元宇宙」建成後,則會對部隊的教育、訓練、試驗、研究等應用領域帶來巨大影響,極大改變原有的活動組織實施方式,顯著提升各類軍事活動的綜合效益,有效激發軍事人員和科學研究人員的創新能力。

在教育領域,「戰場元宇宙」能在院校集中教育、在職遠距教育等方面發揮重要作用,施教方與受教方在不同地點就能進行自由度極高的互動交流,有利於營造和諧輕鬆的授課氛圍。一方面,施教方能利用更強大的教學內容來展現宣講能力,達成更生動的宣教效果;另一方面,受教方能更直觀地認識和理解問題,有效提升個人自學興趣和主觀能動性。

在訓練領域,「戰場元宇宙」能充分滿足大規模作戰背景下的實戰化訓練要求,各級參訓對象可透過扮演現任職位或擬任崗位的角色,在更大規模、更具對抗性、在更長持續時間的環境中,反覆接受訓練與考核,在錘鍊戰鬥技巧、磨合戰術配合、鍛造戰鬥意志的同時,將累積的模擬作戰經驗應用到實際作戰行動中。訓練效果的評鑑也將更量化直觀,更有利於選賢任能。

在試驗領域,「戰場元宇宙」能為新型武器裝備設計論證、武器裝備性能試驗、武器裝備相容性試驗、武器系統體係作戰效能檢驗等,提供具備等效模擬能力的實戰化背景及大規模試驗場景,將虛實裝備納入對等的環境中共同運行,並全面掌握裝備的各種狀態和參數的變化情況,從而有效解決試驗次數受限、試驗環節簡單、試驗背景複雜度低、作戰體系構建困難等現實問題。

在研究領域,「戰場元宇宙」能為新型裝備運用和戰法創新提供遠端推演驗證的公共平台。在協調各地專家資源與集中調用模擬算力的基礎上,利用虛擬AI扮演各方作戰力量,進行不間斷推演計算,得出海量資料樣本,並從中挖掘分析出符合研究目標的知識和結論。在研究過程中,研究人員還可與相關專家共同交流協作,即時介入並完善推演要素,以確保研究成果經得起實兵檢驗。

從體系架構和功能特性來看,「戰場元宇宙」雖然無法直接影響實際作戰行動,但可作為戰時指揮通訊網路的備份手段。當指揮通訊網路遭受敵方網路攻擊而癱瘓或關鍵節點遭受打擊被損毀時,作戰部隊可嘗試接取「戰場元宇宙」的通訊鏈路,確保最基本的作戰指揮和資訊互動。

上圖為「戰場元宇宙」示意圖。

高 嵩制

中國軍事資料來源:http://www.81.cn/jfjbmap/content/2022-01/21/content_307950.htm

Chinese Military Analysis on the Application of Metaverse in Military Communication

中國軍事分析虛擬宇宙在軍事通訊的應用

現代英語翻譯:

Abstract: Metaverse, as an innovative concept of the clustering effect of advanced technologies, will become the key to future media content production and cognitive advantage. Looking forward to the development prospects of Metaverse, this article explains the concept of Metaverse and analyzes its development prospects, key technologies and practical applications, aiming to provide reference for the application of Metaverse in the field of military communication.

Keywords: Metaverse; Military Communication; Development Prospects

The Metaverse has become a hot topic that people are competing to talk about, and has been selected as one of the “Top Ten Internet Terms of 2021”. Globally renowned Internet companies from Facebook to ByteDance are all planning the Metaverse. The 2022 Russia-Ukraine conflict was called a “public opinion war” and “cognitive war” with various means by domestic and foreign public opinion experts. Some experts even exclaimed that cognitive domain warfare in the form of the Metaverse has begun. The Metaverse, as an innovative concept of the clustering effect of advanced technology, will become the key to future media content production and gaining cognitive advantages. Exploring the application of the Metaverse in the field of military communication has become an important topic in the era of omnimedia.

1. The special functions of the metaverse determine its broad development prospects

Metaverse was born in the 1992 science fiction novel Snow Crash. The Metaverse described in the novel is a virtual shared space parallel to the real world. According to relevant information, as early as 1990, Qian Xuesen had a vision of virtual reality and Metaverse, and gave it a very meaningful name – “Spirit Realm”. Four years later, Qian Xuesen specifically mentioned: “Spirit Realm technology is another technological revolution after the computer technology revolution. It will trigger a series of changes that will shock the world and must be a major event in human history.” Qian Xuesen had already foreseen that Metaverse-related technologies would bring profound changes to human society.

From originating from science fiction to entering reality, the industry has not yet reached a consensus on the definition of the metaverse. According to the research of relevant experts, the essential characteristics of the metaverse are two: virtual-real integration and immersive experience. Virtual-real integration means that the boundary between the digital world and the physical world gradually disappears, and the economy, life, assets and identity of the two worlds are fully integrated. Immersive experience means that people’s two-dimensional audio-visual experience of the Internet is expanded into a three-dimensional, immersive, full-sensory experience. The special functions of the metaverse determine its broad development prospects.

The Metaverse is the next generation of the Internet. Looking back at the development of the Internet, from PC Internet to mobile Internet, the sense of immersion when using the Internet has gradually increased, and the distance between virtual and reality has gradually shortened. Under this trend, the Metaverse, where both immersion and participation have reached their peak, may be the “ultimate form” of the Internet. Regarding the future development of the Metaverse, some experts predict that: in terms of hardware terminals, with the portable development of wearable devices such as VR/AR glasses, their popularity will increase significantly, and people will gradually adapt to and accept the larger visual range and more natural interaction methods brought by new devices; in terms of content ecology and application scenarios, explosive Metaverse content will continue to emerge, and application scenarios will gradually expand. In the Metaverse, user experience has achieved an improvement and transformation from “online” to “presence”, thus entering the “scenario era”.

The metaverse is a new type of holographic medium. With the development of media technology, the presentation of media content has evolved from one-dimensional, two-dimensional to multi-dimensional. The emergence of the metaverse is another revolution in communication media after radio, television, and the Internet. From the perspective of user experience, the metaverse not only expands the user’s experience space, but also brings an immersive experience of “you are not just watching the content, you are in it as a whole”. From the perspective of media products, a large number of “we are on the scene” news media products will appear in the metaverse. The media products of the metaverse will achieve the advancement of news content with immersive narratives. For example, major sudden incident reports, large-scale live events, news documentaries, etc., can make the complete news scene into a digital scene of the metaverse, allowing the audience to enter the scene from various perspectives for experience. From the perspective of communication methods, there are currently four main modes of information communication: mass communication, network communication, social communication, and intelligent communication. The arrival of the new media of the metaverse will enrich the means of information communication in the era of intelligent communication, and “holographic communication” will become possible.

The metaverse is the future battlefield of cognitive domain warfare. The essence of communication media is the communication platform and channel, which is the material basis and main weapon of cognitive narrative in cognitive domain warfare. The 2022 Russia-Ukraine conflict was reported to the world in countless “first-person perspectives”. Both Russia and Ukraine spoke out on online media and social platforms to compete for the dominance of international communication cognitive narrative. As a new type of holographic medium, the metaverse transmits cognition in a full-dimensional, full-system and immersive way. It can shape people’s thinking and cognition more comprehensively, deeply and lastingly, and has immeasurable application value in cognitive warfare. In addition, the metaverse provides a parallel cognitive space that digitally twins real combat scenarios, where cognitive warfare can be efficiently promoted and presented in a panoramic manner.

2. A Preliminary Study on the Application of Metaverse in the Field of Military Communication

Like other new technologies, the metaverse was quickly applied to the field of military communication. The PLA News and Communication Center made a bold attempt and launched the “Holographic Military Newspaper” during the National People’s Congress for three consecutive years. It used technologies such as extended reality and digital construction to show a newspaper full of futuristic atmosphere: you can wear VR glasses to experience the “Holographic Military Newspaper” immersively, or you can watch it through your mobile phone. The “Holographic Military Newspaper” is the first of its kind in the domestic newspaper publishing industry and has been selected as an innovative case of deep integration and development of China’s newspaper industry. During the 2021 National People’s Congress, the center also launched the military media intelligent cartoon virtual person “Xiaojun”, which realized the same-screen interaction between 3D cartoons and real people. In 2022, the center and the Art Department of the PLA Culture and Art Center jointly launched the “2022 Metaverse Military Camp Network Spring Festival Gala”, which used metaverse technology to build a virtual space and interactive platform. Netizens and audiences can enter the three-dimensional virtual space by avatars, visit the performance site, and choose their favorite seats to watch the Spring Festival Gala. They can also interact with the audience around them through language and gestures. Some netizens commented: “It’s so shocking! The literary and artistic light cavalry team expressed it in the form of the metaverse, which shows the advancement of technology!” In addition, the center’s network department also took the lead in launching the public welfare NFT digital collection “Stars Accompany Me to Guard the Border”.

At present, the military-related authoritative media is organizing a team to promote the preliminary research and design of the Metaverse Editorial Department. Looking at the development process from traditional news editorial departments to intelligent editorial departments, combined with the advanced technology and future development of the Metaverse, experts have proposed the concept of “Metaverse Editorial Department”, that is, “Metaverse Editorial Department” enables editors and reporters at multiple locations to efficiently complete planning, interviews, editing, publishing and other tasks “face to face” in the same virtual space, the same chain of command, and the same work system. This will be the evolution of the news editorial department in the future. Each editor and reporter has his or her own virtual workspace. When there is a need for a meeting discussion, they can instantly travel to the virtual conference room for “face-to-face” communication.

3. Thoughts on how to win the cognitive war in the metaverse

A major feature of the 2022 Russia-Ukraine conflict is the deep involvement of social media. Mobile Internet has become the main source of information related to this conflict. As mentioned earlier, the special functions of the metaverse determine its broad development prospects. How to win the cognitive war in the metaverse urgently requires us to think forward-lookingly.

Strive to achieve the autonomy and control of the core technologies of the future metaverse. As a pioneering and innovative frontier field, the metaverse has huge initial R&D costs and requires long-term and continuous high investment to achieve the docking and unification of massive standards and specifications and the connection and interaction of ultra-large-scale users. This also leads to the inherent monopoly gene of the metaverse. At present, American companies such as Facebook, Google, and Microsoft, with the support of their governments and military, have deeply laid out the metaverse, and are very likely to become the technology monopolist and ruler of the future metaverse, just like the current situation of the Internet. In this Russia-Ukraine conflict, these technology giants “one-sidedly” pointed their spearheads at Russia, restricted or even banned Russia from using its technology products, and provided support for the United States to impose comprehensive sanctions. This warns us that in order not to be constrained in technology in the future, we should concentrate the superior forces of the military and the local area, aim at the metaverse technology, work together to tackle key problems, and strive to achieve the autonomy and control of the core technologies of the future metaverse.

Develop a metaverse platform that adapts to cognitive warfare. Developing a metaverse platform that is autonomous, controllable, has a wide coverage, and has a great influence is the key to winning in the cognitive domain battlefield in the future. Back to the Russia-Ukraine conflict, in order to suppress Russia from public opinion, American social platforms such as YouTube, Twitter, and Facebook, at the instruction of the US officials, directly restricted the exposure of Russian media. It can be said that they have taken advantage of the platform at the cognitive warfare level. This requires us to actively think about the future form of military communication platforms, develop metaverse platforms that adapt to cognitive warfare, and strive to create explosive products. For example, launching a metaverse version of the military’s new media platform.

We should speed up the production and accumulation of immersive content suitable for the era of the Metaverse. In addition to the traditional visible content types, content creation in the Metaverse era has also added a large amount of three-dimensional content, including panoramic shooting, digital twins of the real world, artificial construction of virtual space, and the display of virtual digital people. It is an issue that needs to be considered at present to speed up the production and accumulation of immersive content suitable for the era of the Metaverse. For example, the creation of digital history museums, the creation of heroic virtual people, the reproduction of classic battles, etc., can truly make history “perceptible” and make cultural relics “speaking”. In addition, the independent research and development of content creation tools is also critical.

國語中文:

摘 要:元宇宙作為先進技術群聚效應的創新概念,將成為未來媒體內容生產、贏得認知優勢的關鍵。展望元宇宙發展前景,本文闡釋了元宇宙概念,並圍繞其發展圖景、關鍵技術和實踐應用進行闡釋分析,旨在為元宇宙在軍事傳播領域的應用提供借鑒參考。

關鍵字:元宇宙;軍事傳播;發展前景

元宇宙,目前成為人們競相談論的熱門話題,並入選了「2021年度十大網路用語」。從Facebook到位元組跳動等全球知名網路公司都在版面元宇宙。 2022年的俄烏衝突被國內外輿論戰專家稱作是一場手段多樣的“輿論戰”“認知戰”,有專家甚至驚呼元宇宙形態下的認知域作戰拉開了序幕。元宇宙,作為先進技術群聚效應的創新概念,將成為未來媒體內容生產、贏得認知優勢的關鍵。探尋元宇宙在軍事傳播領域的應用,成為全媒體時代一門重要課題。

一、元宇宙的特殊功能決定了其廣闊的發展前景

元宇宙(Metaverse),誕生於1992年的科幻小說《雪崩》。小說中所描述的元宇宙是一個平行於現實世界的虛擬共享空間。根據相關資料顯示,早在1990年,錢學森就對虛擬實境與元宇宙有過展望,並為其起了個頗有意境的名字—「靈境」。 4年後,錢學森特別提到:「靈境技術是繼電腦科技革命之後的另一場科技革命。它將引發一系列震撼全世界的變革,一定是人類歷史中的大事。」錢學森當時就已預見元宇宙相關技術將對人類社會帶來的深層變革。

從源自科幻到走進現實,業界對於元宇宙的定義還沒能達成共識。根據相關專家的研究,認為元宇宙的本質特徵是兩個:虛實融合和沈浸體驗。虛實融合,就是數位世界和實體世界的邊界逐漸消失,實現兩個世界的經濟、生活、資產和身分認同等全方位的融合。沉浸體驗,就是人們對網路的二維視聽體驗拓展為三維立體、沉浸式的全感官體驗。元宇宙的特殊功能決定了其廣闊的發展前景。

元宇宙是下一代互聯網。回顧網路的發展歷程,從PC互聯網到行動互聯網,使用網路時的沉浸感逐漸提升,虛擬與現實的距離也逐漸縮短。在此趨勢下,沉浸感和參與度都達到高峰的元宇宙或是網路的「終極形態」。對於元宇宙的未來發展,有專家預計:硬體終端方面,隨著VR/AR眼鏡等穿戴設備的便攜化發展,其普及程度將大幅度提高,人們逐漸適應和接受新設備帶來的更大的視覺範圍和更自然的互動方式;內容生態及應用場景方面,爆款元宇宙內容將不斷湧現,應用場景也將逐步拓展。在元宇宙中,使用者體驗實現了從「線上」到「在場」的提升和轉變,從而進入「場景時代」。

元宇宙是新型全息媒介。隨著媒介技術的發展,媒體內容的呈現方式從一維、二維到多維不斷演進。元宇宙的出現,是繼廣播、電視、網路之後傳播媒介的另一次革命。從使用者體驗來看,元宇宙不僅拓展了使用者的體驗空間,也帶來了「你不只是觀看內容,你整個人就身在其中」的沉浸式體驗。從媒體產品來看,元宇宙將出現大量「我們在現場」式的新聞媒體產品。元宇宙的媒體產品將以沉浸式敘事實現新聞內容的進階。例如,重大突發事件報導、大型現場活動、新聞紀錄片等,可以將完整的新聞現場做成元宇宙的一個數位場景,讓觀眾以各種視角進入現場進行體驗。從傳播方式來看,目前,訊息傳播主要有4種傳播模式:大眾傳播、網路傳播、社交傳播、智慧傳播。元宇宙新型媒介的到來將使得智慧傳播時代訊息傳播的手段更為豐富,「全像傳播」成為可能。

元宇宙是認知域作戰的未來戰場。傳播媒介實質就是傳播平台和管道,是認知域作戰中認知敘事的物質基礎和主要武器。 2022年的俄烏衝突以無數「第一視角」的方式向全球報道,俄烏雙方都在網路媒體和社群平台發聲,爭奪國際傳播認知敘事主導權。元宇宙作為新型全像媒介,其傳導認知的方式是全維度、全系統和沈浸式的,能夠更全面、更深入、更持久地塑造人的思維認知,具有不可估量的認知戰應用價值。另外,元宇宙提供了一個將現實作戰場景數位孿生的平行認知空間,在這裡認知戰得以高效率推進和全景式呈現。

二、元宇宙在軍事傳播領域的應用初探

和其他新技術的產生一樣,元宇宙也很快被應用於軍事傳播領域。解放軍新聞傳播中心進行了大膽嘗試,連續3年在全國兩會期間推出的“全息軍報”,運用擴展現實、數字構建等技術,展示了一份充滿未來氣息的報紙:可以佩戴VR眼鏡沉浸式體驗“全息軍報”,也可以透過手機觀看。 「全像軍報」是國內報紙出版業的首創,入選了中國報業深度融合發展創新案例。 2021年全國兩會期間,該中心還推出軍媒智慧卡通虛擬人“小軍”,實現了3D卡通與現實人物的同屏互動。 2022年,該中心和解放軍文化藝術中心文藝部共同推出的“2022年元宇宙軍營網絡春晚”,利用元宇宙技術搭建虛擬空間和互動平台。網友觀眾化身虛擬人即可進入立體虛擬空間,參觀演出現場,並自行選擇喜好的座位觀看春晚,還可以跟著周圍的觀眾進行語言和手勢互動。有網友評價:「太震撼了!文藝輕騎以元宇宙的形式表現,真是科技在進步!」另外,該中心網絡部還率先推出了公益性NFT數字藏品《星星伴我守邊防》。

目前,軍隊相關權威媒體正在組織團隊推進元宇宙編輯部的前期研究和設計。縱觀傳統新聞編輯部到智慧編輯部的發展歷程,結合元宇宙先進技術和未來發展,專家提出了「元宇宙編輯部」的概念,即「元宇宙編輯部」使多點位的編輯記者在同一虛擬空間、同一指揮鏈、同一工作體系裡「面對面」有效率地完成規劃、訪談、編輯、發布等工作。這將是未來新聞編輯部的進化形態,每個編輯記者都擁有各自的虛擬工作空間,當有會議討論需求時,可以瞬間穿越到虛擬會議室進行「面對面」交流。

三、如何在元宇宙中打贏認知戰的思考

2022年俄烏衝突的一個主要特徵,是社群媒體的深度參與。行動互聯網成了這次衝突關聯資訊的主要來源。如前所述,元宇宙的特殊功能決定了其廣闊的發展前景。如何在元宇宙中打贏認知戰,迫切需要我們做前瞻性思考。

努力實現未來元宇宙核心技術的自主可控。元宇宙作為開拓性和創新性的前沿領域,前期研發成本龐大,需要長期且持續的高額投資,以實現大量標準規範的對接統一、超大規模用戶的連結互動。這也導致了元宇宙具有內在壟斷基因。目前,Facebook、Google、微軟等美國公司在其政府和軍方的支持下,深入佈局元宇宙,極大可能成為未來元宇宙的技術壟斷者和統治者,就像現在互聯網的情況一樣。在這次俄烏衝突中,上述這些科技巨頭「一邊倒」地將矛頭對準俄羅斯,限制甚至禁止俄羅斯使用其科技產品,為美國實施全面製裁施壓提供了支撐。這警告我們,為了將來在技術上不被掣肘,應該集中軍地優勢力量,瞄準元宇宙技術,協力攻關,努力實現未來元宇宙核心技術的自主可控。

發展適應認知戰的元宇宙平台。開發自主可控、覆蓋範圍廣、影響力大的元宇宙平台,是未來在認知域戰場上取得勝利的關鍵。回到俄烏衝突中,為了從輿論上打壓俄羅斯,YouTube、Twitter和Facebook等美國的社群平台在美國官方的授意下,直接限制了俄羅斯媒體的曝光率,可以說在認知戰層面佔盡了平台優勢。這就需要我們主動思考未來軍隊傳播平台型態,開發適應認知戰的元宇宙平台,努力打造爆款產品。例如,推出軍隊新媒體平台的元宇宙版本等。

抓緊生產與累積適合元宇宙時代的沉浸式內容。元宇宙時代的內容創作除了傳統可見的內容類型外,還大量增加了三維內容,包括全景拍攝、真實世界的數位孿生、虛擬空間的人工構建、虛擬數位人的展示等等。抓緊生產和累積適合元宇宙時代的沉浸式內容,是當前需要重點考慮的問題。例如,製作數位史館、打造英雄虛擬人、復現經典戰例等等,真正實現讓歷史「可感知」、讓文物「會說話」。另外,內容創作工具的自主研發也很關鍵。

(作者單位:解放軍新聞傳播中心網絡部)

中國軍事資源:http://www.81.cn/rmjz_203219/jsjz/2022nd5q_242715/tbch_242721/10193529.html

Metaverse-enabled military training is on the rise for China’s People’s Liberation Army

中國人民解放軍元宇宙軍事訓練正在興起

現代英語:

The metaverse is an artificial online virtual world that is born out of, parallel to, and independent of the real world. It is parallel to the real world, reacts to the real world, and integrates a variety of high technologies. These are the three major characteristics of the future metaverse. The operation of the metaverse conforms to the natural laws of human understanding and transformation of the world, providing a new way of thinking to understand and discover the operation behavior, state, and laws of complex real systems, as well as a new means to explore objective laws and transform nature and society. Researching the application of the metaverse in the field of foreign military training and analyzing the opportunities and challenges that the metaverse brings to the field of military training have important theoretical and practical value in solving the key problems that need to be solved in military training in the intelligent era, promoting scientific and technological training, and promoting the innovative development of military training models.

Background of cognitive metaverse empowering military training

The scientific and technological revolution has given rise to a new ecosystem for military training. Driven by the new scientific and technological revolution and the industrial revolution, cutting-edge technologies such as artificial intelligence, big data, cloud computing, and the Internet of Things are accelerating their development. Technology giants are laying out the metaverse, and human real life is migrating to the virtual world more rapidly. The metaverse integrates a variety of emerging technologies, thus generating new Internet applications and new social forms that integrate the virtual and the real. Perception technology supports the integration of the virtual and the real in the metaverse, “AI+” technology supports the social nature of the metaverse, data transmission technology supports the real-time nature of the metaverse, electronic game technology supports the diversity of the metaverse, digital twin technology supports the sustainability of the metaverse, and blockchain technology supports the security of the metaverse. The future metaverse, where virtuality and reality are highly interconnected, is born out of, parallel to, and independent of the real world. It integrates all elements such as the Internet, virtual reality, immersive experience, blockchain, and digital twins to build a new basic ecology for intelligent military training.

The evolution of war dominates the transformation and upgrading of military training. With the advent of the intelligent era, the war form is accelerating its evolution towards informationization and intelligence. The informationized warfare system with “information acquisition and utilization as the core” will gradually transition to an intelligent warfare system with “intelligent simulation and expansion as the core”. The trend of long-range precision, intelligence, stealth, and unmanned weapons and equipment is more obvious, and intelligent warfare has surfaced. At the same time, combat elements represented by artificial intelligence such as “AI, cloud, network, group, and terminal” and their diversified combinations have formed a new battlefield ecology. The metaverse has built a new battlefield space where virtual and real are integrated and parallel and interactive. The traditional war winning mechanism is being profoundly changed. The development and change of intelligent warfare has compulsorily driven the transformation and reshaping of the military’s thinking and concepts, requiring the acceleration of the transformation and upgrading of military training, paying more attention to the impact of technological development and changes on war, and using the “new engine” of training and war to run out of the “acceleration” of preparation.

Foreign militaries explore breakthroughs in military training models. In order to seize the strategic commanding heights of military intelligence, the world’s military powers attach great importance to the innovation of military training models, and some countries have begun to try to apply the metaverse and related technologies in military training. For example, the United States has successively released the “National Security Strategy”, “National Defense Strategy” and “Department of Defense Transformation Plan”, focusing on building an “all-round army” and forming a “full spectrum advantage”. At the same time, it has formulated the “Training Transformation Strategic Plan” and “Training Transformation Implementation Plan”, and proposed the concept of comprehensive training environment (STE), the core of which is immersive and integrated virtual training, which intends to integrate real-time, virtual, constructive and game environments into a comprehensive training environment. Russia also attaches great importance to the development of virtual training systems. Almost all of its advanced weapons and equipment are equipped with corresponding virtual training systems, and are developing in the direction of universalization and embedding. The United Kingdom, Germany, South Korea, etc. are also actively developing various professional military training virtual environments. Intelligent training supported by technologies such as artificial intelligence, virtual reality and augmented reality is gradually becoming the mainstream of military training research in powerful countries.

Clarify the advantages of metaverse-enabled military training

Sprouting new concepts of military training. Only by leading opponents in thought can we gain the upper hand in action. The emergence of disruptive technologies will inevitably rewrite the current military training rules and systems, and will also innovate the existing military training thinking concepts. On the one hand, the metaverse has set off a hurricane-like “brainstorm”, and the training thinking led by “intelligence” will organically connect training with actual combat, and upgrade to intelligent military training thinking. On the other hand, new technologies and new means represented by the metaverse empower military training, strengthen the concept of winning by science and technology and intelligent driving, and greatly improve the scientific and technological content of military training, in order to control the initiative in future wars. The future metaverse will create more impossible possibilities by constructing a virtual battlefield space, designing wars and evolving wars.

Innovate new theories of military training. War is the area that needs innovation the most. Military training must adapt to the development of intelligent warfare, and theoretical innovation and training practice must be driven by two wheels. Training transformation will not happen automatically. It requires not only a sharp and profound foresight to grasp the general trend, but also a scientific and powerful solid theory to drive forward. On the one hand, by keeping up with the development of the times and starting from new concepts and new cognitions, we can build a scientific theoretical system for metaverse-enabled military training. On the other hand, by following the laws of combat-training coupling, we can establish an intelligent military training theory innovation model with the characteristics of the times, so that the metaverse can empower and improve the efficiency of promoting the iterative development of military training transformation.

Transform the new model of military training. The combat style determines the training mode. Intelligent warfare changes the “rules of the game”. Military training for the next war must adapt to the requirements of future wars by changing the training mode. The first is to be able to build an intelligent blue army with “both form and spirit”. With the help of optimized AI technology, powerful computing support, and realistic performance simulation, the Metaverse follows the evolutionary process of “knowing the enemy, imitating the enemy, surpassing the enemy, and defeating the enemy” to create an intelligent blue army with platform support and data empowerment, and carry out “real” confrontation training and effect evaluation in the Metaverse space. The second is to be able to carry out new domain and new quality combat training. The metaverse expands the practical application path with new domains and new types of combat forces as the leading elements, highlights the research and development of training methods and tactics that are compatible with advanced combat concepts and winning mechanisms, and creates new types of training such as unmanned and seamless human-machine collaboration, becoming a new point of combat power growth. Third, it can cultivate new military talents. At present, the educational metaverse has led the intelligent transformation of education. In the future, the military metaverse will accelerate the realization of intelligent interaction between people and equipment, deep integration between people and systems, and adaptive evolution between people and the environment, and promote the integrated development of “commanders” and “fighters” to “scientists” and “technicians”.

Reshape the new ecology of military training. The multi-dimensional perception, virtual-real integration, free creativity, and open development of the metaverse will make the future metaverse a fully immersive, time-transcending, self-creating and developing space. First, create a digital twin “battlefield metaverse”. The “battlefield metaverse” will be a typical manifestation of the metaverse in the military field, with stricter security and confidentiality standards, stronger simulation computing capabilities, and more real-time and detailed interaction requirements. Secondly, create a full-dimensional three-dimensional metaverse training environment. The metaverse uses technologies such as virtual reality, augmented reality, and mixed reality to create an immersive and complex scene environment; using powerful data and network support, it builds a full-dimensional space such as land, sea, air, space, electricity, and the Internet. Furthermore, build a metaverse verification platform for weapons and equipment. The platform will have functions such as new weapon equipment design demonstration, weapon equipment performance test, weapon equipment compatibility test, and weapon system combat effectiveness test. In the future, the metaverse will greatly shorten the timeline of weapons and equipment from “weak intelligence” to “strong intelligence” and then to “super intelligence”, and realize the intelligent multiplication effect of weapons and equipment.

Grasp the key points of metaverse empowered military training

Focus on top-level design. From the perspective of the development of things, the metaverse, as a new thing, has yet to be verified to mature. Intelligent military training is also a complex, arduous and long-term system engineering, which requires strengthening strategic planning and top-level layout. We should pay close attention to the development and technological trends of the metaverse, scientifically formulate the development plan of the “training metaverse”, and give full play to the outstanding advantages of the metaverse in allowing trainees to immerse themselves in experiential training under the realistic background of the integration of intelligence, informatization, and mechanization, so that the metaverse can not only be a display platform for virtual technology, but also a practical platform for improving the effectiveness of military training.

Strengthen technology research and development. From a technical perspective, the metaverse re-integrates the existing technologies in the information and intelligent technology group, puts forward an overall innovative concept, and provides a comprehensive application scenario, thereby giving birth to new vitality. To accelerate the development of the “training metaverse”, we must speed up the research on basic software and hardware technologies such as algorithm engines and network communications, strengthen the research and development capabilities of core technologies such as artificial intelligence, digital twins, blockchain, and the Internet of Things, and at the same time strengthen the overall technical design and development of the metaverse, such as immersion, sociality, openness, collaboration, and decentralization.

Create training types. From the perspective of time and space, the metaverse may construct an extremely large virtual war space, reproduce the war environment, present the war process, and virtualize the future of war. An intelligent military training operation system based on the metaverse should be constructed, the military training thinking concept should be updated in a timely manner, and innovations in military training models, management guarantees, and legal mechanisms should be deepened. Construct a dynamic and high-level combat-oriented military training environment based on the metaverse to fully support strategic, campaign and tactical training and war games. At the same time, in the process of “intelligent adaptation” of military training, realize the expansion of wisdom and intelligent evolution towards the unknown space of military training with “innovation, openness, multiple iterations, and new intelligent ecology”.

Pay attention to risk prevention and control. From the perspective of safety and controllability, the concept and technology of the metaverse bring innovative opportunities for intelligent military training, but what cannot be ignored is the potential risks associated with the technology itself. The Metaverse is a huge technology complex, and its system architecture, key technologies, and application environment are still in the development and implementation stage. The supporting protection system, safety technology, and management standards will bring security risks. In addition, the integrated application of multiple emerging technologies during the construction process, as well as the complexity and confidentiality of the application process, will be unknown factors that will be the key prevention and risk challenges of the Metaverse in military training.

繁體中文:

元宇宙是脫胎於、平行、獨立於現實世界的人造線上虛擬世界,與現實世界平行、反作用於現實世界、多種高技術綜合,是未來元宇宙的三大特徵。元宇宙運行符合人類認識世界、改造世界的自然規律,提供了理解和發現現實復雜系統運行行為、狀態和規律的全新思維方式和探知客觀規律、改造自然和社會的新手段。研究元宇宙在外軍軍事訓練領域的運用,剖析元宇宙在軍事訓練領域帶來的機遇與挑戰,對破解智能化時代軍事訓練亟待解決的關鍵問題,推動科技強訓,促進軍事訓練模式創新發展,具有重要理論和實踐價值。

認知元宇宙賦能軍事訓練的背景

科技革命催生軍事訓練嶄新生態。在新科技革命和產業革命推動下,人工智慧、大數據、雲端計算、物聯網等前沿科技加速發展,科技巨頭紛紛佈局元宇宙,人類現實生活更快速向虛擬世界遷移。元宇宙整合多種新興技術,從而產生出虛實相融的互聯網新應用與社會新形態。感知技術支撐元宇宙的虛實相融性,「AI+」技術支撐元宇宙的社會性,數據傳輸技術支撐元宇宙的實時性,電子遊戲技術支撐元宇宙的多樣性,數字孿生技術支撐元宇宙的永續性,區塊鏈技術支撐元宇宙的安全性。虛擬與現實高度互通的未來元宇宙,脫胎於、平行於、獨立於現實世界,將互聯網、虛擬現實、沉浸式體驗、區塊鍊及數字孿生等全要素融合,為智能化軍事訓練構建起全新基礎生態。

戰爭演進主導軍事訓練轉型升級。智能化時代到來,戰爭形態加速向資訊化智能化演變,以「資訊獲取利用為內核」的資訊化戰爭體系,將逐漸過渡至以「智慧模擬與拓展為內核」的智能化戰爭體系,武器裝備遠程精確化、智慧化、隱身化、無人化趨勢更明顯,智慧化作戰浮現。同時,以「AI、雲、網、群、端」等人工智慧為代表的作戰要素及其多樣化組合,構成了新的戰場生態,元宇宙構建出虛實融生、平行互動的戰場新空間,傳統的戰爭制勝機理正被深刻改變。智慧化戰爭形態發展變化,強制性驅動軍隊思維理念的變革重塑,要求加快實現軍事訓練轉型升級,更加重視科技發展變化對戰爭的影響,以練戰「新引擎」跑出備戰「加速」。

外軍探索開啟軍事訓練模式突破。為搶佔軍事智慧化戰略制高點,世界軍事強國高度重視軍事訓練模式創新,有的國家開始嘗試應用元宇宙及相關技術運用在軍事訓練方面。如美國先後發布《國家安全戰略》《國家防務戰略》和《國防部轉型計劃》,圍繞打造“全能型軍隊”、形成“全頻譜優勢”,同步製定了《訓練轉型戰略計劃》和《訓練轉型實施計劃》,並提出了綜合訓練環境(STE)理念,其內核是沉浸式、集成虛擬訓練,擬將實時、虛擬、建設性和遊戲環境整合到綜合培訓環境中。俄羅斯也高度重視虛擬訓練系統開發,其先進武器裝備幾乎都配有相應虛擬訓練系統,並且正朝著通用化和嵌入化方向發展。英國、德國、韓國等也都積極發展各種專業軍事訓練虛擬環境。以人工智慧、虛擬現實與增強現實等技術為支撐的智慧化訓練,正逐漸成為強國軍隊訓練研究的主流。

明晰元宇宙賦能軍事訓練的優勢

萌發軍事訓練新理念。在思想上領先對手,才能在行動上贏得先機。顛覆性技術的出現必將改寫現行的軍事訓練規則制度,也必將革新現有的軍事訓練思維理念。一方面,元宇宙掀動颶風式的“頭腦風暴”,以“智”引領的練兵思維將訓練與實戰有機銜接起來,升級成智能化軍事訓練思維。另一方面,以元宇宙為代表的新技術新手段賦能軍事訓練,強化科技制勝、智慧驅動理念,大幅提升軍事訓練科技含量,以期掌控未來戰爭主動權。未來元宇宙透過構設虛擬戰場空間,設計戰爭並演化戰爭,將創造出更多不可能的可能性。

創新軍事訓練新論。戰爭是最需要創新的領域。軍事訓練要順應智慧化戰爭發展,理論創新與訓練實踐必須雙輪驅動。訓練轉型不會自動發生,既需要敏銳而深邃的前瞻性眼光把握大勢,更需要科學而強大的堅實理論驅動前行。一方面,緊跟時代發展,從新觀念新認知出發,可以建構元宇宙賦能軍事訓練的科學理論體系。另一方面,遵循戰訓耦合規律,可以建立具有時代特色的智慧化軍事訓練理論創新模式,讓元宇宙為推進軍事訓練轉型迭代發展賦能提效。

變革軍事訓練新模式。作戰樣式決定著訓練模式,智慧化戰爭改變著“遊戲規則”,預演下一場戰爭的軍事訓練必須通過變革訓練模式,來適應未來戰爭要求。一是能夠建造「形神兼備」的智慧藍軍。元宇宙藉由優化的AI技術、強大的算力支撐、逼真的效能仿真,依照「知敵、像敵、超敵、勝敵」的演化進程,打造以平台支撐、數據賦能等綜合整合的智能藍軍,並在元宇宙空間進行「真實」的對抗訓練和效果評估。二是能夠開展新域新質作戰研練。元宇宙拓展新域新質作戰力量為主導要素的實戰化運用路徑,突顯與先進作戰概念、制勝機理相適應的訓法戰法的研練,開創無人化、人機無縫協同等新樣式訓練,成為新的戰鬥力增長點。第三是能夠培養新型軍事人才。當前,教育元宇宙已經引領了教育智慧化變革。未來軍事元宇宙將加速實現人與裝備智慧互動、人與體系深度融合、人與環境適應進化,推動「指揮者」「戰鬥員」向「科學家」與「技術家」融合發展。

重塑軍事訓練新生態。元宇宙的多維感知性、虛實融合性、自由創造性、開放發展性等特點,使未來元宇宙將成為完全沉浸式的、超越時空的、自我創造發展的空間。首先,打造數字孿生的「戰場元宇宙」。 「戰場元宇宙」將是元宇宙在軍事領域的典型表現形態,具有更嚴格的安全保密標準、更強大的仿真計算能力、更實時的精細交互要求。其次,創造全維立體的元宇宙訓練環境。元宇宙運用虛擬現實、增強現實以及混合現實等技術,創造沉浸複雜的場景環境;利用強大的數據、網絡支撐,搭建起陸、海、空、天、電、網等全維空間。再者,建造武器裝備的元宇宙驗證平台。該平台將具備新型武器裝備設計論證、武器裝備性能試驗、武器裝備相容性試驗、武器系統體係作戰效能檢驗等功能。未來元宇宙將大幅縮短武器裝備從「弱智」到「強智」再到「超智」的時間軸,以實現武器裝備的智慧倍增效應。

掌握元宇宙賦能軍事訓練的重點

著重頂層設計。從事物發展上看,元宇宙作為新生事物,發展成熟尚待驗證。智慧化軍事訓練又是一項複雜、艱巨且長期的系統工程,需要加強戰略籌劃與頂層佈局。應密切關注元宇宙發展動向與技術趨勢,科學制定「訓練元宇宙」的發展規劃,在智慧化、資訊化、機械化「三化」融合的現實背景下,充分發揮元宇宙能讓受訓者沉浸式體驗式訓練等突顯優勢,讓元宇宙不能只是虛擬技術的展示平台,而應成為提升軍事訓練效益的實踐平台。

加強技術研發。從技術意義上看,元宇宙把資訊化智能化技術群中已有的技術重新整合到了一起,提出了整體性創新性概念,給出了綜合性的應用場景,從而煥發出了新的生命力。加速「訓練元宇宙」的發展,要加速演算法引擎、網路通訊等基礎軟硬體技術研究,強化人工智慧、數字孿生、區塊鏈、物聯網等核心技術的研發能力,同時也要加強沉浸性、社交性、開放性、協作性、去中心化等元宇宙整體性技術設計與研發。

創設訓練種類。從時空視角來看,元宇宙可能構造出龐大無比的虛擬戰爭空間,重現戰爭環境,呈現戰爭進程,虛擬戰爭未來。應建構基於元宇宙的智慧化軍訓運行體系,及時更新軍事訓練思維理念,深化軍事訓練模式、管理保障、法規機制等創新。建構基於元宇宙的動態高階的實戰化軍事訓練環境,全面支持戰略、戰役和戰術訓練以及戰爭推演。同時,在軍事訓練「智適應」運作過程中,實現拓展生慧,向「創新開放、多元迭代、新智生態」的軍事訓練未知空間智能演進。

重視風險防控。從安全可控上看,元宇宙概念與技術為智慧化軍事訓練帶來創新機遇,但不容忽視的是技術本身伴生的潛在風險。元宇宙龐大的技術群,其體系架構、關鍵技術和應用環境等尚處於開發落地階段,配套防護體系、安全技術、管理標準等都會帶來安全風險,加上建設過程中多種新興技術的整合運用,運用過程中的複雜性與保密性,都將是軍事訓練元宇宙重點防範與風險挑戰的未知數。

來源:中國軍網-解放軍報 作者:侯春牧 王勇 責任編輯:於雅倩 發布:2024-01-16

中國軍事資料來源:http://www.81.cn/yw_208727/16280588.html

China’s Military Unveils the Metaverse

中國軍隊推出虛擬宇宙

現代英語翻譯:

As if overnight, “metaverse” suddenly became a hot word, and related concepts formed many hot topics.

With the development of technologies such as extended reality, digital twins, 3D rendering, cloud computing, artificial intelligence, high-speed networks, blockchain, and the iteration of terminal equipment, the construction and evolution of the “metaverse” may far exceed people’s expectations, and a new Internet form of multi-dimensional, full-sensory, immersive human-computer interaction will hopefully become a reality.

What is the Metaverse?

“Metaverse” is a term that comes from the 1992 science fiction novel Snow Crash. In the novel, humans live in a virtual three-dimensional world through “Avatar” (digital virtual avatar), and the author calls this space “Metaverse”.

From science fiction to reality, people have not yet reached an absolute consensus on “what is the metaverse”. Due to the evolution of the times and technological changes, the “metaverse” is still an evolving concept. “There are a thousand Hamlets in the eyes of a thousand people”. Different participants are constantly enriching its definition in their own way, and the possibilities of the characteristics and forms of the “metaverse” are also constantly changing. However, we can explore a little through the existing presentation of the “metaverse”.

At present, “Metaverse” concept products are mainly concentrated in online games, VR/AR, social networking and other fields.

Online games are generally considered by the industry to be the most likely field to realize the “metaverse” because they have virtual scenes and players’ virtual avatars. Today, game functions have gone beyond the game itself, and the boundaries of games are expanding, and they are no longer just games.

A well-known singer held a virtual concert with his virtual image in the game “Fortnite”, which attracted more than 12 million players from all over the world to participate, breaking the boundary between entertainment and games; due to the impact of the epidemic, the University of California, Berkeley and the School of Animation and Digital Studies of Communication University of China coincidentally rebuilt their campuses in the sandbox game “Minecraft”. Students gathered together with virtual avatars to complete the “cloud graduation ceremony”, realizing the integration of virtual games and real social interactions.

The new generation of “VR social (virtual offline social)” has gradually developed and become popular. It is a fusion of offline social (face-to-face in reality) and online social (through social software such as WeChat). Some well-known VR social platforms provide a free community environment, which not only becomes a place for players’ online activities and virtual face-to-face gatherings, but also becomes a social and cultural phenomenon closely related to the current concept of “metaverse”.

The above-mentioned “metaverse slices” are all important explorations into the construction of the “metaverse”, and they explain in a variety of visible and tangible ways how the “metaverse” will change our real life.

In common research, the following consensus has been formed: “Metaverse” is a new type of Internet application and social form that integrates multiple new technologies and integrates virtual and real. It provides immersive experience based on extended reality technology, generates virtual and real scenes based on digital twins and 3D rendering technology, builds basic software and hardware services based on cloud computing, artificial intelligence and high-speed networks, and builds an economic system based on blockchain technology, closely integrating the virtual world with the real world in economic system, social system and identity system. At the same time, it allows each user to produce and edit content, and has complete self-driving and iteration capabilities.

The development direction of the “metaverse”

Today’s mobile Internet is actually still in a flat information interaction state, presented on mobile terminals through text, sound, pictures, and videos. Although news information, e-commerce, social chat, live video, etc. meet people’s needs for using the Internet, it is obviously impossible to achieve the effect of face-to-face communication and full sensory experience in real life through the mobile phone screen. With the development of society, people need more original and rich experience and interaction.

The COVID-19 pandemic has forced people to move their daily lives from offline to online. This forced transformation has led to more thinking, discussion and attention on the “metaverse”. In particular, the core feature of the “metaverse” is the immersive experience, which can turn a plane into a three-dimensional, multi-dimensional, real-time interactive space, greatly enriching and restoring the real physical world and various human relationships. Therefore, people have high hopes for the “metaverse”.

Looking back at the development of information technology and media, humans have continuously changed the way they perceive the world, and later began to consciously transform and reshape the world. From the newspaper era, the radio and television era, to the Internet era, and the mobile Internet era, the tools and platforms under the concept of “metaverse” are becoming increasingly complete, and the path to the “metaverse” is gradually becoming clearer.

Since 2020, Internet giants in various countries have been closely deploying cutting-edge technologies such as extended reality, digital twins, 3D rendering, cloud computing, artificial intelligence, high-speed networks and blockchain, and the door to the ultimate closed-loop ecosystem of the “metaverse” has been opened little by little. Today, when the “bonus” of mobile Internet users has peaked, many experts and scholars have stated that the “metaverse” will be the ultimate form of the next generation of the Internet.

Just as it was difficult to accurately predict the development of the Internet 20 years ago, people cannot accurately predict the future form of the “metaverse”. However, combined with the development trends of related industries today, we can see that: the Internet has changed human life and digitized communication between people, and the “metaverse” will digitize the relationship between people and society; the technologies related to the “metaverse” will show gradual development, single-point technological innovations will continue to appear and merge, and all aspects of the industry will move closer to the ultimate form of the “metaverse”; the “metaverse” will emerge with a large amount of user-generated content, and at the same time, the value of digital assets will be revealed.

In general, the “metaverse” will profoundly change the organization and operation of the existing society through the integration of the virtual and the real, form a new lifestyle with both virtual and real poles, give birth to a new social relationship that integrates online and offline, and give new vitality to the real economy from the virtual dimension.

The future physical “metaverse” will be similar to the scene described in the science fiction movie “Ready Player One”: one day in the future, people can switch identities anytime and anywhere, freely shuttle between the real world and the virtual world, and study, work, make friends, shop, travel, etc. in the “metaverse”. Through immersive experience, the virtual world will be closer to and integrated into the real world.

In this virtual world, there will be self-evolving content and economic systems that will always remain safe and stable to meet the social needs of individuals.

The mediating role of the “metaverse”

“Imagine the ‘metaverse’ as a physical Internet, where you are not just watching content, but you are fully immersed in it.” This is a vivid description. However, as far as the current situation is concerned, the content of these “metaverses” that allow “full immersion” is relatively scarce. It needs more content that can be independently written, self-iterated, and multi-dimensionally attract users to participate in the experience and even participate in the creation.

The “metaverse” is bound to become a brand-new platform for media content production. Content producers can transform the “small universe” into the “big universe” through rich content production. In the short term, the breakthrough of the “metaverse” is immersive content. With the development and penetration of the concept of “metaverse”, the integration of immersive virtual content (such as games, cartoons, etc.) and immersive physical content (such as media, social networking, film and television, etc.) will become higher and higher. In other words, the “metaverse” will play a greater role as a medium.

In September this year, Yu Guoming, a professor at the School of Journalism and Communication of Beijing Normal University, pointed out at the release conference of the “2020-2021 “Metaverse” Development Research Report”: “Today, the role of the media is generally to provide cognitive information, but the role of the media is completing a process from providing cognition to providing experience. The entire media and technology has undergone a huge transformation from cognitive development to experience. Once the goal of “Metaverse” is established, it will play a directional role in communication technology, communication forms, communication methods and even communication effects.” If the “Metaverse” is the ultimate form of the next generation of the Internet, then it is a super media channel that will show the ultimate form of media convergence and provide the best immersive experience.

Theoretically, the best communication experience must be based on real scenes. For example, when watching a football game, the ideal situation is to watch it in person on the field. In the “metaverse”, with the development of display interaction, high-speed communication and computing technology, it will become a reality to construct a communication scene that is infinitely close to reality. Users can become “witnesses” and “on-site observers” of news events in a three-dimensional, multi-sensory reception situation.

Therefore, the “metaverse” media can achieve true “multimedia”, and various human senses such as vision, smell, hearing, taste, touch, etc. can play a role, and even fully unfold and cooperate with each other to achieve “immersive” media applications.

Today’s media content is constantly evolving and innovating, and its development trend seems to be moving closer to the concept of “metaverse”. Media content will no longer be limited to flat presentation methods such as TV, computer, and mobile phone screens. Media content production will consider holographic presentation more, pay attention to creating an on-site environment atmosphere, and make users feel immersive. Social interaction will no longer be limited to text messages and comments. Feelings can be expressed instantly with voice and body movements, and face-to-face communication can be virtualized on the spot.

Imagine if news reports could restore the war scene and create a “battlefield metaverse”, making people feel as if they were there and feel in real time the tremendous trauma that war has caused to human civilization. This shock would further stimulate human society’s desire and yearning for peace, and media content would have a stronger influence and dissemination power.

現代國語:

彷彿在一夜之間,「元宇宙」突然成為熱詞,相關概念形成許多熱門話題。

隨著擴展現實、數位孿生、3D渲染、雲端運算、人工智慧、高速網路、區塊鏈等技術的發展及終端設備的迭代,「元宇宙」建設和演變可能遠超人們的預期,多維度、全感官、沉浸式的人機互動新網路形態,將有望成為現實。

何為“元宇宙”

“元宇宙”,英文為“Metaverse”。此字出自1992年的科幻小說《雪崩》。小說中,人類透過“Avatar”(數位虛擬化身),在一個虛擬三維世界中生活,作者稱這個空間為“Metaverse”,即“元宇宙”。

從科幻走進現實,人們對「元宇宙是什麼」還未能達成一個絕對標準的共識。因為時代的演變、技術的變革,“元宇宙”仍是一個不斷發展的概念,“一千個人眼中就有一千個哈姆雷特”,不同參與者以自己的方式不斷豐富著它的定義,“元宇宙」特徵和形態的可能性也在不斷變化。不過,我們可透過「元宇宙」現有的呈現形態來探討一二。

目前,「元宇宙」概念產品主要集中在網路遊戲、VR/AR、社交等領域。

網路遊戲被業界普遍認為是最有可能實現「元宇宙」的領域,因為它本身就具有虛擬場景和玩家的虛擬化身。如今,遊戲功能已超越遊戲本身,遊戲邊界正在擴展,甚至不只是遊戲了。

知名歌手在遊戲《要塞英雄》中,以虛擬形象舉辦一場虛擬演唱會,吸引了全球超過1200萬玩家參與其中,打破了娛樂與遊戲的邊界;因為疫情影響,美國加州大學柏克萊分校、中國傳媒大學動畫與數位學院不約而同地在沙盤遊戲《我的世界》裡重建校園,學生們以虛擬化身齊聚一堂,完成“雲畢業典禮”,實現了虛擬遊戲和現實社交的融合。

新一代「VR社交(虛擬線下社交)」已在逐漸發展和流行。它是線下社交(現實面對面)、線上社交(透過微信等社群軟體)的融合產物。一些知名VR社交平台,提供自由的社區環境,不僅成為玩家線上活動與虛擬面對面聚會的場所,也成了一種與目前「元宇宙」概念密切相關的社會文化現象。

以上這些“元宇宙切片”,都是對建構“元宇宙”的重要探索,用多種看得見、摸得著的方式,詮釋了“元宇宙”將會如何改變我們的現實生活。

在通常研究中,一般形成了這樣的共識:「元宇宙」是整合多種新技術而產生的新型虛實融合的網路應用和社會形態。它基於擴展現實技術提供沉浸式體驗,基於數位孿生和3D渲染技術生成虛實場景,基於雲端運算、人工智慧和高速網路建立基礎軟體硬體服務,基於區塊鏈技術建立經濟體系,將虛擬世界與現實世界在經濟系統、社交系統、身分系統上密切融合。同時,允許每個使用者進行內容生產和編輯,具備完整的自我驅動和迭代能力。

「元宇宙」發展走向

現今的行動互聯網,其實仍是平面資訊互動狀態,透過文字、聲音、圖片、視訊方式在行動終端進行呈現。新聞資訊、電子商務、社群聊天、視訊直播等型態,雖然滿足了人們使用網路的需求,但隔著手機螢幕,顯然無法達到現實生活中面對面交流、全感官體驗所能達到的效果。隨著社會發展,人們需要更原生、更豐富的體驗與互動。

新冠疫情讓人們生活場景從線下更多地移到線上。這種被迫的轉變,讓大家對「元宇宙」有了更多思考、討論和關注。特別是「元宇宙」最核心的特徵,在於沉浸式體驗,它可將一個平面變成一個立體、多維、即時的互動空間,極大地豐富、還原真實物理世界和人類各種關係。因此,「元宇宙」被人們寄予厚望。

縱觀過往資訊科技和媒介的發展歷程,人類不斷改變認知世界的方法,乃至於後來開始有意識地改造和重塑世界。從報業時代、廣播電視時代,到網路時代、行動網路時代,「元宇宙」概念下的工具和平台日益完備,通往「元宇宙」的路徑逐漸清晰。

自2020年以來,各國網路大廠圍繞著擴展實境、數位孿生、3D渲染、雲端運算、人工智慧、高速網路和區塊鏈等前沿科技,展開緊密佈局,通往「元宇宙」終極閉環生態的大門被一點點打開。在行動網路用戶「紅利」已經見頂的今天,不少專家學者表示,「元宇宙」將是下一代網路的終極形態。

如同20年前難以精準預測網路的發展一樣,人們也無法精準預判未來「元宇宙」的形態。但是,結合當今相關產業發展趨勢可以看到:互聯網改變人類生活,將人與人交流數位化,而「元宇宙」將把人與社會關係數位化;「元宇宙」相關技術將呈現漸進式發展,單點技術創新將不斷出現與融合,從產業各方面向「元宇宙」終極形態靠近;「元宇宙」將湧現海量用戶創作內容,同時顯現數位資產價值問題。

概括地說,「元宇宙」將以虛實融合的方式,深刻改變現有社會的組織與運作,形成虛、實兩極的新型生活方式,催生線上、線下一體的新型社會關係,並從虛擬維度賦予實體經濟新的活力。

未來實體化的“元宇宙”,將類似於科幻電影《頭號玩家》裡描述的場景:在未來的某一天,人們可隨時隨地切換身份,自由穿梭於現實世界和虛擬世界,在“元宇宙”中學習、工作、交友、購物、旅遊等。透過沉浸式體驗,讓虛擬世界進一步接近並融入現實世界。

在這個虛擬世界裡,將有自我不斷發展的內容和經濟系統,並且始終保持安全穩定運行,滿足個體的社會需求。

「元宇宙」的媒介作用

「把『元宇宙』想像為一個實體互聯網,你在那裡不只是觀看內容,整個人都身在其中。」這是一個圖像描述。可就現狀而言,這些能讓“整個人都身在其中”的“元宇宙”,內容是相對匱乏的。它需要更多可以獨立成篇、自我迭代、多維立體地吸引使用者參與體驗甚至參與創作的內容。

「元宇宙」勢必成為媒體內容生產的嶄新平台。內容生產者透過豐富的內容生產,可將「小宇宙」演變成「大宇宙」。短期內,「元宇宙」的突破口是沉浸式內容。隨著「元宇宙」概念的發展與滲透,沉浸式虛擬內容(如遊戲、卡通等)與沉浸式實體內容(如媒體、社交、影視等)的融合程度將會越來越高。換句話說,「元宇宙」將發揮更大的媒介作用。

今年9月,北京師範大學新聞與傳播學院教授喻國明在《2020-2021年「元宇宙」發展研究報告》發布會議上指出:「如今媒介所扮演的角色大體上都是認知方面的訊息給予,但媒介的角色正在完成一個從給予認知到給予體驗的過程。甚至傳播效果,都能起到一個定向作用。體驗。

從理論上講,最好的傳播體驗必然是基於真實場景。如看球賽,理想情形是在球場上親身觀看。在「元宇宙」裡,隨著顯示互動、高速通訊和運算技術的發展,建構無限逼近真實的傳播場景將成為現實,使用者能在立體化、多感官接收情境中,成為新聞事件的「目擊者」和「實地觀察者」。

因而,“元宇宙”媒體可實現真正的“多媒體化”,人類的各種感官如視覺、嗅覺、聽覺、味覺、觸覺等,都能發揮作用,甚至完全展開、相互配合,實現“沉浸式”的媒體應用。

當今媒體內容不斷進化和創​​新,其發展趨勢也似乎正在向「元宇宙」概念靠攏。媒體內容將不再侷限於電視、電腦、手機螢幕等平面式的呈現方式,媒體內容製作將更考慮全像化呈現,重視營造現場環境氛圍,使用戶有身臨其境之感。社交也將不再侷限於文字留言評論,可即時用語音、肢體動作來抒發感受,現場虛擬化面對面交流。

設想一下,如果新聞報道能還原戰爭現場,打造“戰場元宇宙”,使人如身臨其境,實時感受到戰爭對於人類文明造成的巨大創傷,這份震撼會更能刺激人類社會對於和平的渴望與嚮往,媒體內容將具備更強大的影響力與傳播力。

中國軍事資料來源:http://www.81.cn/jfjbmap/content/2021-11/26/content_303888.htm

Chinese Military Considerations for the Effective Use of Evidence in Public Opinion Warfare During Cognitive Domain Operations

中國軍事在認知域作戰中有效運用證據進行輿論戰的思考

翻譯成現代英文:

 In the operational chain of public opinion warfare in the cognitive domain, the collection and application of evidence is a fundamental link of great value, and is an important starting point for the preparation of cognitive domain construction at all levels. Combining the special background of public opinion warfare in the cognitive domain to study evidence, accurately grasp its characteristics and laws, continuously study strategies and usage, and improve the effective application of evidence in public opinion warfare in the cognitive domain, it is of great reference significance for our army to fight the proactive battle of public opinion warfare in the cognitive domain in the future.

Keywords: cognitive domain; public opinion warfare; evidence

With the formation of the three major operational dimensions of the modern information battlefield, namely the physical domain, information domain and cognitive domain, cognitive domain operations have received increasing attention in the context of future intelligent hybrid warfare. Cognitive domain operations refer to a type of operations that directly acts on the brain’s cognition through special means to influence its emotions, motivations, judgments and behaviors, and even achieve the purpose of controlling the brain. As a cognitive carrier, the brain may become the main battlefield of future wars, and the right to control the brain will soon become the key to cognitive domain operations and the highest level of war control. In this sense, cognitive domain operations are cognitive confrontation actions that influence the decision-making and behavior of the target audience by influencing their cognition in order to achieve the strategic goals of national security. In the meantime, evidence has become an important factor affecting cognition, and evidence game is a basic link that must be paid attention to in planning and implementing public opinion warfare in the cognitive domain. According to the general consensus of the legal community, evidence refers to the basis for determining the facts of an event in accordance with the rules of litigation. The evidence of public opinion warfare referred to in this article is derived from this. It can be seen that only by grasping evidence more accurately and timely and using evidence more prudently and appropriately can we more effectively destroy the enemy’s cognition, consolidate our own cognition, and shape the cognition of neutral forces, and provide effective support for the comprehensive victory of public opinion warfare in the cognitive domain.

1. A deep understanding of the three values ​​of evidence in the public opinion war in the cognitive domain is the prerequisite for the effective use of evidence

Information is the basic “ammunition” of public opinion warfare in the cognitive domain. As one of the ammunition, evidence has great value and can be examined from the following three dimensions.

1. Evidence is an indispensable cognitive weapon in the public opinion war in the cognitive domain and has fighting value.

To examine the evidence of public opinion warfare in the cognitive domain is to explore the essence of fact-finding in public opinion warfare from the cognitive level. The cognitive domain takes the human brain as the main combat space. Evidence, as a trace left by a certain “past fact”, undoubtedly exists regardless of whether people can find it. However, some evidence is specially proposed and emphasized at certain times, and its purpose must be to prove certain facts, cater to certain views, and influence certain attitudes. In fact, it is the process of proving the subject’s own cognition shaping, viewpoint presentation and value dissemination. With the help of the cognitive justification theory of contemporary epistemic evidentialism, it is demonstrated that there is an unignorable logical connection between belief attitude and cognitive justification: the epistemological rationality of belief attitude depends on the quality of evidence possessed by the believer at that time. It can be said that the value of evidence in public opinion warfare in the cognitive domain is highly consistent with the weapon context of informationized cognitive warfare. High-quality evidence can influence cognition in a high-quality manner and is an indispensable and irreplaceable weapon of struggle. This “basis of proof” is not only a spear and a sharp sword to strike and change the enemy’s cognition and make cognitive attacks in the public opinion warfare in the cognitive domain, but also a solid shield to guide and consolidate one’s own cognition and make cognitive protection.

(II) Evidence is the basis for the value guidance of public opinion warfare in the cognitive domain and has guiding value

Authenticity is the essential characteristic of facts, but not the essential characteristic of evidence. Evidence is not equivalent to objective facts. It can be said that there are no false facts, but there are false evidence. According to the rules of evidence law, facts proved by evidence are possible facts, not necessarily inevitable. The result it produces may be a “wrong” result, but this so-called “wrong” is still a legitimate result in legal procedures. To be precise, although it is wrong, it is legitimate. Based on this dialectical logic, the evidential facts recognized by public opinion warfare in the cognitive domain are not equivalent to objective facts in themselves, and there may be differences between the evidential facts and objective facts. Evidence may be true or false, or half true and half false. It does not pursue an absolutely true and correct result, but a “legitimate” result that can influence cognition. Through these cognitive elements presented in the form of evidence, because of the “legitimate” label, they are more persuasive and authoritative, and have the guiding value of influencing cognition and behavior.

(III) Evidence is the basis for completing the special mission of public opinion warfare in the cognitive domain and has winning value

As the basis for completing the special mission of public opinion warfare in the cognitive domain, the winning value of evidence should not be underestimated. First, the effective use of evidence can minimize the deviation in factual characterization of public opinion warfare in the cognitive domain. By sorting out and integrating evidence materials, making clear logical connections between scattered and multi-perspective evidence, constructing a chain of evidence that is favorable to us and pointing to clear factual characterization, we can accurately associate and interpret objective facts. Preventing cognitive bias and passive public opinion caused by unclear and inaccurate factual characterization can improve the accuracy and clarity of fact identification. Secondly, the effective use of evidence can minimize the strategic decision-making cost of public opinion warfare in the cognitive domain. As the saying goes, words are not enough. Without the effective support of evidence, public opinion warfare in the cognitive domain will be separated from the objective basis for the generation of combat effectiveness and become a complete self-talk. Its strategic decision-making efficiency will inevitably decrease and the decision-making cost will inevitably soar. Third, the effective use of evidence can minimize the legal risk of public opinion in the cognitive domain. The main sources of legal risks in the cognitive domain of public opinion are the deviation of values, the lack of legitimacy, and the indifference of humanitarianism… In this regard, through scenario pre-setting, targeted evidence lists, active storage of evidence materials, and reasonable and rational construction of the use of evidence, we can achieve a certain degree of risk warning, risk avoidance, and risk resolution.

2. Accurately grasping the three major shifts of evidence in the public opinion war under the cognitive domain is the key to the effective use of evidence

Compared with the physical and information domains, evidence in the cognitive domain presents distinct characteristics in the public opinion war. In terms of the purpose of proof, it guarantees the realization of policy and strategic goals and serves the political intention of the public opinion war in the cognitive domain; in terms of the means of proof, truth and falsehood are often intertwined, creating many situations where the truth and falsehood are unclear; in terms of the content of proof, it must be able to clearly, conclusively and promptly prove the justice and legality of our actions and the meaninglessness and illegality of the enemy. It is mainly reflected in three changes.

1. Shifting from “restoring the truth” to “influencing cognition” and highlighting cognitive attributes with goal orientation

In the public opinion war under the cognitive domain, the fundamental purpose of evidence has shifted from “approaching the truth, restoring facts, and promoting objective scene reconstruction” to “influencing the cognition of the target audience and realizing national security interests”. From the initial objective basis for reflecting the battlefield situation to the powerful weapon of public opinion war under the cognitive domain, it is neither simply an objective fact to be proved nor just a material and means to prove facts. Evidence in the public opinion war under the cognitive domain must have a clear position. Before proving, it is necessary to first clarify whose point of view is proved? Whose facts are proved? Whose interests are protected? It is absolutely impossible to be value-free without its basic position. Evidence serves political purposes and strategic intentions, guides the target audience to move towards the established cognitive goals, and accepts, identifies, and shapes the corresponding argumentation conclusions. Its collection and use are all determined by strategic determination, combat intentions, and battlefield situation. Whether it is true or false, good or bad, it must serve the overall strategic situation and needs to be judged in combination with combat effectiveness.

2. Shifting from “raw collection” to “scientific compilation” to assist cognitive decision-making with intelligent means

Cognition is the process of actively processing information, including three links: information input, processing and output. Corresponding to the evidence action of public opinion warfare in the cognitive domain, it is to collect evidence, analyze and compile evidence, and make decisions and use evidence. It must be recognized that the public opinion warfare in the cognitive domain in the digital era is essentially a strategic action to manipulate information and shape cognition in the public opinion field, and the quality requirements of evidence materials are more stringent. If there is insufficient understanding of evidence, and evidence collection is simply regarded as taking photos and recording scenes, it is far from meeting the requirements of the new digital cognitive domain public opinion battlefield environment. It must be assisted by intelligent means and transformed into scientific evidence collection, analysis and compilation. Scientific evidence can, to a certain extent, get rid of human dependence on experience consciousness, eliminate the ambiguity, fragmentation and one-sidedness of human cognition under certain conditions, and assist cognitive domain combat commanders to make more accurate command decisions. In reality, there is indeed a phenomenon that the evidence is true, but the cognition generated is false. Only through a series of intelligent compilation work such as collection, classification, compilation, comparison, verification, reasoning, judgment, and integration of evidence information perceived across the entire domain, and using the scientific presentation of evidence to influence cognition in a targeted manner, can the process of evidence information fusion and command decision-making results be made corresponding and unified, making accurate decision-making the key to winning the war of public opinion in the cognitive domain.

3. Shift from “objective presentation” to “emotional resonance” to prove quality and improve cognitive effectiveness

In the cognitive domain, it is far from enough to simply record objective phenomena as evidence in the public opinion war. It also needs to have special guidance and appeal in order to form a strong communication power and influence, aiming to stimulate certain emotions of the target audience and trigger specific cognition. It is necessary to shift from “objective presentation” to “emotional resonance”. Only by awakening the empathy experience of the target audience through sophisticated and appropriate evidence presentation can the expected proof effect be produced. For example, a bloody knife cannot directly support or oppose any proposition by itself. Unless someone perceives the knife, forms a feeling state, and associates it with other evidence, it can produce a proof effect. Therefore, the evidence of public opinion warfare in the cognitive domain must be perceptible. Whether it is true evidence or false evidence, these evidences are not responsible for restoring the truth of the facts, nor are they used only to prove the legality or illegality of a certain action or behavior. They are intended to shock the target audience with thoughts and generate emotional waves, and play cognitive effects such as shaking the morale of the army, inspiring morale, gaining support from many people, inspiring sympathy, guiding public opinion, and breaking the enemy’s spirit, ensuring that the reason can be said and spread. Otherwise, no matter how good the proof logic is, its effectiveness will be greatly reduced due to the lack of communication and appeal, and it may even be ineffective in the fierce cognitive game.

3. Innovative evidence in the three ways of public opinion warfare in the cognitive domain is the path to effective use of evidence

In the public opinion war in the cognitive domain, evidence is sometimes an offensive weapon, sometimes a means of deterrence, and sometimes a tool for bargaining… How to cleverly deploy troops and gain the initiative on this battlefield? It is necessary to judge the situation, deeply study the techniques, present accurately, and implement them purposefully, systematically, and strategically. According to the logical order of evidence participation from weak to strong, the understanding of evidence from shallow to deep, and the evidence tactics from passive to active, there are three ways to use evidence: objective, directional, and strategic.

1. Attaching importance to the objective use of evidence in public opinion warfare in the cognitive domain

Evidence has incomparable persuasiveness, and public opinion warfare in the cognitive domain must attach importance to speaking with evidence. The most basic approach is to solidly promote the objective collection and use of evidence. First, it is necessary to discover and extract evidence from a large amount of materials to preliminarily solve the problem of evidence admissibility. Secondly, the evidence collected must withstand the test and judgment of public opinion warfare in the cognitive domain to solve the problem of evidence availability. The basic logical line of evidence collection and use is: objectively obtain evidence materials – based on the acquired evidence materials, sort out, match, integrate, and analyze which existing evidence materials can prove objective facts that have an impact on cognition – solve the problem of “what can be proved”. If objective evidence collection is not done well, it is easy for the enemy to take it out of context, generalize, and even confuse right and wrong. On the one hand, through the objective presentation of original evidence, the illegality and provocation of the other party’s behavior are exposed, the legitimacy and justice of our actions are explained, the truth of the incident is intuitively and powerfully clarified, and the psychological defense of the other party is effectively disintegrated, the other party’s fighting will is shaken, and a strong psychological offensive and deterrence effect is formed; on the other hand, it effectively boosts our military morale, inspires fighting spirit, and enhances psychological protection in the cognitive battlefield. In short, we must strive to objectively make good use of “real evidence that can gain the initiative” and expose “false evidence in the hands of evidence dealers.”

2. Strengthening the guiding use of evidence in public opinion warfare in the cognitive domain

It is necessary to fully realize that the probative value of evidence needs to be realized through interpretation, which leaves sufficient space for guiding the collection and use of evidence in the public opinion war under the cognitive domain. On the basis of the objective collection and use of evidence, through more proactive reverse thinking, another logical line of evidence collection and use can be found: first clarify what facts need to be proved in the public opinion war under the cognitive domain – then consider how to compile and interpret the existing evidence materials in a biased manner according to the demand orientation – solve the problem of “how to interpret and use the evidence materials”. Under the demand-oriented role, by actively presetting the facts to be proved, consciously do a good job of evidence association and effectiveness interpretation. It can be said that the process of compiling objective original evidence is the process of evidence interpretation. Scattered evidence materials, after being fully interpreted and compiled with subjective intentions, will form a closed evidence chain with directionality. These directional evidence products guide the audience from “seeing” evidence to “understanding” evidence, which is a weapon that can influence the generation of combat effectiveness in the public opinion war under the cognitive domain. In fact, the party with a stronger ability to interpret evidence selfishly is often more able to dominate the development of the battle.

3. Strategic Use of Evidence in Public Opinion Warfare under the Design Cognitive Domain

The ultimate target of public opinion warfare in the cognitive domain is cognitive ability, and the dominant factor for winning the battle will naturally shift to cognition. Therefore, the high-skilled use of evidence in public opinion warfare in the cognitive domain must be achieved with the help of the systematic vision and strategic thinking of strategists. The logical line of evidence collection and use here is: consider evidence as an indispensable key element of public opinion warfare in the cognitive domain and incorporate it into the overall strategic planning link – preset a list of key evidence according to different scenarios – actively create conditions to obtain key evidence – solve the problem of “how to achieve the strategic intention and combat determination of public opinion warfare in the cognitive domain from the evidence level”. Under special conditions, even through sophisticated arrangements, with active and proactive “creative design” to lay out the fog of evidence, prompt the enemy to reveal its shortcomings, expose its weaknesses, and make actions and reactions that are beneficial to us, forming a complete and conclusive chain of evidence, so as to achieve the purpose of releasing special information, propaganda against the enemy’s mind, political and diplomatic hints, etc., consume the enemy’s cognitive ability, disrupt its thinking, interfere with its judgment, and hinder its actions. In particular, we must develop an awareness of strategies and tactics in the game of evidence in the context of cognitive domain public opinion warfare, select, choose, combine, assemble, switch among various types of evidence… flexibly deploy and skillfully present them, give full play to the potential of evidence use, contain, curb, and counter enemy actions, and expand our own space for action. The key to applying evidence well lies in one’s heart.

(Author’s unit: Political Science Academy of National Defense University)

中國軍事資料來源:

在認知域下輿論戰的作戰鏈上,證據的採集與運用是有重大價值的基礎環節,也是目前各級認知域建設準備的重要發力點。結合認知域下輿論戰的特殊背景來研究證據,準確掌握其特徵規律,不斷深研謀略用法,提高認知域下輿論戰證據的有效運用,對我軍打好未來認知域下輿論戰主動仗具有重要藉鏡意義。

關鍵字:認知域;輿論戰;證據

隨著現代資訊化戰場物理域、資訊域和認知域三大作戰維度的形成,認知域作戰在未來智慧化混合戰爭背景下越來越受到關注。認知域作戰指透過特殊手段直接作用於大腦認知,以影響其情緒、動機、判斷和行為,甚至達成控制大腦目的的一種作戰樣式。大腦作為認知載體,或將成為未來戰爭主戰場,制腦權即將成為認知域作戰的關鍵所在,是戰爭制權的最高層次。從這個意義上講,認知域作戰是為實現國家安全戰略目的,透過影響目標受眾認知來影響其決策和行為的認知對抗行動。此間,證據已然成為影響認知的重要因素,證據賽局是規劃實施認知域下輿論戰必須重視的基礎環節。依照法學界普遍的共識,證據是指依照訴訟規則認定事件事實的依據。本文所指的輿論戰證據由此引申而來。可見,只有更精準及時掌握證據、更穩妥適當地運用證據,才能更有效地摧毀敵方認知、鞏固己方認知、塑造中立力量認知,為認知域下輿論戰的全面勝利提供有效支撐。

一、深刻認識證據在認知域下輿論戰中的三大價值,是證據有效運用的前提

資訊是認知域下輿論戰的基本「彈藥」。證據作為彈藥之一,具有巨大價值,可從以下三個維度來檢視。

(一)證據是認知域下輿論戰不可或缺的認知武器,具有鬥爭價值

檢視認知域下輿論戰的證據,就是要從認知層面來探究輿論戰事實認定的本質。認知域以人腦為主要作戰空間。證據,作為某種「過去事實」留下的痕跡,不管人們能否發現,它們無疑都是存在的。但某些證據在某些時候被特別提出和強調,其目的必然是為了佐證某些事實、迎合某些觀點、影響某些態度,其實就是論證主體自身認知塑造、觀點呈現和價值傳播的過程。借助當代認知證據主義(Epistemic Evidentialism)的認知證成理論,論證信念態度與認知證成之間存在著不可忽視的邏輯聯繫:信念態度在認識論上的合理程度,取決於相信者當時所擁有的證據的品質。可以說,認知域下輿論戰的證據價值與資訊化認知作戰的武器脈絡高度契合,高品質的證據能夠高品質影響認知,是不可或缺不可取代的鬥爭武器。這種“證明的根據”,在認知域下輿論戰中,既是打擊、改變敵方認知,做好認知攻擊的長矛利劍;也是引導、鞏固己方認知,做好認知防護的堅固盾牌。

(二)證據是認知域下輿論戰價值引導的證明根據,具有導向價值

真實性是事實的本質特性,卻不是證據的本質特性。證據不等同於客觀事實。可以說,沒有假的事實,卻有假的證據。依據證據法則,以證據證明的事實,是一種可能性的事實,不一定具有必然性。它所產生的結果,有可能是“錯誤”的結果,但這種所謂的“錯誤”,在法律程序上仍然是一種正當化的結果。準確地說,它雖然是錯的,但卻是正當的。基於這種辯證的邏輯,認知域下輿論戰認可的證據事實,本身並不等同於客觀事實,其證據事實與客觀事實之間可以存在差異。證據可能是真是假,也可能半真半假,它追求的並不是絕對真實正確的結果,而是一種能夠影響認知的「正當化」結果。透過這些以證據方式呈現出來的認知要素,因為有「正當化」標籤,更具說服力和權威性,具有影響認知和行為的導向價值。

(三)證據是認知域下輿論戰完成特殊使命的基礎,具有致勝價值

作為認知域下輿論戰完成特殊使命的基礎,證據的致勝價值不容小覷。首先,證據的有效運用能夠使認知域下輿論戰在事實定性上偏差最小化。透過對證據素材進行梳理整合,對零散的、多重視角下的證據做明確的邏輯性關聯,構設於我有利的證據鏈和指向明確的事實定性,藉此對客觀事實進行精確性關聯與有效性解讀。防止因事實定性不明、不準造成的認知偏差和輿論被動,能夠提高事實認定的準確性和清晰度。其次,證據的有效運用能使認知域下輿論戰的策略決策成本最小化。所謂口說無憑,脫離了證據的有效支撐,認知域下輿論戰就脫離了戰鬥力生成的客觀基礎,淪為徹頭徹尾的自說自話,其戰略決策效率必將降低,決策成本必將飆升。第三,證據的有效運用能夠使認知域輿論法理風險最小化。認知域輿論法理風險的主要來源是價值觀的背離、合法性的缺失、人道主義的漠視……對此,透過情境預設,有的放矢地列出證據清單,積極儲備證據素材,做好證據運用的合情合理化構建,就能夠實現一定程度的風險預警、風險規避和風險化解。

二、準確掌握證據在認知域下輿論戰中的三大轉向,是證據有效運用的關鍵

相對於物理域、資訊域環境下,證據在認知域下輿論戰呈現鮮明的個性特徵。在證明目的上,保障政略與戰略目標實現,服從服務於認知域下輿論戰的政治意圖;在證明手段上,往往真偽交織,製造許多真真假假、真偽不明的情況;在證明內容上,要能明晰、確鑿、及時地證明我方行動的正義、合法和敵人的無義、非法。主要體現在三個轉變。

(一)從“還原真相”轉向“影響認知”,以目標導向凸顯認知屬性

認知域下輿論戰,證據的根本目的從「接近真相、還原事實、促進客觀情境再現」轉向了「影響目標受眾認知,實現國家安全利益」。從最初反映戰場情況的客觀根據,到認知域下輿論戰的強大武器,它既不單純是用來證明的客觀事實,也不僅僅是用來證明事實的材料和手段。認知域下輿論戰的證據必然是帶有鮮明立場的。證明前先要明確證明誰的觀點?佐證誰的事實?維護誰的利益?絕不可能脫離其基本立場而價值無涉,證據以服務政治目的和戰略意圖為己任,引導目標受眾向既定認知目標邁進,接受、認同、塑造相應的論證結論。其採集與運用,都是由戰略決心、作戰意圖、戰場態勢來決定的,到底是真是假,是好是壞,都必須服從服務於戰略大局,需要結合作戰效果加以評判。

(二)從「原始採集」轉向“科學整編”,以智慧手段輔助認知決策

認知是對資訊進行積極加工的過程,包括資訊輸入、加工和輸出三個環節。對應到認知域下輿論戰的證據行動中,就是收取採集證據、研判整編證據和決策運用證據。必須體認到,數位時代認知域下輿論戰,實質是在輿論場上進行資訊處理與認知塑造的戰略行動,對證據素材的品質要求更嚴苛。如果對證據認識不足,把取證簡單看作為是拍照錄影、記錄現場,已經遠遠不能適應新的數位化認知域輿論戰場環境的要求了。必須以智慧手段為輔助,向科學的證據蒐集、研判整編轉化。科學的證據,可以在一定程度上擺脫人類對經驗意識的依賴,消除人在一定條件下認知的模糊性、零散性和片面性,輔助認知域作戰指揮員進行更精準的指揮決策。現實中確實存在證據為真,但產生的認知卻為假的現象。只有透過對全局感知的證據資訊進行收集、分類、彙編、對比、驗證、推理、判斷、整合等一系列智能整編工作,以證據的科學呈現來定向影響認知,才能將證據信息融合的過程和指揮決策結果相對應、統一,使精準決策成為認知域下輿論戰制勝的關鍵。

(三)從“客觀呈現”轉向“情感共振”,以證明品質提升認知效能

認知域下輿論戰證據,僅作為客觀現象的簡單記錄是遠遠不夠的,還需要具有特殊的引導性、感染力,以便形成較強的傳播力和影響力,意在激發目標受眾的某種情感、引發特定認知,要從「客觀呈現」轉向「情感共振」。只有透過精巧適度的證據呈現來喚醒目標受眾的同理心體驗,才能產生預期的證明效果。例如,一把帶血的刀,其本身並不能直接支持或反對任何命題,除非有人感知到了這把刀,形成了感覺狀態,並將其與其他證據相關聯,才能產生證明效力。所以,認知域下輿論戰的證據必須是要能夠感知的。無論是真證據或假證據,這些證據不以還原事實真相為己任,也並非僅用來證明某行動或行為的合法性或非法性,其意在使目標受眾受到思想衝擊、產生情感波瀾,起到如動搖軍心、激勵士氣、得道多助、激發同情、引導輿論、破敵銳氣等認知效果,確保有理說得出、說了傳得開。否則再好的證明邏輯也會因傳播力、感染力的缺失,導致證明效果大打折扣,甚至在激烈的認知賽局中無法產生效能。

三、創新證據在認知域下輿論戰的三種用法,是證據有效運用的路徑

認知域下輿論戰,證據有時是進攻的武器、有時是嚇阻的手段、有時是博弈的工具……如何巧妙地在這片沙場上排兵布陣、贏取主動?必須審時度勢、深研技法、精準呈現,有目的、有計畫、有策略、成系統地實施。依照證據參與度由弱到強、對證據認識由淺入深、證據戰法由被動到主動的邏輯順序,有客觀性、導向性、謀略性三種運用證據的方式。

(一)重視認知域下輿論戰證據的客觀性運用

證據有著不可比擬的說服力,認知域下輿論戰必須重視用證據說話。最基礎的做法是紮實推進證據的客觀性採集與運用。首先,需要在海量素材中發現並提取證據,初步解決證據可採性的問題。其次,採到的證據要經得起認知域下輿論戰實踐檢驗和評判,解決證據可用性的問題。基礎的證據採、用的邏輯線是:客觀取得證據素材—基於取得的證據素材,梳理、配對、整合,分析現有證據素材能夠證明哪些是對認知產生影響的客觀事實—解決「能夠證明什麼」的問題。客觀取證做不好,就容易被敵方斷章取義,以偏概全,甚至混淆是非。一方面,透過原始證據的客觀呈現,揭露對方行為的非法性、挑釁性,闡釋我方行動的合法性、正義性,直觀有力地澄清事件真相,有效瓦解對方心理防線、動搖對方戰鬥意志,形成強大的心理攻勢與嚇阻效能;另一方面,有效提振我方軍心士氣、激發戰鬥精神,增強認知戰場的心理防護。總之,要力求在客觀上用好“能夠贏取主動的真證據”,揭露“證據販子手裡的假證據”。

(二)加強認知域下輿論戰證據的導向運用

要充分認識到,證據的證明價值需要透過解讀來實現,這給認知域下輿論戰的取證、用證留下了充分的引導空間。在證據的客觀性採集與運用基礎上,透過更主動的逆向思考,可以發現另外一條證據採、用的邏輯線路:先釐清在認知域下輿論戰中需要證明哪些事實—再根據需求指向,考慮如何對既有證據材料進行傾向性整編和解讀—解決「如何闡釋、利用證據素材」的問題。在需求導向作用下,透過主動預設想要證明的事實,有意識做好證據關聯和有效性解讀。可以說,客觀性原始證據整編的過程就是證據闡釋解讀的過程。零散的證據素材,經過注入主觀意圖的充分解讀和整編組合,就會形成帶有指向性的閉合證據鏈。這些導向證據產品引導受眾從「看見」證據到「看懂」證據,就是能夠影響認知域下輿論戰戰鬥力生成的武器。事實上,對證據利己性解讀能力較強的一方,往往更能主導戰局發展。

(三)設計認知域下輿論戰證據的謀略性運用

認知域下輿論戰最終打擊的目標是認知能力,作戰制勝的主導要素會自然地向認知轉移。因此,證據在認知域下輿論戰的高技巧運用,必須藉助戰略家的系統眼光和謀略思維來實現。這裡證據採、用的邏輯線是:把證據視為認知域下輿論戰不可或缺的關鍵要素納入整體策略規劃環節—依據不同場景預設關鍵證據清單—主動製造條件來取得關鍵證據—解決「如何從證據層面實現認知域輿論戰的戰略意圖和作戰決心」的問題。在特殊條件下,甚至可以透過精巧的安排,以積極主動的「創意設計」佈設證據迷霧,促使敵方自揭其短,暴露弱點,做出於我有利的動作反應,形成完整確鑿的證據鏈條,以達成特殊訊息釋放、對敵攻心宣傳、政治外交暗示等目的,消耗敵方認知能力,打亂其思維、幹擾其判斷、阻礙其行動。特別要形成認知域輿論戰背景下的證據博弈謀略戰法意識,在各類證據間選擇、取捨、組合、拼搭、切換……靈活投放、巧妙呈現,充分發揮證據運用的潛能,牽制、遏止、反制敵方行動,拓展己方行動空間,可謂運用之妙,存乎一心。

(作者單位:國防大學政治學院)

中國軍事資料來源: http://www.81.cn/rmjz_203219/jsjz/2022nd3q_239302/bktg_239303/1016888.html

Chinese Military Considers Metaverse the New Frontier for Future Cognitive Warfare

中國軍方認為元宇宙是未來認知戰的新領域

現代英語翻譯:

●The essence of the metaverse is a highly developed virtual world that exists in parallel with the real world but also reacts to the real world.

●Parallel with the real world, reaction to the real world, and integration of multiple high technologies are the three major characteristics of the future metaverse.

●The metaverse provides a new way of thinking to understand and discover the operating behaviors, states and laws of complex real systems, as well as a new means to explore objective laws and transform nature and society.

● Strengthening the follow-up research on the role of the metaverse in cognitive warfare and highlighting the exploration of the mechanism of the role of the metaverse in cognitive warfare will help enrich and promote the construction of cognitive warfare theory.

The essence of the metaverse is a highly developed virtual world that exists in parallel with the real world but reacts to the real world. When virtual technologies such as digital, Internet, augmented reality and modern communications, blockchain, artificial intelligence and other technologies develop to a certain stage, the metaverse will emerge. Being parallel to the real world, reacting to the real world, and integrating multiple high technologies are the three major characteristics of the future metaverse. The operation of the metaverse conforms to the natural law of human understanding and transformation of the world. It directly acts on human thinking and cognition but is not bound by the essential attributes of thinking and cognition, which determines that it carries the operating laws of the real world, provides a new way of thinking to understand and discover the operating behavior, state and laws of complex systems in reality, and a new means to explore objective laws and transform nature and society. At the same time, it is itself a complex cognitive body, so it has immeasurable cognitive warfare application value.

The basic mechanism of cognitive warfare in the metaverse

The difference between the metaverse and other technologies is that it builds a complete digital world. Its operation is not supported by a single or a few technologies, but by a complex high-tech complex. This complex is built by humans, is a product of cognition, and continues to develop and evolve with the development of human cognitive practice. Its cognitive application has a unique regular mechanism.

System enhancement mechanism. The digital world constructed by the metaverse is itself a highly developed cognitive world. In this special cognitive world, technology not only exists as an additional role such as support and guarantee, but also directly participates in the shaping of cognition itself as a basic element of cognition. In other words, the technology that constitutes the metaverse itself has a distinct cognitive background, which not only supports the operation of cognition but also realizes the self-construction, revolution and transcendence of cognition; it not only provides a series of necessary technical services, but also creates a holographic technical soil for human cognition to operate independently and fight independently. The effect of the metaverse on cognition is not one-dimensional, but full-dimensional; not single-line, but full-system; not independent, but immersive; not fragmentary, but continuous; not cyclical, but full-life process. How far the thinking cognition develops, how far the metaverse develops, and thus it can shape people’s thinking cognition more comprehensively, deeply and lastingly. Therefore, humans have used high technology to create “Avatar”, a complex system combining man and machine, and have also created a life form on “Pandora” that can think independently, recognize itself, and think and act on its own. This life form, which was created by humans and is independent of humans, has achieved self-improvement and development in the new universe.

The mechanism of mutual construction of technology and knowledge. Unlike the one-way effect of individual technologies such as artificial intelligence and information networks on thinking and cognition, the metaverse provides a space for mutual construction of technology and cognition, and influence and counter-influence. In this space, we can simulate, demonstrate, simulate, and verify the process and results of this two-way mutual construction and promotion, so as to understand cognition more accurately and efficiently, improve cognitive warfare methods, and directly engage in real cognitive confrontation. The metaverse provides a parallel cognitive space that digitally twins real combat scenes, where cognitive warfare can be promoted efficiently, enhanced at a fast pace, and presented in a panoramic manner. It is reported that the US military uses virtual technology to verify the performance of new weapons and equipment, test the effectiveness of the use of new tactics, and conduct combat simulation training, relying on the deployment of forces, combat terrain, human characteristics, and other scenes similar to actual combat constructed in virtual spaces such as the metaverse. At the same time, more and more countries and armies are conducting direct cognitive attacks and defenses with their opponents through virtual spaces, confusing their minds, misleading their directions, and eroding their will.

Active reflection mechanism. As a virtual existence parallel to the real world, the metaverse is not a simple digital copy of the three-dimensional space, but has its own operating rules and can actively act on the real world. This active action is the focus of the cognitive application of the metaverse. The metaverse space game reflects the characteristics of cognitive warfare. The war results deduced in the metaverse through virtual simulation may directly affect the real world, extending to the conscious cognitive competition game through sensory touch, thereby winning the dominant position in cognitive warfare. In the cognitive perspective, the metaverse is both a new cognitive space and the main battlefield of cognition, as well as an extended domain of cognition and a new cognitive component. At present, the military of many countries uses sandbox operations, war games and even computer simulations to formulate and test strategies and tactics, revise the application of tactics, improve training methods, and improve weapons and equipment. This is a typical example of the virtual world reacting to reality. With the continuous development and integration of the metaverse technology group, cognitive confrontation will inevitably shift more and faster from the real world to a hybrid world combining virtuality and reality.

The basic characteristics of cognitive warfare in the metaverse

Existence determines consciousness, and technology drives creation. The metaverse has many characteristics, such as parallelism with the real world, initiative in the real world, and comprehensiveness that integrates multiple technologies. These prominent characteristics determine the different characteristics and laws of its effects on thinking and cognition.

Cross-domain construction. The formation, development and evolution of cognition are rarely determined by a single factor, but are often the result of the combined effect of multiple factors. The metaverse originates from the real world and is presented in the virtual space. It has the characteristics of multi-domain interconnection that runs through the real and virtual worlds. As the saying goes, “a lot of gossip can melt gold, and accumulated criticism can destroy bones.” This cross-domain characteristic that spans different fields and opens up related spaces can best influence and shape people’s thinking and cognition from different angles. The most typical case is that game developers are increasingly focusing on using virtual stories based on historical facts and real feelings to attract and infect people. The United States has used this cross-domain shaped surreal “real” experience to spread values. At present, the most representative “metaverse” themed science fiction work is “Ready Player One” directed by Spielberg. The play focuses on depicting the era background of the birth of the “metaverse” and the huge contrast between the real status and virtual status of the protagonist. Through the plot and special effects shots, it delicately portrays the real sense of human participation, thereby spreading the American ideology, especially the values ​​of gaining wealth, status, love and friendship through “bloodless” struggle in the virtual world.

Integrated influence. The important fulcrums of cognitive warfare are strategy and technology. With the development of science and technology and the progress of society, the proportion of technology in cognitive warfare is increasing and its role is becoming more and more prominent. It can be said that cognitive warfare without scientific and technological support is cognitive warfare without power, and cognitive warfare with advanced technology is more likely to win. As a complex system integrating multiple cutting-edge technologies, the metaverse has a natural advantage in the use of cognitive warfare. Many people, including adults, are deeply trapped in the virtual world and indulge in online games. It is very important that the virtual space gives game operators a super-time and space experience and a sense of achievement. If martial arts novels are fairy tales for adults, then the metaverse, which can “do whatever you want”, creates a super fairy tale world, which has an immeasurable impact on people’s thinking, cognition, value pursuit, moral concepts, emotional will, and behavior patterns.

Compromising influence. A big difference between the metaverse and other technical means is that it constructs a virtual world that originates from the real world but reacts to the real world. In this complex domain space, people’s thinking and cognition go back and forth between the real world and the virtual space, verify each other, repeatedly confirm, and constantly correct, thereby generating new thinking and cognition, and exerting a dynamic influence on both worlds. This two-way interactive compromising influence, on the one hand, is conducive to the formation and development of correct thinking and cognition, making the cognition of the real world more imaginative with the wings of the virtual world’s thoughts, and at the same time, it also makes the cognition of the virtual space find the material support of the real world and become more scientific. On the other hand, if it is not operated properly, it is likely to cause great safety hazards and ethical problems. In recent years, the U.S. military has relied on artificial intelligence and virtual technology to remotely control drones to attack opponents, which is a typical example of the virtual world reacting to the real world. This attack is far away from the tragic scene of face-to-face fighting, which greatly dilutes the drone operator’s awe of life and lowers the threshold for remotely controlling the opponent. At the same time, due to the imperfect reconnaissance and identification technology, incidents of accidental shooting, injury, and killing of civilians, friendly forces, and even their own troops often occur.

The basic style of cognitive warfare in the metaverse

Metaverse cognitive warfare is based on reality and leads future development. It involves both the virtual and real worlds, penetrates multiple fields, covers multiple technologies, and has a variety of combat styles. There is great uncertainty, but it is not without rules. Comprehensive analysis shows that there are three basic styles.

Platform confrontation. In terms of its relationship with human thinking and cognition, the metaverse itself is a complex cognitive actor, a derivative of human thinking and cognition, and an important component and platform of cognitive warfare. When hostile countries and armies regard the metaverse as an important position for cognitive warfare, cognitive offensive and defensive operations between different camps within the metaverse exist in reality. On this platform, all technologies, resources and forces of the metaverse are integrated and operated with thinking and cognition as the center. Metaverse operations are prominently manifested as cognitive offensive and defensive operations aimed at disrupting, delaying, blocking, destroying and eliminating the existence and operation of the opponent’s metaverse. In this field, whoever has higher-end strategic planning, more flexible tactical application, more advanced technical force and more solid material support will be able to gain the initiative in metaverse cognitive warfare.

System attack. The metaverse is a cognitive system composed of a series of cutting-edge technologies, and systemicity is its inherent attribute and vitality guarantee. Advanced technologies such as digital foundation, efficient communication, blockchain identity authentication, holographic AR imaging, artificial intelligence, and high-performance Internet constitute a unified body with tight structure, functional coupling, and complete system. The components are indispensable for the formation and development of thinking cognition and offensive and defensive confrontation. It is difficult to imagine that the metaverse still has the possibility of existence without the support of advanced technology groups such as high-level digitization, high-quality communication, and high-speed computing. Using superior forces to force or use asymmetric tactics to attack and block the key nodes and technological operation chains of the opponent’s metaverse system, hinder its operation, suppress its functions, and destroy its existence is an important style and efficient path of metaverse cognitive warfare.

Divert the flow. An important value and significance of the existence and development of the metaverse lies in serving and supporting the related activities of the real world. Under normal circumstances, the metaverse can demonstrate, display, review and predict the related activities of the real world in a digital form. Once the communication between the virtual and real worlds is disturbed or the self-operation of the metaverse is disordered, it is easy to cause the situation reflected to be untrue, the information analyzed to be distorted, the conclusions derived to be invalid, and the suggestions provided to be wrong, causing the related activities of the real world to deviate. It is based on this that we can concentrate our efforts on inducing attacks on the internal operation of the opponent’s metaverse or the communication technology devices of the two worlds, and use extremely confusing and deceptive information and scenes to divert the flow, confuse their cognition, interfere with their judgment, and mislead their decision-making. Therefore, we should strengthen the tracking research on the cognitive warfare of the role of the metaverse, highlight the exploration of the cognitive warfare mechanism of the role of the metaverse, and strengthen and promote the construction of cognitive warfare theory.

(Author’s unit: Military Political Work Research Institute of the Academy of Military Sciences)

現代國語:

●元宇宙本質是與現實世界平行存在但又反作用於現實世界的高度發展的虛擬世界。

●與現實世界平行、反作用於現實世界、多種高技術綜合,是未來元宇宙的三大特徵。

●元宇宙提供了理解和發現現實複雜系統運作行為、狀態和規律的全新思維方式,以及探知客觀規律、改造自然和社會的新手段。

●加強元宇宙作用認知戰追蹤研究,突顯元宇宙作用認知戰機制探索,將有助於豐富促進認知戰理論建構。

元宇宙本質是與現實世界平行存在但又反作用於現實世界的高度發展的虛擬世界。當數位、網路、擴增實境等虛擬技術和現代通訊、區塊鏈、人工智慧等技術發展到一定階段,元宇宙就橫空出世。與現實世界平行、反作用於現實世界、多種高技術綜合,是未來元宇宙的三大特徵。元宇宙運作符合人類認識世界、改造世界的自然規律,其直接作用於人的思維認知但又不拘泥於思維認知的本質屬性,決定其本身承載了現實世界的運作規律,提供了理解和發現現實複雜系統運作行為、狀態和規律的全新思維方式和探知客觀規律、改造自然和社會的新手段,同時它本身就是一個複雜的認知體,因而具有不可估量的認知戰應用價值。

元宇宙作用認知戰的基本機制

元宇宙相對於其他技術的差異在於構築了一個完整的數位世界,支撐其運作的不是單一或幾個技術,而是一個複雜的高科技複合體。這個複合體是人構築的,是認知的產物並隨人類認知實踐的發展不斷發展演變,其認知運用具有獨特的規律機制。

體系增強機理。元宇宙構築的數位世界本身就是一個高度發展的認知世界,在這個特殊的認知世界裡,科技不僅以支撐和保障等附加角色存在,也直接作為認知的基本元素參與認知本身的塑造。也就是說構成元宇宙的技術本身俱有鮮明的認知底色,既支撐了認知的運作又實現了認知的自我建構、革命與超越;既提供了一系列必要的技術服務,又打造了一個人類認知自我運作、獨立作戰的全息技術土壤。元宇宙對認知的作用不是單向度的,而是全維度的;不是單線的,而是全系統的;不是獨立式的,而是沉浸型的;不是片段的,而是持續型的;不是周期階段型的,而是全壽命流程的。思維認知發展有多遠,元宇宙發展就有多遠,因而能夠更全面更深入、更持久地塑造人的思維認知。於是,人類既用高科技打造了「阿凡達」這個人機結合的複雜系統,同時也打造了一個在「潘朵拉星球」上能夠自主思維、自我認知、自行思想與行動的生命體,這個產生於人又獨立於人的生命體在新的宇宙空間中實現了自我完善與發展。

技知互構機理。與人工智慧、資訊網路等單一技術對思考認知的單向作用不同,元宇宙提供了一個技術與認知作用與反作用、影響與反影響的互構空間。在這個空間裡,我們能夠模擬、展示、模擬、驗證這種雙向互構共促的過程與結果,進而更加精準高效地認識認知、改進認知戰方式,同時也可以直接進行真刀真槍的認知對抗。元宇宙提供了一個將現實作戰場景數位孿生的平行認知空間,在這裡認知戰得以高效率推進、快節奏增強、全景式呈現。據悉,美軍將虛擬技術運用於新武器裝備性能驗證、新戰法運用效果檢驗及作戰模擬訓練等,依託的就是在元宇宙等虛擬空間中構建的兵力佈置、作戰地形、人文特徵等近似實戰的場景。同時,也有越來越多的國家和軍隊透過虛擬空間與對手進行直接的認知攻防,迷茫其心智,誤導其方向,銷蝕其意志。

能動反射機理。元宇宙作為與現實世界平行的虛擬存在,不是簡單地將三維空間數位化複製,而有著自身運行規則並能動作用於現實世界,這種能動作用即是元宇宙認知運用的著力點。元宇宙空間博弈體現認知戰特點,透過虛擬模擬在元宇宙中推演出的戰爭結果,可能直接作用於現實世界,透過感官觸覺延伸到意識認知的爭奪博弈,從而贏得認知戰主導權。在認知視域下,元宇宙既是認知的新空間也是認知的主戰場,既是認知的延伸域也是認知的新構件。目前,不少國家軍隊透過沙盤作業、兵棋推演甚至電腦模擬模擬來發展和檢驗戰略戰術、修訂戰法運用、完善訓練方法、改進武器裝備,就是虛擬世界反作用於現實的典型案例。隨著元宇宙技術群不斷發展融合,認知對抗必將更多、更快由現實世界向虛實結合的混合世界發展轉進。

元宇宙作用認知戰的基本特徵

存在決定意識,技術驅動創造。元宇宙具有與現實世界的平行性、對現實世界的能動性、融多種技術於一體的綜合性等諸多特徵。這些突出特徵,決定其作用於思考認知的不同特徵規律。

跨領域構塑。認知的形成發展演變很少由單一因素決定,往往是多種因素綜合作用的結果。元宇宙源自現實世界、呈現於虛擬空間,具有貫穿現實與虛擬的多域連結特徵。所謂“眾口鑠金,積毀銷骨”,這種跨越不同領域、打通關聯空間的跨域特質,最能從不同角度影響和塑造人的思維認知。最典型的案例就是遊戲開發商越來越注重用建立在歷史事實和現實感受基礎上的虛擬故事吸引人感染人。美國已將這種跨領域塑造的超現實「真實」體驗用於價值觀的傳播。目前最具代表性的「元宇宙」主題科幻作品是史匹柏導演的《頭號玩家》,該劇聚焦於描繪「元宇宙」誕生的時代背景及主角的現實地位與虛擬地位之間的巨大反差,透過故事情節和特效鏡頭細膩地刻畫人類的真實參與感,從而傳播在虛擬世界裡透過「不流血」的鬥爭也能獲得財富、地位、愛情和友誼的美式意識形態特別是價值觀。

融合式影響。認知戰運作依託的重要支點是謀略和技術,隨著科技的發展和社會的進步,技術之於認知戰構成所佔比重越來越大、作用越來越突出。可以說,缺乏科技支撐的認知戰是缺乏力量的認知戰,有先進科技加持的認知戰獲勝的可能性更大。元宇宙作為融多種前沿科技於一體的複雜系統,在認知戰運用上具有天然優勢。不少人包括成年人深陷虛擬世界、沉湎網路遊戲,很重要的是虛擬空間賦予遊戲操盤手的超時空體驗和成就快感。如果說武俠小說是成人的童話,那麼可以「隨心所欲」縱橫馳騁的元宇宙,則打造了一個超級童話世界,其對人的思維認知、價值追求、道德觀念、情感意志、行為模式等的影響不可限量。

折衝性浸染。元宇宙與其他技術手段的一個很大不同,在於其建構的是一個源自現實世界但又反作用於現實世界母體的虛擬世界。在這個複雜領域空間中,人的思維認知在現實世界與虛擬空間之間往來折衝、相互印證、反覆確認、不斷修正進而產生新的思考認知,並對兩個世界都產生施動性影響。這種雙向互動的折衝性浸染,一方面有利於正確思維認知的形成與發展,使現實世界的認知插上虛擬世界思想放飛的翅膀而更富想像力,同時也使虛擬空間的認知找到現實世界的物質支撐而更科學。另一方面如果操作不當,很可能產生極大的安全隱患和倫理問題。這些年美軍依賴人工智慧和虛擬技術遙控的無人機攻擊對手,就是虛擬世界反作用於現實世界的典型案例。這種攻擊因遠離面對面搏殺的慘烈現場,極大淡化了無人機操作員對生命的敬畏,降低了其遙控攻擊對手的門檻。同時,由於偵察辨識技術不完善,誤擊誤傷誤殺平民、友軍甚至自己軍隊的事時有發生。

元宇宙作用認知戰的基本樣式

元宇宙作用認知戰基於現實基礎、引領未來發展,涉及虛實兩界、貫通多個領域、涵蓋多種技術,作戰樣式多種多樣,有很大的不確定性,但並非無規律可循。綜合分析,基本樣式有以下三種。

平台對抗。元宇宙就其與人的思維認知的關係而言,本身就是一個複雜的認知行為體,是人類思維認知的衍生品,也是認知戰的重要構件和平台。當敵對國家和軍隊都將元宇宙視為認知戰的重要陣地時,元宇宙內部不同陣營間的認知攻防作戰就會現​​實存在。在這個平台上,元宇宙的一切技術、資源和力量都以思維認知為中心來整合運作。元宇宙作戰突顯為以擾亂、遲滯、阻擋、摧毀、消滅對手元宇宙存在和運作為目的的認知攻防作戰。在這個領域中,誰的戰略運籌更高端、戰術運用更靈活、技術力量更先進、物質支撐更堅實,誰就能取得元宇宙認知戰主動權。

體系破襲。元宇宙是由一系列前沿技術所構成的認知系統,而體系性則是其固有屬性和活力保證。數位基礎、高效通訊、區塊鏈身分認證、全像AR成像、人工智慧、高效能互聯網等先進科技,構成結構緊密、功能耦合、體系完整的統一體,其中構件對思維認知的形成發展與攻防對抗缺一不可。很難想像缺乏高階階數位化、高品質通聯、高速度計算等先進技術群的支撐,元宇宙還有存在的可能性。運用優勢力量高壓強製或以非對稱戰法攻擊和阻斷對手元宇宙體系的關鍵節點和科技運行鏈條,阻遏其運作、壓制其功能、摧毀其存在,是元宇宙認知戰的重要樣式和高效路徑。

曲嚮導流。元宇宙存在發展的一個重要價值和意義在於服務支持現實世界關聯活動。正常情況下,元宇宙能夠以數位形式全景展示、展示、複盤和預測現實世界的相關活動。一旦虛實兩個世界的通聯受擾受阻或元宇宙內部自運行失序,很容易導致其反映的情況失實、分析的信息失真、推導的結論失效、提供的建議失策,使現實世界的關聯活動跑偏走向。正是基於此,可集中力量對對手元宇宙內部運作或兩個世界的通聯技術裝置進行誘導攻擊,用極具迷惑性欺騙性的信息和場景曲嚮導流,迷茫其認知,幹擾其判斷,誤導其決策。因此,應加強元宇宙作用認知戰追蹤研究,突顯元宇宙作用認知戰機制探索,強化促進認知戰理論建構。

(作者單位:軍事科學院軍事政治工作研究院)

中國軍事資源:http://www.81.cn/jfjbmap/content/2022-03/03/content_310888.htm

Chinese Military Values Attack & Defense as the Important Focus of Combat in Cognitive Domain Operations

中國軍隊把攻防當作認知域作戰作戰的重要著力點

現代英語翻譯:

Value attack and defense is an important way to conduct cognitive domain operations from a strategic level. Usually, value attack and defense is achieved by intervening in people’s thinking, beliefs, values, etc., in order to achieve the purpose of disintegrating the enemy’s consensus, destroying the enemy’s will, and then gaining comprehensive control over the battlefield. Accurately grasping the characteristics, mechanisms, and means of value attack and defense is crucial to gaining future cognitive domain combat advantages.

Characteristics of the cognitive domain of value attack and defense

Value attack and defense refers to the intervention and influence on relatively stable cognitive results by inducing deep logical thinking and value judgment changes of individuals or groups, in order to reconstruct people’s cognitive abilities such as will, thinking, psychology, and emotions. Value attack and defense mainly has the following characteristics:

Soft confrontation. Traditional warfare mainly relies on violent means to weaken and disintegrate the enemy’s military capabilities, and usually has a high intensity of war. Cognitive domain warfare will no longer be limited to hard confrontations such as siege and conquest, but will focus more on infiltration and counter-infiltration, attack and counter-attack, control and counter-control around value positions. By competing for the dominance of cognitive domain confrontation, the combat effectiveness of the physical domain and information domain will be further stimulated, thereby seizing the initiative on the battlefield and even achieving the effect of defeating the enemy without fighting. In practice, value offense and defense often focus on the cultural traditions, values ​​and social psychology of a country or nation, and ultimately achieve the purpose of destroying the enemy’s will, cognitive manipulation, and mental control.

Full-dimensional release. Modern warfare is increasingly characterized by being holistic, multi-domain, and all-time. Cognitive domain warfare aims to influence battlefield effects by intervening in human consciousness, and the relative stability of consciousness determines that people’s worldviews, beliefs, and other values ​​are generally relatively stable. Therefore, value offense and defense need to be carried out in a long-term, uninterrupted, holographic, and full-dimensional manner. From a temporal perspective, value offense and defense blurs the boundaries between peace and war, and is always at war, constantly accumulating and gradually releasing combat effectiveness; from a spatial perspective, value offense and defense blurs the boundaries between the front and rear of combat, and is carried out in all directions in tangible and intangible spaces; from a field perspective, value offense and defense blurs the boundaries between military and non-military, and occurs not only in the military field, but also in the political, economic, diplomatic, and cultural fields, showing the characteristics of full-domain coverage.

Empowered by science and technology. Cognitive domain warfare is a technology-intensive and complex system engineering. The full-process penetration of emerging technologies such as artificial intelligence, brain science, and quantum computing is triggering iterative upgrades and profound changes in cognitive domain warfare. Intelligent tools fundamentally enhance the ability of cognitive domain combatants to manipulate and interfere with the opponent’s thinking. Human-machine hybrid as a new means and new style of combat power will change the main body of future wars. Autonomous confrontation and cloud brain victory may become the mainstream attack and defense mode. In recent years, NATO has launched cognitive electronic warfare equipment aimed at changing the opponent’s value cognition and behavior through information attack and defense. Technological development has also triggered a cognitive revolution. The rapid spread of information has further accelerated the differences in public value cognition. Cognitive islands have exacerbated the value gap between different subjects. The social structure changes brought about by intelligence are profoundly changing the political and cultural pattern. From this point of view, in future cognitive domain warfare, it is crucial to grasp the “bull’s nose” of scientific and technological innovation and master key core technologies to seize the initiative on the battlefield.

The mechanism of cognitive domain of value attack and defense

Value attack and defense is a high-level confrontation in cognitive domain operations, and the target of action is people’s deep cognition. Consciousness is the reflection of social existence in the brain. The regulation of social existence, the guidance of public consciousness and the change of human brain function can strengthen or reverse human consciousness. If you want to win the opponent in the attack and defense confrontation, you must follow the laws of thinking and cognition and grasp the winning mechanism of value attack and defense.

Impacting the value “protection zone”. Occupying the commanding heights of values ​​is the logical starting point for conducting value offense and defense. Social consciousness is often composed of relatively stable core values ​​and peripheral auxiliary theories. Various theories such as economy, politics, religion, and culture can be constructed and adapted to protect core values ​​from external shocks, and therefore also bear the impact and challenge of other values. In the eyes of foreign militaries, value offense and defense is to continuously impact the “protection zone” of the opponent’s ideology through cultural infiltration, religious conflict, strategic communication and other means, in conjunction with actions in the physical and information domains. This often requires seizing the values, political attitudes, religious beliefs, etc. that affect the opponent’s cognition, disrupting their social group psychology, inducing value confusion, shaking their will to fight, destroying cultural identity, and even changing and disintegrating their original cognitive system, so as to instill or implant new values ​​that are beneficial to themselves in order to achieve combat objectives.

Ignite the “trigger point” of conflict. Cognitive domain warfare involves multiple categories such as history and culture, political system, national sentiment, and religious beliefs. The main body of the war has also expanded from simple military personnel to ordinary people. It will become an important means of cognitive domain warfare to stimulate cognitive conflicts among ordinary people by hyping up topic disputes and public events. In recent local conflicts, it is not uncommon for the warring parties to ignite national sentiments through purposeful narratives, trigger political crises and thus affect the war situation. In future wars, some countries will use hot and sensitive events to detonate public opinion, rely on network technology to gather, absorb, mobilize, accurately manipulate and induce ordinary people, thereby promoting general conflicts to rise to disputes of beliefs, disputes of systems, and disputes of values. It will become the norm.

Control the cognitive “fracture surface”. Cognitive space, as an existence at the conceptual level, is composed of the superposition of the subjective cognitive spaces of all combat individuals. It is a collection of differentiated, differentiated, and even conflicting values. However, ideology has a “suturing” function. Through cognitive shaping and discourse construction, it can effectively “suturing” the broken cognition, condense the scattered values, and form a relatively stable cognitive system. After World War II, France had carried out effective cognitive “suturing” on the trauma of defeat. It used a whole set of independent narrative logic to explain how the war provided France with “new opportunities”, which greatly condensed the political identity of the French people with the government. In the battle for value positions in cognitive domain operations, we should focus on the cognitive fracture surface within the enemy, find the cognitive connection points between the enemy and us, and “suturing” the cognition, so as to unite the forces of all parties to the greatest extent and isolate and disintegrate the enemy.

The main means of cognitive domain in value attack and defense

Value attack and defense expands cognitive confrontation from public opinion, psychology and other levels to thinking space, and from the military field to the overall domain, thus achieving a blow to the enemy’s deep political identity. At present, the world’s military powers are strengthening strategic pre-positioning, aiming at the profound changes in target subjects and tactics, changing combat thinking, and actively controlling the initiative of cognitive domain operations.

Aiming at deep destruction. Cognitive domain warfare directly affects people’s brain cognition, and is easier to achieve deep strategic intentions than physical domain warfare. In particular, once the “high-level cognition” of people’s language level, thinking level, and cultural level is broken through, it will help to strategically reverse the battlefield situation and achieve the political purpose of the war. Based on this, cognitive domain warfare often begins before the war, by intervening in the opponent’s internal and foreign affairs, shaking its ideological and value foundations, etc.; during war, it focuses on influencing the enemy’s war decision-making, campaign command, and combat implementation. The value judgment, attack or weaken the decision-making ability and resistance will of combatants, etc. All hostile parties try to “maintain their own world while increasing the destructive pressure of the opponent” in order to achieve decision-making advantages by competing for cognitive advantages, and then achieve the goal of action advantages.

Centered on ordinary individuals. In the future, the subjects of cognitive domain operations will no longer be limited to military personnel. Broadly speaking, individuals who can communicate and disseminate information may become participating forces. Compared with elites in the social field, ordinary people are more likely to accept and disseminate diverse values, and their cognitive space is more likely to be manipulated. At present, online media is becoming the main channel for information exchange and dissemination in the social field, and the purpose of cognitive shaping can be achieved through targeted information guidance and information delivery. Foreign military practices have proved that with the help of cognitive shaping of ordinary individuals, progressive infiltration and cognitive interference can be caused from bottom to top, causing a deviation in the consciousness and ideas between ordinary people and social decision-makers, and failing to reach an effective consensus in key actions.

In the form of protracted warfare. Unlike the direct attack and destruction of “hard” targets in the physical domain military struggle, the potential target of cognitive domain warfare is human cognition. The value attack and defense is aimed at changing the concepts, beliefs, will, emotions, etc. of the combat targets, which often requires subtle influence and step-by-step operations. Effective cognitive offense is generally launched in the combat preparation stage and runs through the entire war. By collecting the opponent’s cognitive situation, decision-making habits, thinking patterns, etc., targeted actions such as creating a situation and changing the atmosphere are carried out. Therefore, cognitive domain warfare needs to strengthen the overall design, especially focusing on coordinating multiple forces, and strengthening pre-positioned preparations in multiple positions such as public opinion field creation and diplomacy, so as to form an overall combat force.

現代國語:

價值攻防是從戰略層面進行認知域作戰的重要方式,通常價值攻防是透過幹預人的思維、信念、價值觀等,以達成瓦解敵方共識,摧毀敵方意志,進而掌控戰場綜合控制權的目的。精確掌握價值攻防的特性、機制、手段,對奪取未來認知域作戰優勢至關重要。

價值攻防作用認知域的特點

價值攻防是指透過引發個體或群體的深層邏輯思辨、價值判斷改變,完成其對相對穩定的認知結果的干預和影響,以期重構人的意志、思維、心理、情感等認知能力。價值攻防主要有以下幾個特點:

軟性對抗。傳統戰爭主要依賴暴力手段來削弱瓦解敵方的軍事能力,通常具有較強的戰爭強度。認知域作戰將不再侷限於攻城略地等硬性對抗,而更著重於圍繞價值陣地展開滲透與逆滲透、攻擊與反攻擊、控制與反控制,透過爭奪認知域對抗的主導權,進一步激發物理域和資訊域的作戰效能,從而奪取戰場主動,甚至達到不戰而屈人之兵的效果。在實踐中,價值攻防往往著眼於一個國家、民族的文化傳統、價值觀念和社會心理展開,最終達到對敵方意志摧毀、認知操縱、精神控制的目的。

全維度釋放。現代戰爭日益呈現總體性、多域性、全時性特徵。認知域作戰旨在透過幹預人的意識進而影響戰場效果,而意識的相對穩定決定了人的世界觀、信仰等價值觀念一般情況下往往較為穩固,因此價值攻防需要長期的、不間斷的、全息全維度地進行。從時間上看,價值攻防模糊了平戰邊界,常態在戰、隨時在戰,持續積累、逐步釋放作戰效能;從空間上看,價值攻防模糊了作戰前後方界限,在有形空間與無形空間全方位展開;從領域上看,價值攻防模糊了軍事與非軍事的界限,不僅發生在軍事領域,也存在於政治、經濟、外交、文化等領域,呈現出全局覆蓋的特徵。

科技賦能。認知域作戰是一項技術密集的複雜系統工程。人工智慧、腦科學、量子運算等新興技術手段全流程滲透,正在引發認知域作戰的迭代升級與深刻變革。智慧化工具從根本上增強了認知域作戰人員操縱對手思想和乾預對手思維的能力,人機混合作為作戰力量新手段新樣式將改變未來戰爭主體,自主對抗、雲腦制勝或成為主流攻防模式。近年來,北約推出的認知電子戰設備,旨在透過資訊攻防來改變對手價值認知及行為。科技發展也引發了認知革命,資訊的快速傳播進一步加速了大眾價值認知差異,認知孤島加劇了不同主體之間的價值鴻溝,智能化帶來的社會結構變遷則深刻改變著政治文化格局。從這點出發,在未來認知域作戰中,牽住科技創新的“牛鼻子”,掌握關鍵核心技術,對於奪取戰場主動至關重要。

價值攻防作用認知域的機理

價值攻防是認知域作戰的高階對抗,作用對象指向的是人的深層認知。意識是社會存在在大腦中的反映,對社會存在的調節、對大眾意識的引導和人腦作用的改變,都能強化或扭轉人的意識。要在攻防對抗中製勝對手,就要遵循思考認知規律,掌握價值攻防制勝機理。

衝擊價值「保護帶」。佔領價值制高點是開展價值攻防的邏輯起點。社會意識往往由相對穩定的核心價值觀念和外圍的輔助性理論所構成,經濟、政治、宗教、文化等各種理論都能被建構調適以用來保護核心價值觀念免受外來衝擊,因此也承受著其他價值觀的衝擊挑戰。在外軍看來,價值攻防就是要透過文化滲透、宗教衝突、戰略傳播等手段,配合物理域和資訊域的行動,不斷衝擊對手意識形態的「保護帶」領域。這往往需要抓住影響對手認知的價值觀念、政治態度、宗教信仰等,透過擾亂其社會群體心理,誘發價值困惑,動搖作戰意志,摧毀文化認同,甚至改變瓦解其原有的認知體系,從而灌輸或植入新的、於己有利的價值觀念,以實現作戰目的。

點燃衝突“引爆點”。認知域作戰涉及歷史文化、政治制度、民族情感、宗教信仰等多個範疇,戰爭主體也從單純軍事人員拓展到一般民眾。透過炒作話題爭端、公共事件,激發一般民眾的認知衝突,將成為認知領域作戰的重要手段。在近幾場局部衝突中,交戰各方透過有目的性的敘事點燃國家民族情緒,引發政治危機進而影響戰局已屢見不鮮。未來戰爭,一些國家利用熱點敏感事件引爆輿論,依托網路技術對一般民眾進行聚攏吸附、煽動動員、精準操控和誘導塑造,從而推動一般性衝突上升為信仰之爭、制度之爭、價值之爭將成為常態。

控制認知「斷裂面」。認知空間作為觀念層面的存在,由全部作戰個體的主觀認知空間疊加而成,是分化的、差異性的乃至衝突性的價值集合體。然而,意識形態具有「縫合」功能,透過認知塑造、話語建構,可以把斷裂的認知有效地「縫合」起來,把分散的價值凝聚起來,形成相對穩固的認知體系。二戰後法國對戰敗創傷曾進行過有效的認知“縫合”,其運用一整套獨立敘事邏輯,闡述戰爭如何為法國提供了“新的機會”,極大地凝聚了法國人民對政府的政治認同。在認知域作戰中開展價值陣地爭奪,應注重敵方內部的認知斷裂面,尋找敵我之間的認知連接點進行認知“縫合”,最大限度地團結各方力量,孤立瓦解敵人。

價值攻防作用認知域的主要手段

價值攻防使認知對抗從輿論、心理等層面拓展到思維空間,從軍事領域拓展到整體全局,從而實現了對敵方深層的政治認同的打擊。當前世界軍事強國都在加強戰略預置,瞄準目標主體、戰法手段的深刻變化,變革作戰思維,積極掌控認知域作戰的主動權。

以深層摧毀為目標。認知域作戰直接作用於人的大腦認知,相較於物理域作戰,更容易實現深層的戰略意圖。特別是人的語言層級、思維層級和文化層級的「高階認知」一旦被突破,有助於從戰略上扭轉戰場態勢,實現戰爭的政治目的。基於此,認知域作戰往往始於未戰,透過幹預對手內政外交,動搖其意識形態和價值觀基礎等;戰時則注重影響敵方戰爭決策、戰役指揮、戰鬥實施的價值判斷,打擊或削弱作戰人員的決策能力和抵抗意誌等。敵對各方都試圖做到“維繫自己的世界,同時增加對手的破壞性壓力”,以通過爭奪認知優勢實現決策優勢,進而取得行動優勢的目標。

以普通個體為中心。未來認知域作戰的主體將不再局限於軍事人員,廣義上講,可以進行資訊交流傳播的個體都可能成為參戰力量。相較於社會領域的精英,一般民眾更容易接受和傳播多元價值,其認知空間被操縱的機率更大。目前,網路媒體正成為社會領域資訊交流傳播的主要管道,透過有針對性的訊息引導、訊息傳遞,進而達到認知塑造的目的。外軍實踐證明,借助對一般個體的認知塑造,可以造成從下到上的遞進滲透和認知幹擾,使一般民眾與社會決策層之間的意識觀念產生背離,在關鍵行動中無法達成有效共識。

以持久作戰為形式。與物理域軍事鬥爭直接打擊摧毀「硬」目標不同,認知域作戰的潛在目標為人的認知,價值攻防指向的是改變作戰對象的觀念、信念、意志、情感等,往往需要潛移默化、步步為營。有效的認知進攻一般在作戰準備階段就發起,並貫穿戰爭始末,透過收集對手的認知態勢、決策習慣、思考模式等情況,有針對性地進行營造態勢、改變氛圍等行動。因此,認知域作戰更需要加強整體設計,尤其要注重協調多方力量,在輿論場營造、外交等多個陣地多點強化預置準備,進而形成整體作戰合力。

中國軍事資源:https://www.163.com/dy/article/HDOT8JIM0511DV4H888.html

China’s “War of Annihilation” from the Perspective of Modern Warfare

現代戰爭視角下的中國“殲滅戰”

現代英語:

“Based on the evolution of war, grasp the “cautious first battle””

  Written in front

  In the history of our army, fighting a war of annihilation is one of the most distinctive and important guiding ideas for operations. As early as the Agrarian Revolutionary War, based on the war purpose of “preserving ourselves and destroying the enemy”, our army clearly proposed that the basic policy in operations was to fight a war of annihilation. Since then, in different historical periods, according to different environments, situations and tasks, our army has maintained a high degree of flexibility and maneuverability in combat guidance, and has resolutely implemented the principle of fighting a war of annihilation, continuously enriched and developed combat theories, and wrote classic examples of the weak defeating the strong in the history of world wars.

  With the advent of the information age, the form of warfare, battlefield environment, military technology, and warfare mechanisms have undergone major changes. How the traditional theory of annihilation warfare can adapt to the changes of the times, give full play to our strengths, attack the enemy’s weaknesses, and innovate and develop is a question of the times that our generation of soldiers must answer well.

  Depriving the enemy of its combat power is the key to winning a war of annihilation

  In the long-term practice of revolutionary wars, our army is often at a disadvantage in terms of quantity, scale and equipment. In order to dampen the enemy’s spirit, seize the initiative and defeat the enemy, while emphasizing the cautiousness of the first battle, we pay great attention to planning and fighting a war of annihilation to quickly weaken the enemy’s strategic advantage. Therefore, “it is better to cut off one finger than to injure ten fingers”, completely depriving the enemy of its combat capability, avoiding a war of attrition or a war of defeat, has also become a key indicator for measuring the success or failure of a war of annihilation and the comprehensive effectiveness of combat. Combat under traditional conditions is often the physical superposition of troops and weapons in the same time and space, emphasizing hard killing as the main method, and the strength of combat effectiveness is mainly manifested through parameters such as mobility, firepower, and protection. Correspondingly, quickly and effectively eliminating the enemy’s living forces has become the most effective means of winning hearts and minds and disintegrating the enemy.

  Entering the information age, information power has driven the displacement of combat effectiveness measurement standards in an exponential manner. While becoming the dominant factor in the informationized battlefield, it has strongly promoted the organic integration of combat power with early warning detection, reconnaissance intelligence, command and control, and rear-end support. The warring parties are showing a trend of full-system and full-factor confrontation. The informationized battlefield no longer simply emphasizes the spatial and temporal concentration of troops and weapons to suppress and attack the enemy, but focuses on relying on the network information system to seize information space and compete for information advantages, so that the enemy “cannot see clearly, cannot connect, and cannot hit accurately”, thereby completely depriving the enemy of its combat effectiveness. In the Kosovo War, after suffering 78 days of continuous air strikes by NATO, although the Yugoslav army did not suffer major losses in its manpower, it was always in a passive position because the material basis of the war and the reconnaissance and early warning, command and control, air defense and anti-missile systems were destroyed and paralyzed by the enemy, and was forced to sign a humiliating treaty.

  In today’s era, destroying the enemy’s key war support elements, depriving it of the objective material basis for continuous combat, and undermining its will to wage war are not only important options for annihilation warfare to pursue deterrence effects and deprive the enemy of its combat effectiveness, but also a necessary way for annihilation warfare to achieve combat intentions and defeat the opponent.

  Attacking the key points and breaking the system is the key to winning a war of annihilation

  For a long time, pulling teeth out of a tiger’s mouth and striking the enemy’s vital points have been important indicators for testing the courage and command art of commanders and fighters, and are also effective means to defeat the enemy and achieve the goal of annihilation warfare. During the Hujia Wopeng Battle of the Liaoshen Campaign during the War of Liberation, the 3rd Column of the Northeast Field Army first destroyed the Liao Yaoxiang Corps Command through bold penetration, infiltration, and division, and quickly trapped the enemy in a state of collapse and defeat. But at the same time, we should also see that due to the constraints of military technology level and the effectiveness of weapons and equipment, in traditional operations, there are often many practical difficulties in accurately striking core targets such as enemy command organizations and key defense positions, and there is a lack of effective means to “go straight to Huanglong”. It can be said that traditional annihilation warfare is still more about annihilating the opponent’s living forces. This also makes it an important factor in designing the combat process and considering the success or failure of operations in traditional operations to measure and compare the number and scale of troops and weapons of both sides.

  In the information age, on the one hand, the environmental situation and war thinking have undergone profound changes. The necessity and possibility of expanding the size of the army in exchange for improved combat effectiveness and then winning the war by annihilating a large number of enemy heavy troops are becoming less and less; on the other hand, new weapons and equipment such as precision guidance and unmanned intelligence, with the support of powerful information networks and aerospace reconnaissance capabilities, can implement “decapitation operations” and “targeted elimination” more quickly and accurately, and quickly achieve the goal of annihilation warfare. The combat mode of seizing the key nodes and parts of the enemy’s combat system, carrying out precise strikes and structural destruction, paralyzing the enemy’s combat system while reducing collateral damage and achieving combat objectives is becoming more and more respected. As a result, command centers, communication hubs, radar positions, network nodes, etc. have become sensitive parts that the warring parties focus on protecting and the key points of attacking. In the Iraq War, the US military launched a comprehensive structural paralysis operation against the Iraqi army. By implementing “decapitation operations” against Iraqi military and political leaders and “targeted elimination” of the Iraqi army’s communication command and air defense systems, the Iraqi army was placed in a completely passive position throughout the process, and the war process was accelerated.

  In today’s era, with the rapid development of information technology and war practice, “system destruction” is becoming a keyword in modern combat theory, and is gradually promoting the overall transformation of combat modes. It has not only become a new way and means to win wars, but also an important way to win modern annihilation wars.

  Controlling operational control is the key to winning a war of annihilation

  In previous war practices, the combat environment faced by our army was relatively simple, and the battlefield was mainly carried out on land. Although our army is often at a disadvantage compared to the opponent’s weapons and equipment, it can often defeat the strong with the weak and defeat the enemy by exploring its own advantages, exploiting the enemy’s weaknesses, and actively looking for opportunities. In the second battle of the War to Resist U.S. Aggression and Aid Korea, the volunteer army adopted the combat strategy of internal operations, luring the enemy deep into the enemy, and defeating them one by one. They made full use of the darkness of night and terrain to secretly engage the enemy, dared to cut off the enemy’s retreat, interspersed attacks, and divided and surrounded the enemy, giving the enemy an annihilating blow, and finally won the battle and reversed the entire situation in one fell swoop. This shows that for a party that is temporarily unable to seize comprehensive control of the battlefield in combat, as long as it is good at exploiting the enemy’s weaknesses and cleverly reducing the enemy’s sharp attack momentum, it can still seek the initiative to win in difficult and difficult situations and achieve the goal of annihilation warfare.

  In the information age, wars are fought on vast battlefields, both visible and invisible. In addition to the traditional battlefields of land, sea and air, they are also further extended to deep sea, space, electromagnetic, network, intelligence, biology and other space fields, presenting a complex situation. The armies of the world’s powerful countries have taken the seizure of comprehensive control and the initiative in war as important indicators and necessary ways to build their army and defeat their opponents. Dimensionality reduction strikes have become a must-have in battlefield confrontations. In recent years, the US military’s foreign aggression has relied on the battlefield comprehensive control dominated by the advantages of air and space control and information control. However, we must also see that no matter how powerful the opponent is, there will be fatal weaknesses. Even if it is difficult for the party with relatively backward weapons and equipment to fully seize the battlefield comprehensive control, it can still “attack the incapable with the capable” in the local battlefield, seek local combat initiative, and thus win the local annihilation war, and use the local initiative to drive the overall initiative, and use asymmetric single control to help seize local comprehensive control and achieve final victory.

  In today’s era, we must accelerate the construction of all aspects of the military and step up the forging of capabilities and means to seize comprehensive control and take the initiative on the battlefield. We must also follow the winning mechanism of modern warfare, flexibly use “total war”, “cognitive war”, “cross-domain war”, “intelligent war” and other tactics, use dimensionality reduction strikes, asymmetric strikes and other tactics, turn disadvantages into advantages, turn passivity into initiative, control combat control by “attacking the incapable with the able”, and win the war of annihilation.

  Accurately releasing energy is the key to winning a war of annihilation

  Traditional warfare is restricted by factors such as command and communication, mobility, firepower speed, and weather conditions. The use of forces is often limited to a certain combat area. There is little change in combat command and troop actions, and offensive and defensive actions are relatively clear. In the past, annihilation warfare was more often achieved through echelon (group) deployment, continuous attack (resistance), layer-by-layer capture (defense), combined with interspersed detours, segmentation and encirclement, and cutting off the enemy’s flanks. For this reason, “concentrating superior forces and annihilating the enemy one by one” often becomes the fundamental principle and important way to plan annihilation warfare.

  In the information age, the combat force structure has undergone major changes. With the emergence of space combat, intelligent combat, stealth combat forces, as well as a large number of new weaponry and equipment such as hypersonic aircraft and kinetic weapons, the military’s information power, mobility, and strike power have unprecedentedly increased, and the effectiveness of unmanned intelligent combat has become increasingly prominent. Although quantity and scale are still important criteria for measuring the combat effectiveness of an army, “newer, faster, more accurate, and smarter” has begun to become an important indicator for measuring an army’s ability to adapt to modern warfare. Correspondingly, scientifically and rationally organizing combat forces and focusing on the best to release combat effectiveness have become important links in winning modern annihilation wars.

  Structural strength determines combat effectiveness, and advanced and applicable structural formation is an important prerequisite for multi-functional and powerful combat effectiveness. In the information age, only by jointly using new and old combat forces, realizing the organic integration of new quality capabilities and traditional capabilities, and then building a new force formation that integrates multiple capabilities, can we promote the overall optimization of the combat system and the aggregation of advantages, and accurately control the combat rhythm, combat time and space, combat operations and combat process. In the 2020 Nagorno-Karabakh conflict, Azerbaijan adopted a flexible formation mode for manned and unmanned combat forces, using low-cost An-2 drones to lure the Armenian air defense system to open fire, and followed up with Habib-2 anti-radar drones and TB-2 reconnaissance and strike drones to destroy more than a dozen air defense systems on the Armenian side in one fell swoop, and then calmly defeated the Armenian ground armored forces.

  In today’s era, as the status and role of combat operations such as network and electronic warfare, air and space attacks, and unmanned combat become more prominent, more attention should be paid to scientific design and rational organization of troops and weapons, so as to achieve the effect of clenching fingers into a fist through the accumulation of quality and integration of efficiency, and fight a war of annihilation that is quick to strike and quick to retreat, and wins with precision.

現代國語(繁體):

《立足戰爭演變把握「慎重初戰」》

寫在前面

在我軍戰史上,打殲滅戰是最鮮明、最重要的作戰指導思想之一。早在土地革命戰爭時期,基於「保存自己,消滅敵人」這場戰爭目的,我軍明確提出作戰中基本的方針是打殲滅戰。此後在不同歷史時期,根據環境、情勢和任務的不同,我軍在作戰指導上既保持了高度的靈活機動,又堅決貫徹打殲滅戰的原則,不斷對作戰理論予以豐富發展,在世界戰爭史上寫下了一個以弱勝強的經典戰例。

進入資訊時代,戰爭形態、戰場環境、軍事科技和戰爭機理等已發生重大變化,傳統的殲滅戰理論如何適應時代之變,揚我之長、擊敵之短並創新發展,是我們這代軍人必須回答好的時代課題。

剝奪敵方戰力是打好殲滅戰的關鍵

在長期革命戰爭實踐中,我軍在數量、規模和裝備上常常處於劣勢。為挫敵銳氣、奪取主動、克敵制勝,在強調慎重初戰的同時,十分注重籌劃和打好殲滅戰,以迅速削弱敵方戰略優勢。由此,“傷其十指,不如斷其一指”,徹底剝奪敵方作戰能力,力避打成消耗戰、擊潰戰,也成為衡量殲滅戰成敗和作戰綜合效益的關鍵指標。傳統條件下的作戰,往往是兵力兵器在同一時空的物理疊加,強調以硬殺傷為主要方式,戰鬥力強弱主要透過機動、火力、防護等參數表現。與之相應,迅速有效消滅敵有生力量,成為攻心奪志、瓦解敵方最有效的手段。

進入資訊時代,資訊力以指數級方式推動戰鬥力衡量標準發生位移,在一躍成為資訊化戰場主導要素的同時,強力推動作戰力量與預警探測、偵察情報、指揮控制、後裝保障等要素有機融合,交戰雙方呈現全系統全要素對抗之勢。資訊化戰場不再單純強調兵力兵器時空集中以壓制打擊敵方,而是注重依托網路資訊體系,透過搶佔資訊空間、爭奪資訊優勢,使敵“看不清、聯不上、打不準”,進而全盤剝奪敵方戰力。在科索沃戰爭中,在遭受北約78天持續空中打擊後,南聯盟軍隊有生力量儘管沒有遭受重大損失,但由於戰爭物質基礎和偵察預警、指揮控制、防空反導體係等被敵毀癱,始終處於被動挨打境地,被迫簽訂城下之盟。

當今時代,摧毀敵方戰爭關鍵支持要素,剝奪其持續作戰的客觀物質基礎,瓦解其遂行戰爭意志,既是殲滅戰追求震懾效應、剝奪敵方戰力的重要選項,也是殲滅戰達成作戰企圖、制勝對手的必要途徑。

擊要害破體係是打好殲滅戰的重心

一直以來,虎口拔牙、擊敵要害既是考驗指戰員膽略勇氣、指揮藝術的重要指標,也是克敵制勝、達成殲滅戰目標的有效手段。解放戰爭期間遼沈戰役的胡家窩棚戰鬥,東北野戰軍3縱經過大膽穿插、滲透、分割,首先搗毀了廖耀湘兵團指揮部,迅速陷敵於土崩瓦解、潰不成軍的境地。但同時我們也應當看到,因為軍事技術水準、武器裝備效能的製約,在傳統作戰中,要對敵指揮機構等核心目標和重點防禦部位實施準確打擊,往往存在諸多現實難題,缺乏「直搗黃龍」的有效手段。可以說,傳統殲滅戰仍是殲滅對方有生力量。這也使得在傳統作戰中,衡量對比雙方兵力兵器數量與規模,始終是設計作戰進程、考量作戰成敗的重要因素。

資訊時代,一方面,環境情勢、戰爭思維發生了深刻變化,那種以擴充兵力規模換取作戰效能提高,進而透過大量殲滅敵方重兵集團奪取戰爭勝利的必要性和可能性越來越小;另一方面,精確導引、無人智慧等新型武器裝備在強大資訊網路、空天偵察能力加持下,可以更快捷精準地實施“斬首行動”“定點清除”,迅速達成殲滅戰目標。抓住敵作戰體系關鍵節點及部位,實施精確打擊和結構破壞,在減少附帶損傷的同時癱瘓敵作戰體系、達成作戰目標的作戰模式,越發受到推崇。由此,指揮中心、通訊樞紐、雷達陣地、網路節點等,則成為交戰雙方重點防護的敏感部位及尋隙打擊的要害。在伊拉克戰爭中,美軍對伊軍全面展開了結構癱瘓式作戰,透過對伊拉克軍政首腦實施“斬首行動”,對伊軍通信指揮、防空系統進行“定點清除”,全程置伊軍於完全被動挨打境地,戰爭進程得以加快。

當今時代,伴隨資訊科技與戰爭實踐的快速發展,「體系破擊」等正成為現代作戰理論的關鍵詞,並逐步推動作戰模式整體轉型,不僅成為戰爭制勝的新方式新手段,也成為打贏現代殲滅戰的重要途徑。

掌控作戰制權是打好殲滅戰的樞紐

以往戰爭實踐中,我軍面對的作戰環境相對單一,戰場主要在陸地展開。儘管相較於對手武器裝備我軍常處於劣勢,但透過發掘自身優勢、利用敵方弱點、主動尋找戰機,往往能夠以弱勝強、克敵制勝。在抗美援朝戰爭第二次戰役中,志願軍部隊透過採取內線作戰、誘敵深入、各個擊破的作戰方針,充分利用夜暗、地形等條件隱蔽接敵,敢於斷敵退路、穿插襲擊、分割圍殲,予敵殲滅性打擊,最終取得戰役勝利,一舉扭轉整個戰局。這表明,對於作戰中一時難以奪控戰場綜合製權的一方,只要善於利用敵方弱點,巧妙消減敵方攻擊銳勢,仍可在難局、困局中求得制勝先機,達成殲滅戰目標。

資訊時代,戰爭展開於有形無形廣大戰場,除了傳統的陸、海、空戰場,也進一步向深海、太空、電磁、網路、智慧、生物等太空領域擴展延伸,呈現出錯綜複雜的態勢。世界強國軍隊紛紛把奪控綜合製權、佔據戰爭主動,作為軍隊建設、制勝對手的重要指標和必要途徑,降維打擊成為戰場對決的必殺技。美軍近年來對外侵略就是依仗以製空天權和製資訊權優勢主導的戰場綜合製權。但是我們也要看到,對手再強大也會有致命的弱點,武器裝備相對落後的一方,即便難以全面奪控戰場綜合製權,卻依然可以在局部戰場“以能擊不能”,求得局部作戰主動,從而打贏局部殲滅戰,並以局部主動帶動全局主動,以非對稱的單項制權助力奪取局部綜合製權,並取得最終勝利。

當今時代,固然要加快軍隊各項建設,加緊鍛造奪控綜合製權、佔據戰場主動的能力手段,更要遵循現代戰爭制勝機理,靈活運用“總體戰”“認知戰”“跨域戰” 「智能戰」等戰法,以降維打擊、非對稱打擊等打法,化劣勢為勝勢,變被動為主動,在「以能擊不能」中掌控作戰制權,打贏殲滅戰。

聚優精準釋能是打好殲滅戰的要則

傳統作戰,受指揮通信、機動能力、火力速度、天候氣像等因素影響制約,力量運用往往局限於一定的作戰區域,作戰指揮和部隊行動臨機變化小,攻防行動比較分明。以往的殲滅戰,更多的還是透過梯隊(群隊)式部署,以及連續攻擊(抗擊)、層層奪佔(防守),結合穿插迂迴、分割包圍、斷敵側後等手段達成作戰目標。正因此,「集中優勢兵力,各個殲滅敵人」往往成為籌劃殲滅戰的根本遵循與重要途徑。

資訊時代,作戰力量結構發生重大變化。伴隨太空作戰、智慧作戰、隱身作戰力量,以及高超音波速飛行器、動能武器等新型武器裝備的大量湧現,軍隊資訊力、機動力、打擊力空前增大,無人智能作戰效能日益突出。儘管數量、規模仍是衡量一支軍隊戰鬥力的重要標準,但“更新、更快、更準、更智”,已開始成為衡量一支軍隊對現代戰爭適應能力的重要指標。與之相應,科學合理編組作戰力量,聚優釋放作戰效能,成為打贏現代殲滅戰的重要關節。

結構力決定戰鬥力,結構編成先進適用是戰鬥力多能、強大的重要前提。資訊時代,只有透過新舊作戰力量的聯合運用,實現新質能力與傳統能力的有機融合,進而建構集多種能力於一體的新型力量編組,才能促進作戰體系整體優化與優勢聚合,精準控製作戰節奏、作戰時空、作戰行動和作戰過程。在2020年的納卡衝突中,阿塞拜疆對有人和無人作戰力量採取了靈活編組模式,用價格低廉的安-2無人機引誘亞美尼亞防空系統開火,用哈比-2反雷達無人機和TB -2察打一體無人機跟進打擊,一舉摧毀亞方十餘套防空系統,進而從容打掉亞方地面裝甲部隊。

當今時代,隨著網電作戰、空天襲擊、無人作戰等作戰行動地位作用的進一步凸顯,更應注重科學設計、合理編組兵力兵器,透過質量累加、效能融合,達到攥指成拳的效果,打好快打快收、精打製勝的殲滅戰。

中國軍事資源:https://military.cctv.com/2022/07/07/ARTIWv2oVWmzfSsX9KKVoDPW220888.shtml

來源:解放軍報 | 2022年07月07日 08:OO

Chinese Military to Emphasize Technical Cognition as The Foundation for Victory

中國軍隊強調技術認知是勝利的基礎

現代英文音譯:

Never before has scientific and technological power had such a profound impact on the future of the military and the outcome of wars, and never before has it been such a powerful support for a strong military to win wars.

The so-called technological cognition is the ability to recognize and grasp the performance, value and development trend of technology with the goal of promoting scientific and technological innovation and application, which is prominently reflected in the sensitivity, understanding, discrimination and control of technology. In today’s era, science and technology are becoming the core combat power of modern warfare, and the technological content has become a key indicator for measuring the quality of military construction. Faced with unprecedented opportunities and challenges, if technological cognition cannot adapt to the new requirements of the development of the times, it will be difficult to inject momentum into the generation and improvement of combat power, and it will be difficult to win the important weight to win the future.

Improving technical cognition is not only a “question to be answered” for professional and technical personnel, but also a “must-choose question” for every officer and soldier. From the perspective of the realization process of technical value and effectiveness, if the invention and creation of technology is “primary value”, then the effective use of technology is “secondary value”. Accelerating the pace of scientific and technological innovation depends on the broadening of the knowledge horizons of professional and technical personnel, keeping a close eye on the forefront of science and technology, and constantly making new breakthroughs in the research and development of forward-looking, strategic, and disruptive technologies. With more new inventions and creations in the field of military science and technology, we can increase our contribution to the construction of the army and the growth of combat effectiveness, and actively seize the commanding heights of military technology competition. The transformation and application of scientific and technological achievements depends on the officers and soldiers, especially the leading cadres at all levels, to speed up the updating of knowledge and improve their scientific and technological literacy, so as to enhance and tap the application value of technology with scientific cognition and thorough understanding of science and technology, ensure that scientific and technological achievements are transformed into real combat effectiveness, and improve the ability to prepare for war at a higher starting point and level. Obviously, from scientific and technological innovation to scientific and technological application, it is a “value-added” process that is closely connected, mutually promoted, and focused. It is a process of seeking to win through science and technology and releasing the combat effectiveness of technology to a greater extent. Technical cognition is the internal support that runs through it and demonstrates people’s active role and creative talent. We must take improving the scientific and technological literacy of officers and soldiers as a basic task. We must have political and military minds as well as scientific and technological minds. Scientific and technological literacy and scientific and technological thinking are based on and built on technological cognition. The higher the technological cognition, the stronger the innovation and creativity in the use of science and technology, and the greater the effect of promoting the growth of combat effectiveness.

Improving technical cognition is not only the key to mastering modern weapons and equipment, but also the move to accelerate the innovation of military theory and combat theory. With the rapid development of military technology, especially emerging technologies such as information, intelligence, stealth, and unmanned, the high-tech content of weapons and equipment is getting higher and higher, the replacement cycle is getting shorter and shorter, and the correlation and coupling between various types of weapons and equipment are getting stronger and stronger, and the system application characteristics are becoming more and more prominent. From a realistic perspective, insufficient technical cognition is a prominent shortcoming that restricts the mastery and use of weapons and equipment, and there is even a phenomenon that troops cannot “play” without the accompanying support of manufacturer technical personnel in exercises. Facing the new development trend of weapons and equipment, from mastering skills to exploring potential, from enhancing the effectiveness of systematic application to improving the ability of actual combat application, it is inseparable from improving technical cognition, thereby realizing the organic combination of people and weapons and equipment and obtaining a new “growth pole” in combat capability. It should also be noted that modern technology is penetrating into the military field with unprecedented strength, depth and breadth. The new military technology form accelerates the reconstruction of military theory and military system form, bringing about the deep interaction and deep integration of military technology and military theory, making technical cognition the “catalyst” of new combat theory. Practice has shown that without a thorough understanding of aviation technology, there will be no air combat theories such as air superiority; without a thorough understanding of information technology, there will be no information combat theories such as information superiority; without a thorough understanding of space technology, there will be no space combat theories such as “high frontier”. Similarly, if there is a lack of thorough understanding of the new features of artificial intelligence such as data-driven, human-machine collaboration, cross-border integration, and autonomous control, it will be impossible to create new theories and tactics such as intelligent combat and unmanned combat. Only with a technological cognitive advantage can we truly transform the military technology advantage into a theoretical leadership advantage and even a battlefield victory advantage.

Improving technology awareness is not only a way to distinguish the authenticity of technology and guard against technology fraud, but also a need to keenly perceive the development trend of military science and technology. It is worth being highly vigilant that Western media often promote and hype some so-called new technologies and new concepts, playing specious tricks. If you lack the ability to discern, cannot distinguish the true from the false, and believe everything you hear, you will inevitably fall into the technology trap set by others and become passive. Back then, the Soviet Union was led by the nose by the “Star Wars Plan” of the United States, and was confused by the Americans’ hype and deliberate fraud, which ultimately affected the entire military combat capability construction and the lesson was extremely painful. In the face of new opportunities and challenges brought about by the new round of scientific and technological revolution, we must maintain a high degree of technical acumen and insight, recognize the dominant direction and characteristics of the times in the development of military science and technology, and accurately grasp the trend of weapons and equipment developing in the direction of long-range precision, intelligence, stealth, and unmanned. The continuous emergence of disruptive technologies is profoundly changing the mode of generating combat power. Trend: new breakthroughs in high-tech will accelerate the development of new combat forces. Those military technologies that “change the rules of the game” will accelerate the evolution of war forms and combat methods. The integration of military technology and civilian technology is becoming deeper and deeper. We will strive to plan according to the situation, act according to the situation, and follow the trend, and make greater efforts to promote the development of the military through science and technology. Only by deepening the research on war and combat issues from the perspective of technological change, recognizing and grasping the characteristics, laws and winning mechanisms of informationized warfare from the influence of scientific and technological factors, and seeking breakthroughs in the innovation of combat theories and tactics by tapping into the effectiveness of technology, can we promote the precise and effective implementation of the strategy of developing the military through science and technology, lay a solid foundation and increase confidence for our military to remain invincible in future wars.

國語 中文:

●科技力量從未像今天這樣深刻影響軍隊未來和戰爭勝負,從未像今天這樣成為強軍勝戰的強力支撐。

所謂技術認知力,是以推動科技創新和運用為指向,對技術的性能功效、價值作用及發展趨勢的認識和把握能力,突出體現為對技術的敏銳度、理解力、甄別力、駕馭力。在當今時代,科技正成為現代戰爭的核心戰鬥力,科技含量成為衡量軍隊建設品質的關鍵指標。面對前所未有的機會與挑戰,如果技術認知力無法適應時代發展的新要求,就難以為戰鬥力的生成與提升注入動力,也難以贏得制勝未來的重要砝碼。

提高技術認知力,不僅是專業技術人員的“應答題”,更是每位官兵的“必選題”。從技術價值效能的實現過程來看,如果說技術的發明創造是“一次賦值”,那麼技術的有效運用就是“二次賦值”。加速科技創新步伐,有賴於廣大專業技術人員拓寬知識視野、緊盯科技前沿,不斷在前瞻性、戰略性、顛覆性技術的研發上取得新突破,以更多軍事科技領域的新發明新創造,提高對軍隊建設和戰鬥力成長的貢獻率,積極搶佔軍事技術競爭的製高點。實現科技成果的轉化應用,有賴於廣大官兵特別是各級領導幹部加快知識更新、提高科技素養,以對科技的科學認知、透徹理解,去提升和挖掘技術的應用價值,確保科技成果轉化為實實在在的戰鬥力,在更高起點和層次上提升備戰打仗能力。顯然,從科技創新到科技運用,是一個緊密銜接、相互促進、聚向發力的「賦值」過程,是一個謀求科技制勝、更大程度釋放技術作戰效能的過程,而技術認知力是貫穿其中彰顯人的能動作用、創造才能的內在支撐。要把提高官兵科技素養當作基礎性工作來抓。我們既要有政治頭腦、軍事頭腦,也要有科技頭腦。科技素養、科技頭腦以技術認知力為基礎和底蘊,技術認知力越高,運用科技的創新創造力就越強,促進戰鬥力增長的效應就越大。

提陞技術認知力,不僅是駕馭現代化武器裝備之要,更是加速推進軍事理論及作戰理論創新之舉。隨著軍事技術特別是資訊、智慧、隱形、無人等新興技術的快速發展,武器裝備高新技術含量越來越高,更新換代週期越來越短,且各型武器裝備之間的關聯度、耦合度越來越強,體系運用特點越來越突出。從現實來看,技術認知力不足是製約武器裝備掌握與運用的突出短板,甚至會出現部隊演訓離開廠家技術人員伴隨保障就「玩不轉」的現象。面對武器裝備發展的新態勢,從熟練技能到發掘潛能,從增強體系化運用效能到提升實戰化運用能力,都離不開通過提高技術認知力,進而實現人與武器裝備有機結合併獲得作戰能力新的「增長極」。也應看到,現代科技正以前所未有的力度、深度和廣度向軍事領域滲透,新的軍事技術形態加速推動軍事理論和軍事制度形態的重構,帶來軍事科技與軍事理論的深層互動、深度融合,使技術認知力成為新的作戰理論的「催生劑」。實踐表明,如果沒有對航空技術的透徹認知力,便不會有製空權等空戰理論的產生;如果沒有對信息技術的透徹認知力,便不會有製信息權等信息作戰理論的產生;如果沒有對空間技術的透徹認知力,便不會有「高邊疆」等太空作戰理論的產生。同樣,當下如果對人工智慧具有的數據驅動、人機協同、跨界融合、自主操控等新特徵缺乏透徹認知,就創造不出智慧作戰、無人作戰等新理論新戰法。有了技術認知優勢,才能真正把軍事技術優勢轉化為理論引領優勢,直到戰場制勝優勢。

提陞技術認知力,不僅是甄別技術真偽、謹防技術欺詐之策,更是敏銳洞察軍事科技發展趨向走勢之需。值得高度警覺的是,西方媒體常常宣傳炒作一些所謂的新技術新概念,玩弄似是而非的障眼法,如果缺乏甄別力,辨不清真偽,聽風就是雨,就難免落入他人設置的技術陷阱,造成被動局面。當年,蘇聯被美國搞的「星球大戰計畫」牽著鼻子走,被美國人的大肆渲染、故意欺詐弄得暈頭轉向,最後影響了整個軍事作戰能力建設,教訓極為慘痛。面對新一輪科技革命帶來的新機遇、新挑戰,必須保持高度的技術敏銳度和洞察力,認清軍事科技發展的主導方向和時代特徵,準確把握武器裝備向遠程精確化、智能化、隱身化、無人化方向發展的趨勢,不斷湧現的顛覆性技術正深刻改變戰鬥力生成模式的趨勢,高新技術的新突破將加快推進新型作戰力量發展的趨勢,那些「改變遊戲規則」的軍事技術將加速戰爭形態和作戰方式嬗變的趨勢,軍用技術和民用技術的融合度越來越深的趨勢,努力做到因勢而謀、應勢而動、順勢而為,下更大氣力推動科技興軍。惟有善於從技術變革視角去深化戰爭和作戰問題研究,從科技因素影響去認識和把握資訊化戰爭的特點規律、制勝機理,從挖掘技術效能去尋求作戰理論和戰法創新的突破,才能推動科技興軍精準落地、有效落實,為我軍在未來戰爭中立於不敗之地夯實基礎、增添底氣。

中國軍事資料來源: http://www.mod.gov.cn/gfbw/jmsd/4845888.html

Chinese Military Strategy for Identifying Key Targets During Cognitive Confrontation Campaign Planning

中國在認知對抗戰役規劃中確定關鍵目標的軍事戰略

現代英語音譯:

Cognitive domain combat targets refer to the specific role of cognitive domain combat. In cognitive domain combat, compared with combat targets, combat targets solve the problem of precise aiming, that is, to let commanders understand and grasp the precise coordinates of what to hit, where to hit, and to what extent. Only by deeply understanding the connotation and characteristics of cognitive domain combat targets can we accurately find key targets through appearances and thus seize the initiative in future combat.

Cognitive focus that influences behavioral choices

The cognitive focus is the “convergence point” of the cognitive subject’s multi-dimensional thinking cognition in war activities. As a dynamic factor, it affects the cognitive process and behavioral results. Generally speaking, the cognitive factors that affect individual behavioral choices in war activities mainly include political attribute cognition, interest-related cognition, group belonging cognition, risk loss cognition, emotional orientation cognition, war morality cognition, etc. For war activities and groups or individuals who pay attention to war activities, the cognitive focus that affects their attitudes, tendencies and behaviors is not the same. Judging from the local wars and regional conflicts in the world in recent years, there are obvious differences in the cognitive focus of different groups or individuals. Politicians pay more attention to political attribute cognition and interest-related cognition, those who may intervene in the war pay more attention to risk loss cognition and interest-related cognition, ordinary people pay more attention to interest-related cognition and emotional orientation cognition, and people in other countries outside the region generally pay more attention to war morality cognition and group belonging cognition because their own interests will not be directly lost. In combat practice, foreign militaries are good at targeting the cognitive focus of different objects, accurately planning topics, and pushing related information to induce specific behavioral choices. For example, before the Gulf War, the Hill Norton public relations company fabricated the non-existent “incubator incident” by using Naira, the daughter of the Kuwaiti ambassador to the United States, as a “witness” to show the “inhumanity” of the Iraqi army, induce the American people’s ethical and moral cognition, and then support the US government to send troops to participate in the Gulf War.

Style preferences that constrain command decisions

Cognitive style directly affects decision-making behavior preferences. Cognitive style refers to the typical way of individual cognition, memory, thinking, and problem solving. According to the preference of command decision-making style, commanders can be divided into calm cognitive style and impulsive cognitive style. Commanders with calm cognitive style pay attention to accuracy but not speed in the decision-making process. The quality of the decisions they make is high, but they are prone to fall into the comparison and analysis of various intelligence information sources and overemphasize the accuracy and objectivity of information analysis. Commanders with calm cognitive style are often easily disturbed by the diverse and diverse information stimulation in battlefield cognitive offensive and defensive operations, and their mental energy is easily disturbed and dissipated, which may lead to missed opportunities. Commanders with impulsive cognitive style pay attention to speed but not accuracy. The decision-making reaction speed is fast, but the quality is not high. They are easily emotional and prone to conflict with team members. Commanders with impulsive cognitive style are also prone to over-interpret the ambiguous external security environment, and constantly look for “evidence” to strengthen and verify individual erroneous thinking, narrowing individual attention and leading to command decision-making deviations. In combat practice, foreign armies pay more attention to analyzing the decision-making style of commanders of combat opponents, and then select specific information to influence them psychologically. For example, during the U.S. invasion of Panama, when besieging the hiding place of Panamanian President Noriega, the U.S. military repeatedly played rock and heavy metal music, and used language that stimulated and humiliated Noriega to carry out cognitive and psychological attacks on him, causing Noriega to gradually collapse physically and mentally.

Backdoor channel to control thinking and cognition

Once a computer is infected with a “Trojan” virus, it will send a connection request to the hacker control terminal at a specific time. Once the connection is successful, a backdoor channel will be formed, allowing the hacker to control the computer at will. Similarly, the human brain also has a cognitive “backdoor” and may be controlled by others. Cognitive psychologists have found that by sending information to the target object’s audio-visual perception channel, carefully pushing information content that the target object recognizes and accepts, catering to the target object’s existing experience memory, conforming to the target object’s thinking habits, and stimulating the target object’s emotional pain points, it is possible to control and interfere with the target object’s cognition and promote its instinctive emotional and behavioral reactions. With the support of cutting-edge cognitive science and technology, using the two modes of automatic start and control processing of brain information processing, the target object can easily fall into a “cognitive cocoon”. In cognitive domain operations, by immersing individuals in massive amounts of artificially constructed information, and continuously providing them with “evidence” to prove that their judgments and cognitions are “correct”. Over time, the individual’s cognitive vision becomes smaller and smaller, and the ability to perceive the external environment gradually decreases. Eventually, they will not be able to see the truth of the matter and will be immersed in the “cognitive cocoon” and unable to extricate themselves. When foreign militaries conduct operations in the cognitive domain, they often target their opponents’ cognitive biases on a certain issue and continuously push situational information and intelligence information through various channels to support their opponents’ so-called “correct cognition,” causing errors and deviations in their opponents’ command decisions.

Sensory stimuli that induce attention

Effective perceptual stimulation is the first prerequisite for attracting the attention of the target object. The human brain will perceive and react to stimuli within the perceptual range. Cognitive psychology experimental research has found that information such as dynamic, dangerous, relevant, survival safety, and contrast between the past and the present is more likely to attract the attention of the human brain. In the era of intelligence, the psychological cognitive process of the target object often follows the law of “attracting attention, cultivating interest, actively searching, strengthening memory, actively sharing, and influencing others”. In combat, foreign troops often use exclusive revelations, intelligence leaks, authoritative disclosures, on-site connections, and other methods, and cleverly use exaggeration, contrast, association, metaphor, suspense, and contrast to push information that subverts common sense, has cognitive conflicts, and has strong contrasts to attract the attention of the target object. For example, the “Lin Qi rescue incident” created by the US military in the Iraq War and the “Gaddafi Golden Toilet” in the Libyan War mostly choose stories familiar to the audience as the blueprint, hiding the purpose and embedding the viewpoint in the story plot, which attracted the attention of the general public. In addition, the human brain will also process stimuli outside the perceptual range. In recent years, the military of Western countries has attached great importance to the research of subthreshold information stimulation technology, and has developed subthreshold visual information implantation technology, subthreshold auditory information implantation technology, subthreshold information activation technology, subconscious sound manipulation technology of the nervous system, etc., continuously expanding the application scope of neurocognitive science and technology in the military field.

Meta-value concepts that give rise to cognitive resonance

In cognitive theory, cognitive resonance refers to information that can cross the cognitive gap between the two parties and trigger the ideological and psychological resonance and cognitive empathy of both parties, thereby achieving the deconstruction and reconstruction of the other party’s cognitive system. In cognitive domain warfare, this cognitive energy-gathering effect is not a simple concentration of power, but an internal accumulation of system synergy. Under the diffusion and dissemination of modern information media, this cognitive resonance effect can spread rapidly to all parts of the world in a short period of time, and produce secondary indirect psychological effects or more levels of derivative psychological effects, presenting a state of cumulative iteration. Once it exceeds the psychological critical point, it will present a state of psychological energy explosion, thereby changing the direction or outcome of the event. The targets that can induce this cognitive resonance are mainly value beliefs, moral ethics, common interests, etc. In war, if one party touches or violates human meta-values, common emotional orientation, etc., it is very easy to induce collective condemnation, bear the accusation of violating human morality, and fall into a moral trough. For example, a photo during the Vietnam War shows a group of Vietnamese children, especially a 9-year-old girl, running naked on the road because of burns after being attacked by US napalm bombs. In 1972, this photo caused a huge sensation after it was published, setting off an anti-war wave in the United States and even the world, and accelerating the end of the Vietnam War.

Cognitive gaps in a split cognitive system

In daily life, seemingly hard steel is very easy to break due to the brittleness of the material due to factors such as low temperature environment, material defects, and stress concentration. The same is true for the cognitive system. Cognitive gaps refer to the cracks, pain points, weaknesses, and sensitive points in the cognitive thinking of the target object, which are mainly manifested as the individual’s worry that he is unable to cope with or adapt to the environment, and under the influence of anxiety, cognitive vulnerability is formed. The experience of security threats, the looseness of group structure, the confusion of beliefs and ideals, and the loss of voice of authoritative media will all cause cognitive conflicts and tearing of the target object. In cognitive domain operations, sometimes seemingly powerful combat opponents hide a large number of thinking cracks and psychological weaknesses behind them. Often a news event can shake the cognitive framework of the combat opponent and puncture the cognitive bubble. In addition, this cognitive psychological conflict will also cause moral damage and psychological trauma to individuals. In recent years, the U.S. and Western countries’ troops carrying out overseas missions have faced “enemies disguised as civilians” that appear anytime and anywhere, and their uncertainty about the battlefield environment has continued to increase. They generally lack the perception of the significance of combat, and are filled with guilt and sin. A large number of soldiers developed post-traumatic stress disorder, and the number of self-harm, post-war suicides and crimes on the battlefield increased sharply. The number of veterans who committed suicide even exceeded the number of deaths on the battlefield. (Author’s unit: Political College of National Defense University)

Source: PLA Daily, National Defense University

繁體中文:

認知域作戰標靶是指認知域作戰的具體作用指向。在認知域作戰中,相較於作戰對象,作戰標靶解決的問題是精確瞄準,也就是讓指揮官了解掌握具體打什麼、往哪裡打、打到什麼程度的精準座標問題。只有深刻理解認知域作戰標靶的內涵特點,才能透過表象準確找到關鍵標靶,以便在未來作戰中掌握先機。

影響行為選擇的認知重心

認知重心是戰爭活動中認知主體多元思維認知的“匯聚點”,作為一種能動因素影響認知進程和行為結果。一般而言,影響戰爭活動中個人行為選擇的認知因素,主要包含政治屬性認知、利益關聯認知、群體歸屬認知、風險損失認知、情緒定向認知、戰爭道德認知等。對於戰爭活動以及關注戰爭活動的群體或個體而言,影響其態度、傾向和行為的認知重心並不相同。從近年來的世界局部戰爭和地區衝突來看,不同群體或個體關注的認知重心有著明顯差異,政治人物更加關注政治屬性認知和利益關聯認知,戰爭可能介入者更關注風險損耗認知和利益關聯認知,一般民眾更關注利益關聯認知和情感定向認知,而域外他國民眾由於自身利益不會受到直接損失,普遍更關注戰爭道德認知和群體歸屬認知。外軍在作戰實踐中,善於針對不同對象的認知重心,精準策劃主題,推送關聯訊息,誘發特定的行為選擇。如同在海灣戰爭前,希爾·諾頓公關公司炮製了根本不存在的“育嬰箱事件”,就是利用科威特駐美大使的女兒娜伊拉“做證”,展現伊拉克軍隊的“慘無人道”,誘發美國民眾的倫理道德認知,進而支持美國政府派兵參加海灣戰爭。

制约指挥决策的风格偏好

认知风格直接影响决策行为偏好。认知风格是指个体认知、记忆、思维、解决问题的典型方式。根据指挥决策风格偏好,可以将指挥员分为冷静型认知风格和冲动型认知风格。冷静型认知风格的指挥员在决策过程中重视准确但不重视速度,作出的决策质量较高,但容易陷入对各类情报信息源的比对分析,过分强调信息分析的准确客观。冷静型认知风格的指挥员在战场认知攻防行动中,常常容易受到纷繁多元的信息刺激干扰,心智精力容易被扰乱和耗散,进而可能贻误战机。冲动型认知风格的指挥员重视速度但不重视准确度,作出的决策反应速度较快,但质量不高,且容易情绪激动,易与团队成员发生冲突。冲动型认知风格的指挥员还容易将模棱两可的外部安全环境进行过度曲解,并不断寻找“证据”强化和验证个体错误思维,使个体注意力变窄,导致出现指挥决策偏差。外军在作战实践中,比较注重分析作战对手指挥员决策风格,进而选择特定信息对其进行心理影响。如美军入侵巴拿马战争中,在围攻巴拿马总统诺列加躲藏处时,美军反复播放摇滚和重金属音乐,运用刺激和羞辱诺列加的语言对其进行认知打击和心理进攻,使诺列加身心逐渐崩溃。

控制思维认知的后门通道

电脑一旦中了“木马”病毒,会在特定时间向黑客控制端发送连接请求,一旦连接成功就会形成后门通道,使得黑客可以随心所欲地控制电脑。与之相似,人类大脑也存在认知“后门”,也可能被他人控制。认知心理学家研究发现,通过给目标对象视听感知通道发送信息,精心推送目标对象认可的、接受的信息内容,迎合目标对象已有的经验记忆,顺应目标对象思维习惯,刺激目标对象的情感痛点,就可以控制干扰目标对象认知,促其产生本能情绪行为反应。在尖端认知科学技术的支撑下,运用大脑信息加工的自动启动和控制加工两种模式,目标对象很容易陷入“认知茧房”之中。认知域作战中,通过让个体沉浸在人为构设的海量信息之中,并源源不断地为其提供“证据”用来佐证其判断和认知是“正确”的。长此以往,个体的认知视野就变得越来越小,对外部环境的感知能力逐渐降低,最终会看不到事情的真相,沉湎于“认知茧房”中无法自拔。外军在认知域作战中,常常针对作战对手对某一问题的认知偏差,持续通过多种渠道推送佐证作战对手自以为“正确认知”的态势信息和情报信息,使作战对手指挥决策出现失误和偏差。

诱发关注的感知觉刺激

有效的感知觉刺激是引发目标对象关注的首要前提。人类大脑对感知觉范围内的刺激会有所察觉,并做出各种反应。认知心理学实验研究发现,动态、危险、利益相关、生存安全、前后反差等类别信息更容易引起人类大脑的关注。智能化时代,目标对象的心理认知过程往往遵循“引起注意、培养兴趣、主动搜索、强化记忆、主动分享、影响他人”的规律。外军在作战中,往往运用独家爆料、情报泄露、权威披露、现场连线等方式,巧用夸张、对比、联想、比喻、悬念、衬托等手法,推送颠覆常识、认知冲突、对比强烈等信息,来引发目标对象关注。比如伊拉克战争中美军塑造的“营救女兵林奇事件”,利比亚战争中的“卡扎菲黄金马桶”,大多选择受众对象熟知的故事为蓝本,藏目的、寓观点于故事情节,吸引了广大民众的注意力。此外,人类大脑也会对感知觉范围外的刺激进行加工。近年来,西方国家军队非常重视感知觉阈下信息刺激技术的研究,开发研制了阈下视觉信息植入技术、阈下听觉信息植入技术、阈下信息启动技术、神经系统潜意识声音操控技术等,不断扩大神经认知科学技术在军事领域的应用范围。

催生认知共振的元价值理念

认知理论中,认知共振是指跨越双方认知鸿沟,能够引发双方思想心理与认知共鸣共情的信息,从而实现对对方认知体系的解构和重构。在认知域作战中,这种认知聚能效应不是简单意义上的力量集中,而是体系合力的内在积聚。在现代信息传媒的扩散传播作用下,这种认知共振效应能在短时期内迅速扩散到全球各地,并产生二次间接心理效应或更多层次的衍生心理效应,呈现出一种累积迭代的状态,一旦超过心理临界点,即呈现出心理能量爆发状态,从而改变事件走向或结果。能够诱发这种认知共振的靶标,主要有价值信念、道德伦理、共通利益等。战争中,如果某一方触及或违反人类元价值观、共同情感指向等,则极易诱发集体声讨,承担违背人类道德的指责,陷于道义低谷。如越南战争期间的一张照片,画面呈现的是遭遇美军凝固汽油弹袭击后,一群越南孩子特别是一名9岁女孩在公路上因为烧伤而裸体奔跑。1972年,这张照片刊登后引发巨大轰动,掀起美国乃至全球的反战浪潮,加速了越战的结束。

分裂認知體系的認知縫隙

日常生活中,看似堅硬的鋼鐵,受低溫環境、材質缺陷、應力集中等因素影響,非常容易因材料脆性而斷裂,認知體係也是如此。認知縫隙是指目標對象認知思考中的裂縫、痛點、弱點與敏感點,主要表現為個體擔心自己沒有能力應對或無法適應環境的想法,並在焦慮情緒的作用下,構成認知脆弱性。安全威脅的經驗、團體結構的鬆散、信念理想的迷惘、權威媒介的失聲等,都會使得目標物出現認知上的衝突與撕裂。認知域作戰中,有時看似強大的作戰對手,背後卻潛藏著大量的思維裂隙與心理弱點,往往一個新聞事件就能動搖作戰對手的認知框架,刺破認知泡沫。此外,這種認知心理衝突也會使個體產生道德損傷和心理創傷。近年來,執行海外任務的美西方國家軍隊面對隨時隨地出現的“偽裝成平民的敵人”,對戰場環境的不確定感不斷提升,普遍缺乏作戰意義感知,進而內心充滿內疚與罪惡。大量士兵產生戰爭創傷後壓力障礙,戰場自殘自傷、戰後自殺與犯罪人數激增,參戰老兵自殺人數甚至超過戰場死亡人數。 (作者單位:國防大學政治學院)

來源:解放軍報、國防大學

中國軍事資源:https://www.sohu.com/a/664090407_358040