Tag Archives: Cognitive Confrontation

People’s Liberation Army Looking ahead to the “Battlefield Metaverse”

解放軍展望“戰場元宇宙”

現代英語:

Recently, the “metaverse” has become a hot topic of concern. On November 26 last year, this edition published an article titled “Unveiling the Veil of the Metaverse”, which mentioned the concept of the “battlefield metaverse”.

Simply put, the “metaverse” will be the ultimate form of the next generation of the Internet. It is a virtual world that is parallel and isomorphic to the real world, with main features such as multi-dimensionality, full sensory perception, virtual-real integration, and seamless interaction. The “battlefield metaverse” is the manifestation of the “metaverse” in the military field, with stricter security and confidentiality standards, more powerful simulation computing capabilities, more real-time and sophisticated interaction requirements, and more prominent battlefield time consistency, virtual-real integration, boundary security, decision-making intelligence, and performance fidelity.

Imagine a typical application scenario

We can preliminarily outline the outline of the “battlefield metaverse” by imagining a typical military training application scenario in the future:

An aircraft carrier fleet was cruising in a certain sea area. Suddenly, in the fleet command room, a virtual AI staff officer projected a virtual figure through the “Battlefield Metaverse” terminal, making a clear voice to convey the upper level’s combat readiness inspection instructions.

The fleet commander immediately issued an “exercise combat alert” command to the fleet according to the plan. The fleet’s combat command and control system began to automatically receive combat missions and battlefield situations sent by the “Battlefield Metaverse” terminal. Except for the personnel on duty at the bridge of each ship in the fleet who continued to cruise and guard according to the scheduled route, all other personnel were transferred to the combat scene set by the “Battlefield Metaverse”.

On the flight deck of an aircraft carrier, all deck workers immediately put on enhanced terminals of the “Battlefield Metaverse” after hearing the “combat alert”. Depending on the login user ID, the corresponding virtual information in the “Battlefield Metaverse” is seamlessly superimposed on the workers’ field of vision, supporting the deck workers to complete relevant practical operations in the real world.

Under the unified command of the flight deck commander, all deck operators perform virtual and real integrated deck operations for various types of carrier-based aircraft in accordance with combat mission requirements and carrier-based aircraft take-off procedures, including refueling, bomb loading, towing, safety inspection, ejection, recovery, and ammunition emergency disposal.

In the flight briefing room, all pilots of various types of carrier-based aircraft participating in this mission have put on the immersive terminals of the “Battlefield Metaverse” and entered the cockpit of the virtual world, waiting for their carrier-based aircraft to complete take-off preparations.

In the cockpit of the virtual carrier-based fighter, an AI assistant with the same configuration as the actual carrier-based aircraft is confirming the status of the aircraft with the pilot and planning the upcoming combat operations according to the combat mission received. During the combat mission, the virtual carrier-based fighter can equivalently feedback the situation information of the enemy and our own reconnaissance, electronic interference, combat damage, etc., providing real-time information for the pilot to make decisions and take actions…

It can be seen from the above typical application scenarios that the “battlefield metaverse” requires a large number of revolutionary breakthroughs in key technologies as its basic support, including VR/AR/MR technology, digital twin technology, cloud computing technology, blockchain technology, high-speed network technology, AI technology, etc.

Construction requires many basic conditions

Compared with the “metaverse” that is open to the public and reconstructs the network ecology, the “battlefield metaverse” needs to be developed based on the actual topological structure of the military network and the construction results of various military information systems, and has higher requirements on key technical indicators. Specifically, the construction of the “battlefield metaverse” should have at least the following basic conditions:

– Independent network communication links. The “Battlefield Metaverse” is an independent form built on the military high-speed network architecture and infrastructure, which is significantly different from the design concept of the “Metaverse” global access. Users of the “Battlefield Metaverse” need to verify and log in through a secure military network node in a relatively fixed place or area. The remote wireless network link is not open to the outside world and has the ability to resist communication interference and network attacks.

——Strict identity authentication mechanism. All individual users accessing the “Battlefield Metaverse” are required to be military personnel who have passed confidentiality review and military scientific research personnel with confidentiality qualifications. The authentication information of all types of users cannot be tampered with, fabricated, or misused in the “Battlefield Metaverse”. All user operations will be recorded in detail in the “Battlefield Metaverse” to facilitate tracking and analysis by the operation and maintenance security department, and any illegal users and operations will have no chance to take advantage.

——Diverse user access capabilities. Users who access the “Battlefield Metaverse” can be divided into individual users, equipment users, and system users according to their types. Among them, individual users are organic individuals who directly enter the “Battlefield Metaverse” activities; equipment users and system users are key digital equipment and information systems that need to access the “Battlefield Metaverse”, and their operators or maintenance personnel participate in the activities in the “Battlefield Metaverse” in an indirect way through operational control behaviors in the real world.

——Clear command, coordination and interaction relationship. Different from the high degree of freedom of ordinary users in the “metaverse”, all types of users in different locations in the “battlefield metaverse” participate in specific activities, play designated roles or undertake major tasks, which are uniformly planned, deployed and coordinated by the only event organizer. Before each activity is launched, the event organizer determines the user identification, command relationship, coordination relationship, information interaction permissions, etc. of the participants based on the elements required to achieve the goal.

——Immersive real-time interaction capabilities. Individual users who access the “Battlefield Metaverse” need to log in through a human-computer interaction terminal and achieve real-time interaction with the “Battlefield Metaverse” and other users in the real world. In addition to having basic immersive interaction and time-based functions, terminal devices also need to enhance the user’s operational freedom and sensitivity, so that users can operate and use a variety of weapons, equipment and information systems in the “Battlefield Metaverse”.

——Powerful AI individuals. Similar to the “metaverse”, AI individuals with intelligence and autonomous behavior capabilities will act as permanent residents in the “battlefield metaverse”. They can play the role of virtual red team, blue team, and third-party entities to participate in combat, training and test tasks, and can also play the role of instructors, examiners, staff, system operation and maintenance personnel, etc., to assist individual users in making decisions and taking actions.

——Realistic performance simulation capability. All weapons, equipment and information systems mapped into the “Battlefield Metaverse” need to have functional performance and consistent operation methods equivalent to those in the real world. Through signal-level simulation models and performance algorithms, simulation of reconnaissance detection effectiveness, electronic countermeasure effectiveness, firepower strike effectiveness and comprehensive protection effectiveness can be achieved, ensuring that the experience accumulated by individual users in the “Battlefield Metaverse” can guide actual combat operations.

——Flexible scenario generation capability. The “Battlefield Metaverse” needs to set a battlefield area for each activity, including the geographical environment, electromagnetic environment, meteorological environment, and hydrological environment of the area. Its scenario data is required to be more real and accurate, and requires institutions with relevant qualifications to build and maintain it step by step.

Application, bringing significant benefits in multiple fields

In the future, the “metaverse” may first be applied to areas such as online social networking, online games, and online economy, becoming the starting point for the virtualization of human society.

After the “Battlefield Metaverse” is built, it will have a huge impact on the application fields of education, training, testing, research, etc. of the troops, greatly change the original methods of organizing and implementing activities, significantly improve the comprehensive benefits of various military activities, and effectively stimulate the innovation capabilities of military personnel and scientific researchers.

In the field of education, the “Battlefield Metaverse” can play an important role in centralized education in colleges and universities, in-service distance education, etc. The teachers and students can interact and communicate with each other freely in different locations, which is conducive to creating a harmonious and relaxed teaching atmosphere. On the one hand, the teachers can use more powerful teaching content to demonstrate their teaching ability and achieve more vivid teaching effects; on the other hand, the students can recognize and understand the problems more intuitively, effectively improving their personal interest in self-study and subjective initiative.

In the field of training, the “Battlefield Metaverse” can fully meet the requirements of actual combat training in the context of large-scale combat. Participants at all levels can play the roles of their current positions or proposed positions, and repeatedly receive training and assessments in a larger, more confrontational, and longer-lasting environment. While honing combat skills, honing tactical coordination, and forging combat will, they can apply the accumulated simulated combat experience to actual combat operations. The evaluation of training effects will also be more quantitative and intuitive, which is more conducive to selecting talents.

In the field of testing, the “Battlefield Metaverse” can provide a practical background and large-scale test scenarios with equivalent simulation capabilities for the design and demonstration of new weapons and equipment, weapons and equipment performance testing, weapons and equipment compatibility testing, and weapon system combat effectiveness testing. It can bring virtual and real equipment into a peer environment to operate together, and fully grasp the various states and parameter changes of the equipment, thereby effectively solving practical problems such as limited test times, simple test links, low complexity of the test background, and difficulty in building a combat system.

In the field of research, the “Battlefield Metaverse” can provide a public platform for remote simulation and verification for the use of new equipment and innovation of tactics. On the basis of coordinating expert resources from various regions and centrally calling simulation computing power, virtual AI is used to play the combat forces of all parties, conduct uninterrupted simulation calculations, obtain massive data samples, and mine and analyze knowledge and conclusions that meet the research objectives. During the research process, researchers can also communicate and collaborate with relevant experts, intervene in real time and improve the simulation elements to ensure that the research results can stand the test of actual troops.

From the perspective of system architecture and functional characteristics, although the “Battlefield Metaverse” cannot directly affect actual combat operations, it can serve as a backup for wartime command and communication networks. When the command and communication network is paralyzed by enemy network attacks or key nodes are damaged by attacks, combat troops can try to access the communication link of the “Battlefield Metaverse” to ensure the most basic combat command and information exchange.

The above picture is a schematic diagram of the “Battlefield Metaverse”.

Gaosong System

國語中文:

近期,「元宇宙」成為人們關注的熱點。本版去年11月26日曾刊登《揭開「元宇宙」面紗》一文,並提到了「戰場元宇宙」概念。

簡單地說,「元宇宙」將是下一代網路的終極形態,是與現實世界平行同構的一個虛擬世界,具備多維度、全感官、虛實融合、無縫互動等主要特徵。 “戰場元宇宙”,則是“元宇宙”在軍事領域的表現形態,具有更嚴格的安全保密標準、更強大的仿真計算能力、更實時的精細交互要求,更突出的戰場時統一致性、虛實一體性、邊界安全性、決策智能性、效能逼真性。

設想,一個典型應用場景呈現

我們可透過假想未來一個典型軍事訓練應用場景,初步描繪出「戰場元宇宙」的輪廓——

一支航母編隊正在某海域巡航。突然,編隊指揮室內,虛擬的AI參謀透過「戰場元宇宙」終端,投射生成一個虛擬人影,發出清脆聲音,傳達上一級戰備檢查指令。

編隊指揮官立即依照預案,向編隊下達「演習戰鬥警報」命令。編隊作戰指控系統開始自動接收「戰場元宇宙」終端發送的作戰任務和戰場態勢,除編隊各艦艦橋部位的值更人員按照預定航線繼續進行巡航和警戒外,其餘人員全部轉入「戰場元宇宙」設定的作戰場景之中。

在航空母艦飛行甲板上,所有甲板作業人員在聽到「戰鬥警報」後,立即穿戴好「戰場元宇宙」的增強型終端,根據登入使用者ID的不同,「戰場元宇宙」中對應的虛擬資訊無縫疊加至作業人員視野,支撐甲板作業人員在真實世界完成相關實作動作。

在飛行甲板指揮官統一指揮下,所有甲板作業人員依照作戰任務要求和艦載機起飛流程,對各型艦載機進行虛實融合的甲板作業,包括加油、掛彈、牽引、安全檢查、彈射、回收、彈藥緊急處置等內容。

飛行簡報室內,所有參與本次任務的各型艦載機飛行員已穿戴好「戰場元宇宙」的沉浸型終端,進入虛擬世界的駕駛座艙中,等待自己的艦載機完成起飛準備。

虛擬的艦載戰鬥機座艙內,一位與艦載機實裝配置相同的AI助理正在向飛行員確認飛機的各項狀態,並根據受領的作戰任務,籌劃即將開始的作戰行動。在執行作戰任務期間,虛擬艦載戰鬥機能等效反饋敵我雙方的偵察探測、電子乾擾、交戰毀傷等態勢信息,實時供飛行員決策判斷和採取行動…

透過上述典型應用場景可以看出,「戰場元宇宙」需要大量關鍵技術的革命性突破作為基礎支撐,包括VR/AR/MR技術、數位孿生技術、雲端運算技術、區塊鏈技術、高速網路技術、AI技術等。

構建,需要具備許多基本條件

相較於面向大眾、重構網路生態的“元宇宙”,“戰場元宇宙”需要在軍用網路實際拓撲結構和各類軍用資訊系統的建設成果上展開,對關鍵技術指標上的要求更高。具體來說,建構「戰場元宇宙」應至少具備以下基本條件:

——獨立的網路通訊鏈路。 「戰場元宇宙」是建立在軍用高速網路架構和基礎設施上的獨立形態,與「元宇宙」全球隨遇接入的設計理念有明顯差異。 「戰場元宇宙」的使用者需要在相對固定的場所或區域,透過安全的軍用網路節點進行驗證登入。遠端無線網路連結不對外開放,並具備抵禦通訊幹擾和網路攻擊能力。

——嚴格的身份認證機制。所有接取「戰場元宇宙」的個人用戶,均要求是透過保密審查的軍方人員和具備保密資質的軍工科研人員。所有類型用戶的認證資訊在「戰場元宇宙」中不可篡改、虛構、冒用,所有用戶的操作行為在「戰場元宇宙」中將被詳細記錄,以利於運維安全部門追蹤分析,任何非法用戶及操作均無機可乘。

——多樣化的用戶接入能力。接取「戰場元宇宙」的用戶,依類型可分為個人用戶、裝備用戶及系統用戶等。其中,個人使用者是直接進入「戰場元宇宙」活動的有機個體;裝備使用者和系統使用者則是需要連接「戰場元宇宙」的關鍵數位化裝備和資訊化系統,其操作或維運人員透過在現實世界中的操作控制行為,以間接方式參與「戰場元宇宙」內的活動。

——明確的指揮協同互動關係。與「元宇宙」中普通用戶高自由度不同,異地分佈的所有類型用戶在「戰場元宇宙」中參與的特定活動、扮演的指定角色或擔負的主要任務,均由唯一的活動組織者進行統一籌劃、部署和協調。在每項活動展開前,由活動組織者圍繞達成目標所需的要素,確定參與活動的使用者標識、指揮關係、協同關係、資訊互動權限等。

——沉浸式的即時互動能力。接取「戰場元宇宙」的個人用戶,需透過人機互動終端進行登錄,並與「戰場元宇宙」及現實世界中其他用戶達成即時互動。終端設備在具備基本的沉浸式互動功能和時統功能基礎上,也需要強化使用者的操作自由度和靈敏度,以便於使用者在「戰場元宇宙」中操作使用各式各樣武器裝備和資訊系統。

——強大的AI個體。與「元宇宙」類似,具備智慧和自主行為能力的AI個體,將作為「戰場元宇宙」中永久居民進行活動,既可扮演虛擬的紅方、藍方、第三方實體,參與到作戰、訓練和試驗任務中,也可扮演教官、考官、參謀、系統維運人員等角色,輔助個人使用者進行決策與行動。

——逼真的效能模擬能力。所有映射到「戰場元宇宙」中的武器裝備和資訊系統,均需要具有與真實世界等效的功能性能和一致的操作方法。透過訊號級的模擬模型和效能演算法,實現對偵察探測效能、電子對抗效能、火力打擊效能和綜合防護效能的仿真,確保個人用戶在「戰場元宇宙」中累積的經驗能指導實際作戰行動。

——靈活的場景生成能力。 「戰場元宇宙」需要針對每次活動,設定戰場區域,包括該區域地理環境、電磁環境、氣象環境和水文環境等。其情境資料需求更真實且準確,需要具備相關資格的機構進行逐步建置與持續維護。

應用,多個領域帶來顯著效益

未來,「元宇宙」可能首先應用於網路社交、網路遊戲、網路經濟等領域,成為人類社會虛擬化起點。

「戰場元宇宙」建成後,則會對部隊的教育、訓練、試驗、研究等應用領域帶來巨大影響,極大改變原有的活動組織實施方式,顯著提升各類軍事活動的綜合效益,有效激發軍事人員和科學研究人員的創新能力。

在教育領域,「戰場元宇宙」能在院校集中教育、在職遠距教育等方面發揮重要作用,施教方與受教方在不同地點就能進行自由度極高的互動交流,有利於營造和諧輕鬆的授課氛圍。一方面,施教方能利用更強大的教學內容來展現宣講能力,達成更生動的宣教效果;另一方面,受教方能更直觀地認識和理解問題,有效提升個人自學興趣和主觀能動性。

在訓練領域,「戰場元宇宙」能充分滿足大規模作戰背景下的實戰化訓練要求,各級參訓對象可透過扮演現任職位或擬任崗位的角色,在更大規模、更具對抗性、在更長持續時間的環境中,反覆接受訓練與考核,在錘鍊戰鬥技巧、磨合戰術配合、鍛造戰鬥意志的同時,將累積的模擬作戰經驗應用到實際作戰行動中。訓練效果的評鑑也將更量化直觀,更有利於選賢任能。

在試驗領域,「戰場元宇宙」能為新型武器裝備設計論證、武器裝備性能試驗、武器裝備相容性試驗、武器系統體係作戰效能檢驗等,提供具備等效模擬能力的實戰化背景及大規模試驗場景,將虛實裝備納入對等的環境中共同運行,並全面掌握裝備的各種狀態和參數的變化情況,從而有效解決試驗次數受限、試驗環節簡單、試驗背景複雜度低、作戰體系構建困難等現實問題。

在研究領域,「戰場元宇宙」能為新型裝備運用和戰法創新提供遠端推演驗證的公共平台。在協調各地專家資源與集中調用模擬算力的基礎上,利用虛擬AI扮演各方作戰力量,進行不間斷推演計算,得出海量資料樣本,並從中挖掘分析出符合研究目標的知識和結論。在研究過程中,研究人員還可與相關專家共同交流協作,即時介入並完善推演要素,以確保研究成果經得起實兵檢驗。

從體系架構和功能特性來看,「戰場元宇宙」雖然無法直接影響實際作戰行動,但可作為戰時指揮通訊網路的備份手段。當指揮通訊網路遭受敵方網路攻擊而癱瘓或關鍵節點遭受打擊被損毀時,作戰部隊可嘗試接取「戰場元宇宙」的通訊鏈路,確保最基本的作戰指揮和資訊互動。

上圖為「戰場元宇宙」示意圖。

高 嵩制

中國軍事資料來源:http://www.81.cn/jfjbmap/content/2022-01/21/content_307950.htm

Chinese Military Training and the Metaverse: Challenges & Opportunities Coexist

中國軍事訓練與虛擬世界:挑戰與機會並存

現代英語:

 In the field of military training, the basic technology of the Metaverse has long been used as a virtual resource by the military to varying degrees. It must be acknowledged that the value and potential of the Metaverse in military training is immeasurable and is the focus of current and future military competition. However, due to the immaturity of the development of Metaverse-related technologies and their application in military training, the bright prospects are accompanied by potential risks.

1. The past and present of the military training metaverse
       
 The metaverse relies on a technology group with virtual reality technology as its core. In its early form in the military field, it is also called virtual simulation or simulated Internet. It can be said that virtual simulation training is very close to today’s concept of the metaverse and is the primary form of the military training metaverse. From ancient times to the present, the progress that has brought great influence in the field of science and technology is generally for winning wars or maintaining combat effectiveness. As the leading technology of the third scientific and technological revolution, the metaverse is used for military training in different forms of basic metaverses in the global military field.
      The US military began to deploy the “Military Metaverse” plan very early. In 1978, Jack Thorpe, a captain of the US Air Force, proposed the idea of ​​a military simulator network in his paper, hoping to establish a distributed or networked military modeling system to facilitate training. In 1983, the Advanced Research Projects Agency (DARPA) of the US Department of Defense developed the Virtual Battlefield Network Simulator (SIMNET Simulator), which uses computers to generate virtual battlefields, simulate the situation of fighting between the two sides, and summarize errors and failures. Replacing field exercises in this way saves costs to a certain extent and improves the effectiveness of training. Although the SIMNET simulator, as the earliest version, was still at a lower level of battlefield simulation, it pioneered distributed or networked modeling and simulation. By the end of the 1980s, the project reached its peak, and eventually more than 200 simulated interconnected tank and aircraft simulators based on local area networks and wide area networks were formed across the United States and across Europe, and used for large-scale training and exercises. The distributed interactive simulation (DIS) protocol developed at that time is still in use today, and through more advanced high-level architectures, different military simulations can be linked to provide a richer collective training or mission preparation experience. It can be said that the SIMNET simulator project directly or indirectly promoted the development of many key technologies of the current metaverse. Today, the US military is very interested in the metaverse that has sprung up like mushrooms after rain. The newly established military branch, the United States Space Force (USSF), wants to create a military-specific metaverse for collaborative operations, training, and mission execution. Its chief technology officer, Lisa Costa, declared: “Soldiers cannot go to space in person. The only way they can experience their own combat territory is through visual data display. The virtual reality environment will provide them with situational awareness and understand their options in order to make decisions.”
       In recent years, virtual reality and augmented reality technologies of the metaverse have been incorporated into the regular military training of the US military. In 2014, the BlueShark project developed by the Office of Naval Research and the Institute for Creative Technologies at the University of Southern California allowed soldiers to collaborate in a virtual environment to conduct driving technology training; in 2018, the US Army and Microsoft cooperated to develop an integrated visual enhancement system IVAS for soldiers to conduct regular training; in 2020, the US Navy launched the Avengers Project to conduct flight course training through virtual reality, artificial intelligence and biometric technology; in 2021, Boeing created a military aircraft training system that enables maintenance personnel to use AR technology for related simulated maintenance drills; on May 10, 2022, two US fighter pilots took a jet and completed a high-altitude prototype metaverse experiment over the California desert. Refueling operations were performed using a virtual tanker through a specially designed augmented reality display connected to a computer system that displayed a glowing image of a virtual refueling aircraft.

 (I) The US military uses virtual reality technology for military training on a large scale
       
 . At the same time, Russia is also a leader in the development of virtual training systems. Almost all of its advanced weapons and equipment are equipped with corresponding virtual training systems, and are developing in the direction of universalization and embeddedness. For example, the Sound M universal virtual training system is a universal virtual training equipment for combat personnel of surface-to-air missile weapon systems. The Tor M1 surface-to-air missile system is also equipped with a special virtual training vehicle, which can complete battlefield simulation training while searching for targets and conducting weapon operations.

 (II) The Tor M1 surface-to-air missile system is also equipped with a dedicated virtual training vehicle.
        
 In addition, other countries have also begun to explore the combination of metaverse technology and military training. The British Army has been committed to studying the use of extended reality technology, which can put more than 30 soldiers in the same virtual training scene. The British Ministry of Defense’s “Single Synthetic Environment” has used this technology in soldier training. In South Korea, a developer and supplier of a military training simulator called “Optimus Prime” completed the development of the DEIMOS military training system based on metaverse technology in 2019 and applied it to the training of the armed forces. The system can create various environments for professional military training, including precision shooting training, tactical behavior training and observation training.

       2. The inherent advantages of the metaverse in military training Military training
       
is a commonplace in the military, specifically referring to the military theory and related professional knowledge education, combat skills training and military operations exercises conducted by the armed forces and other trainees. The continuous innovation of technologies such as artificial intelligence and virtual reality has accelerated the trend of intelligentization in future wars. Single actual combat exercises in traditional forms will be difficult to meet the combat requirements under the new situation. As a huge group of new technologies, the metaverse plays an increasingly important role in military training. If training is an important support for combat effectiveness, then the primary use of the metaverse in military training is as an important “enabler” for simulation training.       Immersive experience can improve the effectiveness of battlefield environment simulation. As a practical science, military training is centered on experience and the key to training is immersion. The virtual space created by the metaverse makes people feel a “common sense of embodied presence”, allowing trainees to fully immerse themselves in the virtual space and experience a war close to reality. Battlefield environment simulation uses virtual reality technology to process battlefield element data such as battlefield terrain, battlefield personnel, weapons and equipment through computer systems, and finally creates a realistic three-dimensional battlefield environment. Soldiers are immersed in digital environments such as deserts, mountains or plateaus. Each environment has different tactics, techniques and procedures, and soldiers can constantly practice tasks. Even if the soldiers are not in the actual battlefield environment, this technology is enough to restore the authenticity of the environment. More importantly, through battlefield simulation training, not only can soldiers become familiar with the battlefield environment and obtain information to the greatest extent, but they can also improve their ability to observe things from multiple angles and solve emergencies. The US military has developed a virtual reality system called a laser sand table, which can identify and convert photos and videos sent back by satellites, and turn them into realistic three-dimensional maps, presenting the battlefield environment thousands of miles away to commanders. Before the wars in Afghanistan and Iraq, the US military used virtual reality technology to create real war scenes, including battlefield conditions, personnel appearances, etc., in order to allow soldiers to adapt to the environment in advance and improve their combat capabilities.

 (II) On the eve of the wars in Afghanistan and Iraq, the U.S. military used virtual reality technology to create real war scenes
        
. Open interconnection better supports synthetic training. The various parts of the Metaverse ecosystem can be interconnected and operated, and information can be transmitted across platforms and across the world (between virtual worlds or between the virtual world and the real world) without hindrance. Synthetic training uses the open interconnection advantage of Metaverse technology to supplement actual combat training. According to statistics, since 2015, the number of non-combat deaths in the U.S. military has exceeded the number of deaths in actual military operations each year, and many of the deaths in non-combat operations are caused by conventional military training. Therefore, the U.S. Army has begun to use Metaverse to carry out synthetic training in an attempt to establish a virtual synthetic training environment (STE) to reduce casualties in training. From urban warfare to mountain warfare, the “synthetic training environment” integrates “real-time, virtual and constructive training environments into a single synthetic training environment, and provides training functions to ground, transport and air platforms and command posts where needed.” Practice has proved that the synthetic training environment built by the metaverse, with the help of multi-sensory simulation and restoration, can help soldiers break through the limitations of theoretical learning and cognition, and improve the quality and ability of team combat coordination, injury treatment and safe evacuation. On the eve of the Iraq War, the US military stationed in Kuwait conducted synthetic training on Iraq’s urban conditions, which enhanced the soldiers’ urban combat capabilities while minimizing casualties in actual combat. The
      imaginative space stimulates innovation in military training thinking to the greatest extent. War exercises have been valued by military strategists since ancient times. During the Warring States Period, Mozi and Gongshu Ban’s deduction games of “untying belts to make a city” and “wooden pieces to make weapons” rehearsed the real situation on the battlefield, thus avoiding fighting between the two armies. In the deep scene era opened by the future metaverse, the military system will become highly intelligent, and the two sides of the war may be able to conduct war deductions in the battlefield metaverse, and even compete in the virtual world. Based on the information obtained in the virtual world, the two sides of the deduction capture and predict the changes in the battlefield through thinking processes such as association, reasoning and logical judgment, which is not only conducive to learning more war laws, but also can exercise the soldiers’ logical deduction ability. In the Gulf War of 1991, the U.S. military conducted war games based on the training level of the troops, the possible course of the war, and the time required for actual combat before implementing Operation Desert Storm. Practice has proved that the U.S. military used the problems found in this war game to transform the combat concept into an actual action plan and ultimately won. This also fully demonstrates that the real battlefield is full of uncertainties, so it is necessary to be fully prepared through continuous war exercises. Undoubtedly, it is almost impossible for the enemy and us to conduct coordinated deductions in the real world, but if the deployment of the enemy and us can be made public to a certain extent by their respective satellites, air and ground reconnaissance equipment, then at a certain time point, between two or more parties about to break out a military crisis, it is expected that the deployment of troops in the metaverse can be carried out first, and the actual military conflict can be resolved.
      The application of metaverse technology in military training can not only avoid accidental casualties during training, but also allow a single or many trainees to complete training tasks in different virtual environments without leaving home and without actual contact. And this kind of non-contact training plays a more obvious role in the regular form of the new crown epidemic.
       3. Potential risks of the metaverse in military training
      
Although the metaverse provides technical support for military training to a large extent, it should never be simply understood as a training program or considered as a means of conducting training. Even if the metaverse technology brings convenience and innovation to military training, the technology itself and its accompanying challenges and uncertainties cannot be ignored.
      The development of metaverse technology may cause security issues. The metaverse is a huge technology group. Its system architecture, core algorithms and immersive technology are still in a stage of continuous development. The supporting industry, value consensus, management standards, etc. have not yet been reached. In general, the metaverse is still a new thing, and its application in military training is even more so. Although the use of virtual training systems can reduce casualties to a certain extent, it is worth thinking about whether such training can be truly used in combat sites. It is still an unknown. And whether the technology is safe enough in operation is also an urgent problem to be solved. James Crowley of Virtual City Training Experts pointed out that computer power may be the most influential part of it. Unless the delay can be reduced to a level that does not make people uncomfortable and feels real, and unless the movement and communication data between different people can be stored in different simulators, it will not be able to provide practical training tools. At the same time, another challenge is the security issue of mutual contact between the armies of different countries in the open virtual world of the Metaverse.
      Virtual training environments are prone to cognitive illusions. Military training in the Metaverse world is the result of a contest between human intelligence and technology. War simulations and military training conducted in a virtual environment can have a powerful deterrent effect on future wars, just like “nuclear weapons”. Although it makes up for the limited senses of people at the physiological level, it also brings psychological cognitive illusions to trainees. Taking unmanned combat military training as an example, long-term combat training under a virtual system will cause the operator to have a gaming mentality. Because the audiovisual senses are out of touch with the real battlefield situation, they are alienated from the real people and society, and have a numb mentality towards the behavior of depriving others of their lives. With the continuous maturity of Metaverse technology, the interaction between the virtual world and the real world will become closer and closer, forming a mixed world that is difficult to distinguish between the real and the virtual. By then, it will not only cause a distinction dilemma for the cognitive psychology of soldiers, but also a major challenge for future military training. The
      “decentralization” of the Metaverse deviates from the traditional military training structure. In the world of the metaverse, all parties involved are virtual entities with equal status after computer processing and digitization. They can act autonomously in the metaverse, so they pursue “decentralization”. However, the traditional military training organizational structure is highly centralized and hierarchical management from top to bottom, which is contrary to the value needs of the metaverse. The US military has made a lot of efforts in pursuing “decentralized” operations, such as the “network-centric warfare” proposed in the 1990s, and the current distributed lethality and mosaic warfare. However, the traditional military training structure and thinking inertia are still obstacles to “decentralization”, and this situation is common in the armies of various countries.
     Yuval Noah Harari said in “Sapiens: A Brief History of Humankind” that humans conquer the world by relying on the ability of fiction and imagination. The metaverse gives us the ability to fiction and imagine, and at the same time, the uncertainty of the metaverse in the field of military training also increases the element of fear. Therefore, we must pay attention to innovative scientific and technological theories, develop cutting-edge metaverse technologies, continuously stimulate the potential of the military training metaverse, and at the same time improve relevant laws, regulations and moral and ethical regulations to make advance preparations for winning future intelligent wars.

國語中文:

在軍事訓練領域,元宇宙的基本技術其實早就作為一種虛擬資源,在不同程度上為軍方使用。必須承認,元宇宙在軍事訓練中的價值潛力不可估量,是當下和未來軍事領域爭鋒的焦點。但由於元宇宙相關技術的發展及其在軍事訓練中的應用尚不成熟,美好前景背後也伴隨著潛在風險。
一、軍事訓練元宇宙的前世今生
元宇宙依賴的是以虛擬實境技術為核心的技術群,在軍事領域的早期形態又稱為虛擬模擬或模擬互聯網。可以說,虛擬模擬訓練已經非常接近今天的元宇宙概念,是軍事訓練元宇宙的初級形態。從古至今,科技領域帶來巨大影響力的進步普遍都是為了贏得戰爭或保持戰鬥力。作為第三次科技革命的領導技術,元宇宙在全球軍事領域,以不同形式的基本元宇宙被用於軍事訓練。
美軍很早就開始部署「軍事元宇宙」計畫。 1978年,美空軍上尉傑克·索普在自己的論文中提出了軍事模擬器網路的構想,希望建立一個分散式或網路化的軍事建模系統方便訓練。 1983年美國防部高級研究計畫局(DARPA),開發了虛擬戰場網路模擬器(SIMNET模擬器),以電腦生成虛擬戰場,模擬雙方交戰的情形進行推演,總結錯誤和失敗。用這樣的方式取代實地演習,一定程度上節省了成本,也提高了訓練的效果。雖然SIMNET模擬器作為最早的版本仍處於較低階的戰場仿真,但卻開闢了分散式或網路化建模仿真的先河。到了20世紀80年代末,該計畫達到頂峰,最終落地形成200多個遍布美國、橫跨歐洲,基於區域網路和廣域網路的模擬互聯坦克和飛機模擬器,並用於大規模訓練與演習。而當時開發的分散式互動式模擬(DIS)協議,至今仍在使用,並且透過更先進的高階體系結構,可以連結不同的軍事模擬,以提供更豐富的集體訓練或任務準備體驗。可以說SIMNET模擬器專案直接或間接推動了當前元宇宙的許多關鍵技術的發展。時至今日,美軍對如雨後春筍般崛起的元宇宙興趣正濃,新成立的軍種——美國太空部隊(USSF)欲打造軍事專用元宇宙,用於協同作戰、訓練、執行任務。其技術主管利薩·科斯塔宣稱:「軍人們並不能親自上太空,他們體驗自身作戰疆域的唯一途徑就是視覺數據顯示,虛擬現實環境會為他們提供態勢感知,並了解自己的選項,以便做出決策。
近年來,元宇宙的虛擬實境和擴增實境技術已納入美軍的常規軍事訓練。 2014年,南加州大學海軍研究辦公室和創意技術研究所開發的BlueShark項目,讓士兵在虛擬環境中協作配合,進行駕駛技術訓練;2018年,美陸軍與微軟合作開發了一款集成視覺增強系統IVAS ,供士兵進行常規訓練;2020年,美海軍又推出了復仇者計劃,透過虛擬現實、人工智慧以及生物識別技術,開展飛行課程培訓;2021年,波音公司打造了一個軍用飛機培訓系統,使維修人員利用AR技術進行相關模擬維修演練;2022年5月10日,兩名美軍戰鬥機飛行員乘坐噴射機,在加州沙漠上空完成了一次高空原型元宇宙實驗。透過特製的擴增實境顯示器,連接到一個虛擬加油飛機發光影像的電腦系統,使用虛擬加油機進行了加油操作。
(一)美軍大量採用虛擬實境技術進行軍事訓練
同時,俄羅斯在虛擬訓練系統的開發上也是領先者,其先進武器裝備幾乎都配有相應的虛擬訓練系統,並且正在朝著通用化和嵌入式的方向發展。如音色M通用虛擬訓練系統就是用於地對空飛彈武器系統作戰人員的通用虛擬訓練裝備。道爾M1型地對空飛彈系統也配備有專用虛擬訓練車,可在目標搜尋和武器作戰的同時完成戰地模擬訓練。

(二)道爾M1型地空飛彈系統也配備有專用虛擬訓練車
此外,其他國家也紛紛開始探索元宇宙技術與軍事訓練的結合。英陸軍一直致力於研究擴展實境技術的使用,可以讓30多名士兵處於相同的虛擬訓練場景。英國防部的「單一合成環境」已經在士兵訓練中使用了這項技術。在韓國,一家名為「擎天柱」的軍事訓練模擬器的開發商和供應商,在2019年完成了基於元宇宙技術的DEIMOS軍事訓練系統研發並應用於武裝部隊的訓練。該系統能夠為專業軍事訓練創造各種環境,包括精準射擊訓練、戰術行為訓練和觀察訓練。
二、軍事訓練元宇宙的內在優勢
軍事訓練乃是兵家常事,具體指武裝力量及其他受訓對象所進行的軍事理論及相關專業知識教育、作戰技能教練和軍事行動演練的活動。人工智慧、虛擬實境等技術的不斷革新,加速了未來戰爭的智慧化趨勢。傳統形式下的單一實戰演練將難以滿足新情勢下的作戰要求。而元宇宙作為一個龐大的新技術群,在軍事訓練中扮演越來越重要的角色。如果說訓練是戰鬥效能的重要支撐,那麼元宇宙在軍事訓練中的首要用途便是作為模擬訓練重要的「賦能器」。
沉浸式體驗能夠提升戰場環境模擬效能。軍事訓練作為實踐科學,訓練的核心在體驗,訓練的關鍵在沉浸。元宇宙所創造的虛擬空間,使人感受到一種“共同的具身在場感”,讓受訓者完全沉浸虛擬空間,體驗一場接近真實的戰爭。戰場環境模擬正是利用虛擬實境技術,透過電腦系統對取得的戰場要素資料如戰場地形、戰場人員、武器裝備等進行處理,最終創設出逼真的立體戰場環境。士兵們沉浸在沙漠、山區或高原的數位環境中,每個環境都有不同的戰術、技術和程序,士兵們可以不斷地演練任務。即便士兵不是在實際的戰場環境中,但這項技術足以還原環境的真實度,更重要的是透過戰場模擬訓練,不僅能夠讓士兵熟悉戰場環境,最大程度獲取信息,而且還能提升其多角度觀察事物、解決突發狀況的能力。美軍目前已研發出一款被稱為雷射沙盤的虛擬實境系統,能夠辨識和轉換衛星發回的照片和錄像,並將其轉變成逼真的立體地圖,將遠在千里外的戰場環境呈現給指揮員。在阿富汗戰爭和伊拉克戰爭前夕,美軍都採用了虛擬實境技術來打造真實的戰爭場景,包括戰地狀況、人員樣貌等。旨在讓士兵提前適應環境,提升作戰能力。

(一)元宇宙所創造的虛擬空間,使人感受到一種“共同的具身在場感”

(二)在阿富汗戰爭和伊拉克戰爭前夕,美軍都採用了虛擬實境技術打造真實的戰爭場景
開放式互聯較能支撐合成訓練開展。元宇宙生態系統各部分之間可以實現相互連接和操作,資訊可以暢通無阻地實現跨平台和跨世界傳輸(在虛擬世界之間或虛擬世界與現實世界之間)。合成訓練正是利用元宇宙技術的這一開放式互聯優勢,來實現實戰訓練的補充。根據統計,從2015年開始,美軍每年的非戰鬥死亡人數超出了在實際軍事行動中犧牲的人數,而在非戰鬥行動中喪生的人員很多是由常規軍事訓練造成的。因此,美陸軍已經開始採用元宇宙進行合成訓練,試圖建立虛擬合成訓練環境(STE)來減少訓練中的傷亡。從城市作戰到山地作戰,「合成訓練環境」將「即時、虛擬和建設性的訓練環境整合到一個單一的合成訓練環境中,並在有需要的地方向地面、運載和空中平台以及指揮所提供訓練功能」。實務證明,透過元宇宙建構的合成訓練環境,藉助多感官模擬還原,能夠幫助戰士突破理論學習和認知局限,提升團隊作戰協同、傷情處置和安全撤離等素質和能力。伊拉克戰爭前夕,駐紮在科威特的美軍就對伊拉克的城市狀況進行了合成訓練,增強了士兵城市作戰能力的同時,把實戰中的傷亡降到了最低。
想像性空間最大程度激發軍事訓練思維創新。戰爭演習自古就受到兵家重視,戰國時期墨子和公輸班「解帶為城」「木片為械」的推演遊戲將戰場上的真實情況演練出來,從而避免了兩軍交戰。在未來元宇宙開啟的深度場景時代,軍事體系將走向高度智慧化,作戰雙方或許能在戰場元宇宙進行戰爭推演,甚至在虛擬世界一決高下。推演雙方根據虛擬世界獲取的信息,透過聯想、推理和邏輯判斷等思維過程,對戰場風雲變化進行捕捉和預判,不僅有利於習得更多戰爭規律,還能夠鍛鍊士兵的邏輯推演能力。 1991年的海灣戰爭中,美軍就在實施「沙漠風暴」行動前,根據部隊的訓練水準和可能的戰爭進程,以及實際作戰所需時間進行了兵棋推演。實踐證明,美軍借助這次兵棋推演發現的問題,將作戰設想轉化為實際行動方案,最終取得勝利。這也充分說明了真實的戰場充滿了種種不確定性,因此需要透過不斷進行戰爭演習來做好充分準備。毋庸置疑,敵我雙方在現實世界中進行協同推演幾乎是不可能的,但若敵我雙方的兵力部署可以被各自的衛星、空中和地面偵查設備進行一定程度的公開,那麼在某個時間節點,在即將爆發軍事危機的雙方或多方之間,先在元宇宙中進行排兵布陣,可以化解現實的軍事衝突則有望實現。
元宇宙技術在軍事訓練中的應用不僅可以避免訓練中的人員意外傷亡,還可以讓單一或眾多參訓者在足不出戶,無需實際接觸便可在不同虛擬環境下完成訓練任務。而這種非接觸式訓練在新冠疫情的常規化形態下,所扮演的角色更加明顯。
三、軍事訓練元宇宙的潛在風險
元宇宙在很大程度上雖然為軍事訓練提供技術支撐,但絕不能僅僅將其簡單地理解為一種訓練項目,或者被認為是一種開展訓練的手段。即使元宇宙技術為軍事訓練帶來便利和創新,也不能忽視科技本身及其伴生的挑戰和不確定性。
元宇宙技術發展或引發安全問題。元宇宙是一個龐大的技術群,其體系架構、核心演算法和沈浸技術等尚處於不斷開發的階段,配套產業、價值共識、管理標準等還沒有達成,總的來說,元宇宙還是一個新事物,在軍事訓練中的應用更是如此。儘管使用虛擬訓練系統能夠在一定程度上減少傷亡,但值得思考的是這樣的訓練是否能夠真正用於作戰現場,目前仍是一個未知數。而技術在運作中是否夠安全也是一個亟待解決的問題。虛擬城市訓練專家公司的詹姆斯·克勞利指出,電腦能力可能是其中最有影響力的部分,除非可以將延遲降低到不會讓人不適並且感覺真實的程度,除非可以在不同的模擬器中儲存不同人之間的行動和通訊數據,否則將無法提供實用的訓練工具。同時,另一個擺在眼前的挑戰則是在開放的元宇宙虛擬世界中,不同國家軍隊之間相互接觸的安全問題。
虛擬訓練環境易造成認知錯覺。元宇宙世界裡的軍事訓練是人類智力和技術較量的結果,在虛擬環境下進行的戰爭推演、軍事訓練等對未來戰爭的作用,如同「核武」一般,不用動用實槍實彈也能起到強大的威懾效果。儘管在生理層面彌補了人的有限感官,同時也帶來了受訓者在心理上的認知錯覺。以無人作戰的軍事訓練為例,長期在虛擬系統下進行作戰訓練,將會造成操縱者的遊戲心態。由於視聽感官與真實戰場情況脫節,而疏離了現實的人與社會,對於剝奪他人生命的行為產生麻木心態。隨著元宇宙技術的不斷成熟,虛擬世界、現實世界的互動將會越來越緊密,形成虛實難分的混合世界。到那時,不僅對士兵的認知心理造成區分困境,對於未來的軍事訓練也是重大挑戰。
元宇宙「去中心化」與傳統軍事訓練結構相背離。在元宇宙的世界中,參與各方都是經過電腦處理、資料化後產生的地位平等的虛擬主體,可以在元宇宙中自主活動,因而其追求「去中心化」。但傳統的軍事訓練組織結構則是高度集中、自上而下的分層化管理,這一方面與元宇宙的價值需求是背離的。美軍在追求“去中心化”作戰上做出了很多努力,如20世紀90年代提出的“網絡中心戰”,以及當前的分散式殺傷以及馬賽克戰等。但傳統的軍事訓練結構和思維慣性仍然是「去中心化」的阻力,而這種情況普遍存在於各國軍隊。
尤瓦爾·赫拉利在《人類簡史》中談道,人類靠著的是虛構和想像的能力征服世界。元宇宙給了我們虛構和想像的能力,同時元宇宙在軍事訓練領域的不確定性也增加了恐懼的成分。因此,我們必須關注創新科技理論、發展元宇宙前沿科技,不斷激發軍事訓練元宇宙的潛力,同時完善相關法律法規和道德倫理規約,為打贏未來智慧化戰爭做好超前準備。
版權聲明:本文刊於2023年1期《軍事文摘》雜誌,作者:張愷悅、李傑春,如需轉載請務必註明「轉自《軍事文摘》」。

中國軍事原文來源:http://www.81it.com/2023/0321/14167.html

Chinese Military’s Consideration of How to Win Intelligent Warfare – Dominance in Cognitive Confrontation

中國軍隊對如何打贏智慧戰爭的思考——認知對抗中的主導地位

外文音譯:

The evolution of war patterns always goes hand in hand with the industrial revolution. In recent years, the wave of intelligence has surged and has been widely and deeply applied in the military field, ushering in intelligent warfare for human society. Intelligent warfare is rooted in the intelligent society, with “human-machine intelligence fusion” as its main feature. The empowerment of intelligence makes the role of cognition in combat more prominent, and cognitive-led victory will become an important mechanism for winning wars.

  The history of the development of war naturally pushes cognition to the dominant position

  War in the information age occurs simultaneously between the physical domain, the information domain, and the cognitive domain. It should be pointed out that the physical domain, information domain and cognitive domain are not the exclusive domain of war in the information age. All wars and even all history are derived from the joint action of the three. They have come and gone in the long history of war, and have alternately become the dominant force in winning battles. elements.

  (1) Energy dominates playing speed and strength. When the form of war changes, the mobility, lethality and protective power in the physical domain increase, often becoming the key to victory in combat. This is true for iron weapons and war horses in cold weapon warfare, muskets and artillery in hot weapon warfare, and ships, tanks, and aircraft in mechanized warfare. To sum up, it is energy dominance. Energy dominates the game with speed and strength. Whoever has a better, faster, and stronger main battle platform is often more likely to win. However, the effectiveness of weapons cannot be infinitely developed. Nowadays, platform mobility has been limited by human physiological limits and has encountered a bottleneck. Nuclear weapons also tell us that regardless of whether there is an upper limit to the development of firepower, its use will be strictly limited.

  (2) Information takes the lead to achieve accuracy and integrity. The information domain focuses on the transmission and sharing of information. The development of information warfare has caused the confrontation between the two combatants to “gradually change from a problem of intensity, material and energy to a problem of structure, organization, information and control.” Information replaces energy and becomes the key to victory in combat. Information dominance means focusing on precision and overall control. Whoever’s weapon platform has higher strike accuracy and whose combat system has stronger information sharing capabilities will be more likely to win. However, the relationship between information advantage and decision-making advantage is not linear. As the amount of information continues to increase, the formation of decision-making advantage must also resort to intellectual support in the cognitive domain.

  (3) Cognition-led development of intelligence and design. The cognitive domain includes perception, judgment and decision-making, etc., and has been a must for military strategists since ancient times. Ancient military classics such as “Sun Tzu’s Art of War” contain rich ideas of wisdom and victory such as “predicting victory first” and “attacking with troops through strategy”. In the history of war, there are countless examples of winning by relying on strategy. Cognition leads the development of intelligence and design. Especially when the form of war matures, confrontation between evenly matched opponents will always be dominated by cognition. If we look at the development level of energy and information in the past, there are still great constraints on commanders’ planning and design of operations. So today’s great development of the two provides conditions for them to effectively achieve their intentions. Being able to do it as soon as you think of it is naturally shifting the dominant factor in winning battles to cognition. The side with higher intelligence and stronger design capabilities can often dominate the development of the battle situation.

  Intelligence will give cognitive dominance a special era connotation

  Intelligence is not about letting machine intelligence surpass, replace or eliminate humans, but rather using it to assist, liberate and enhance humans, and achieve human self-transcendence through the integration of human-machine intelligence. It enables humans, who have been using cognition to transform the world and change wars for thousands of years, for the first time to have the ability to transform cognition itself. This transformation is no longer the accumulation of knowledge, but a leap in ability; it is no longer the patent of a few elites. Rather, it is a characteristic of society as a whole. When it widely penetrates into the combat field, the form of war will enter the intelligent war, and cognitive dominance will take on a new connotation.

  (1) Expansion of cognitive space. In today’s era, human factors and weapon factors are becoming more and more closely integrated. The most typical examples are drones and intelligence. “Intelligence” mainly refers to autonomous systems, that is, simulating and materializing human intelligence and transplanting it into machines. Machine intelligence empowerment will allow autonomous systems to easily break through human physiological limits, enter environments that humans cannot bear at a speed beyond human reach, and rely on a certain amount of “on-site intelligence” to complete tasks that humans are unable or unwilling to complete. It may not really improve people’s cognition, but it will definitely extend people’s cognition in space and expand the combat space to extreme areas such as deep space, deep sea, and deep earth.

  (2) Improvement of cognitive efficiency. There are countless examples of cognitive victory, but there are only two reasons for this. Either rely on perceptual cognition, that is, intelligence. In the age of information scarcity, the level of decision-making is positively correlated with the amount of information. From small to large amounts of information, the quality of decision-making improves almost linearly. It is said that “if you know your enemy and yourself, victory is not in danger; if you know the sky and the earth, victory is endless.” Either rely on rational cognition, that is, judgment and strategy. Clausewitz said: “Three-quarters of the situations on which actions are based in war seem to be hidden in the clouds and are more or less unreal.” Excellent commanders can always reveal ” The information behind “The Mist” is what is said to be “what everyone knows, it has already been written; what I see, it has not yet been formed.” But when information moves from scarcity to overload or even “explosion”, the function curve between decision quality and information quantity begins to decline, making it increasingly difficult to use complex information to form accurate judgments. At this time, intelligence seems to be coming as planned. Computational intelligence may not surpass humans in terms of logical capabilities, but its powerful processing speed can solve the decision-making dilemma caused by information overload.

  (3) Cognitive interconnection and sharing. Combat is a violent confrontation between armed groups. Regardless of decision-making or actions, timely and effective communication between combatants is required. The advantage of information dominance is information sharing. However, due to the subjectivity of cognition, people often have different understandings of information, or even completely different opinions. The same information does not mean that the same information works in the same direction. With the development of machine intelligence, brain-computer interface and other technologies, their “silicon brains” will rely on the linkability that is significantly better than that of the human brain to promote the evolution of the network form from the Internet of Things to the Internet of Brains, and combat interaction will subsequently be based on information sharing. Moving towards situation sharing and decision-making sharing, the combat system will truly be realized and exerted.

  Cognitive dominance will be widely used in intelligent warfare

  Winning by instant advantage means “having the comprehensive capabilities and favorable situation to defeat the opponent at the moment when force is launched against the enemy, at the decisive point of the war.” It is the fundamental winning mechanism of war. The dominant factor in seizing and maintaining immediate advantages varies with changes in war forms. In intelligent warfare, cognition dominates.

  (1) Relying on the advantage of cognitive control of time to predict and strike preemptively to a new level. Time is the only irreducible factor in combat, and preemption is the eternal winning mechanism. Intelligent warfare will increasingly seize control of time advantage. First, you must first sense the enemy. In 2017, the US military proposed the concept of “algorithmic warfare”, which is to use intelligent analysis technology to quickly extract high-value intelligence from massive amounts of data. The popularization of intelligence in the future will push forward the intelligent perception of intelligence to ensure that enemies are discovered from the source. Secondly, we must make decisions before the enemy. The hybrid intelligence of human-machine integration and the network intelligence of up-down linkage will help realize distributed synchronized combat planning, and all levels within the organization can realize the integrated generation of combat plans. The third is to act before the enemy. The troops can prepare for combat in advance according to the specific process of joint decision-making. Once the combat plan is generated, they can immediately switch to combat.

  (2) Relying on cognition to create military superiority, unmanned swarms and group operations will become typical new tactics. Victory with more and less is the embodiment of “victory with instant advantage” in the use of combat forces. In intelligent warfare, victory with more and less is mainly the use of cognitive materialization, that is, machine intelligence, to shape military superiority and implement unmanned swarm or group operations. . First of all, the development of intelligent and additive manufacturing technologies has enabled autonomous systems to achieve cost savings and gain an absolute advantage over the enemy in terms of the number of platforms with the same investment. Secondly, when autonomous systems enter the battlefield, no matter how brave or tenacious they are, even the best soldiers cannot match them. Unmanned or manned-unmanned coordinated swarm operations will be both violent, saturated, and economical. In addition, the unmanned group combat formed by the combination of machine intelligence and bionics will demonstrate powerful systematic combat capabilities through self-learning, self-collaboration, self-healing and even self-evolution capabilities.

  (3) Relying on cognition to expand spatial advantages, cross-domain efficiency enhancement and global integration will reach a new level. Intelligence will not only create a new combat space, but also expand the breadth and depth of joint operations. Autonomous systems with certain cognitive capabilities can secretly maneuver to deep space and deep sea space near key targets or important passages to conduct infiltration and latent operations, forming a new cross-domain check and balance advantage against the enemy. “The defenders’ towers are silent and their traces are gone. They are more mysterious than ghosts and gods. They are underground and cannot be seen. The attackers are fast and fierce, as fast as thunder and lightning. They are in the sky and cannot be caught and prepared.” It can form a new asymmetry to the enemy. Advantage. Use intelligent sensing to form a more accurate understanding of the combat environment, use intelligent decision-making to implement a more reasonable allocation of combat resources, use intelligent networks to provide more flexible access to combat platforms, and achieve flexible deployment of combat forces, full-domain linkage, and efficient energy release.

  (4) Aiming at the enemy’s cognition, attacking the mind and controlling the brain, control replaces destruction as a new way to win. Compared with the traditional “conquering the enemy without fighting”, intelligent warfare has greatly expanded its ability to attack the mind and control the brain. The former puts more emphasis on “win on the road” and focuses on deterring opponents; the latter focuses more on influencing and controlling opponents. In December 2017, Russia’s base in Syria was attacked by a “swarm” of 13 small drones. Russia controlled 6 of them using electronic warfare means, which was the prototype of mind control. One is to fabricate information to influence. In the future, real-life audio and video synthesis, pervasive network attacks, and immersive virtual reality will provide more effective means to influence the opponent’s cognition. The second is to tamper with the program to influence. Such as using “core attack warfare” to tamper with the algorithm of the enemy’s command and decision-making system. The third is to directly control the enemy’s decision-making. Use cyber warfare, electromagnetic warfare and other methods to control the enemy’s “brain” attacks to achieve the goal of stopping and winning the war at the minimum cost.

繁體中文:

戰爭形態嬗變總是與產業革命相伴相生。 近年來,智慧化浪潮洶湧而來,並在軍事領域廣泛深入應用,使人類社會迎來智慧化戰爭。 智能化戰爭根植於智慧社會,以「人機智能融合」為主要特徵,智能的賦能使認知在作戰中的地位更加凸顯,認知主導制勝將成為戰爭制勝的重要機制。

  戰爭發展的歷史自然地把認知推向主導地位

  資訊時代戰爭同時發生在物理域、資訊域和認知域之間。 需要指出,物理域、資訊域和認知域都不是資訊時代戰爭的專屬領域,一切戰爭甚至一切歷史,都源自於三者的共同作用,它們在戰爭歷史長河中此起彼伏,交替成為作戰制勝的主導 要素。

  (一)能量主導打速度、打力量。 當戰爭形態發生嬗變,物理域的機動性、殺傷力和防護力的躍升,經常成為作戰制勝的關鍵。 冷兵器戰爭的鐵器、戰馬,熱兵器戰爭的火槍、火砲,機械化戰爭的船、坦克、飛機都是如此,概括起來就是能量主導。 能量主導打速度、打力量,誰的主戰平台更好、更快、更強,往往誰就更容易取勝。 但武器效能不能無限發展,如今平台機動力已經囿於人的生理極限而遭遇瓶頸;核武又告訴我們,不管火力發展有無上限,使用必將嚴格受限。

  (二)資訊主導打精度、打整體。 資訊域重點在於資訊的傳輸和共享。 資訊化戰爭的發展,使作戰雙方的對抗“逐漸從強度、物質和能量問題轉變為結構、組織、資訊和控制問題”,資訊取代能量成為作戰制勝的關鍵。 資訊主導就是打精度、打整體,誰的武器平台打擊精度更高,誰的作戰體系資訊共享能力更強,誰就更容易取勝。 但資訊優勢到決策優勢的關聯也並非線性,隨著資訊量的持續提升,決策優勢的形成還要訴諸認知域的智力支撐。

  (三)認知主導打智能、打設計。 認知域包括感知、判斷和決策等,自古以來便為兵家之所必爭。 《孫子兵法》等古代兵經有「廟算先勝」「上兵伐謀」等豐富的智勝思想,戰爭史上依靠謀略取勝的戰例更是不勝枚舉。 認知主導打智能、打設計。 尤其是當戰爭形態趨於成熟,勢均力敵的對手之間的對抗,總是會以認知為主導。 如果說過去能量和資訊的發展水平,對指揮官籌劃設計作戰還有很大限制。 那麼今天兩者的極大發展,則為他們有效達成意圖提供了條件。 想到即能做到,正在使作戰制勝的主導要素自然地向認知轉移,智能水平更高、設計能力更強的一方,往往就能主導戰局發展。

  智能化將賦予認知主導特殊時代內涵

  智能化不是要讓機器智能超越、取代或淘汰人,而是用它輔助、解放和增強人,透過人機智能融合,實現人的自我超越。 它使千百年來一直利用認知改造世界、改變戰爭的人類,首次有能力改造認知本身,這種改造不再是知識的積累,而是能力的躍升;不再是少數精英的專利, 而是整個社會的特徵。 當它廣泛滲透到作戰領域,戰爭形態便跨入智能化戰爭,認知主導也有了新的內涵。

  (一)認知空間拓展。 在當今時代,人的因素、武器因素結合得越來越緊密。 最典型的例子就是無人機、智慧化。 「智能化」主要指自主系統,即模擬、物化人的智能,並移植到機器中。 機器智能賦能將使自主系統輕鬆突破人的生理極限,以人類無法企及的速度,進入人類無法承受的環境,並憑藉一定的“現場智能”,完成人類不能或不願完成的任務。 它未必能真正提升人的認知,但卻一定會在空間上延伸人的認知,使作戰空間向深空、深海、深地等極限領域拓展。

  (二)認知效率提升。 認知制勝的戰例不可勝數,但個中原因不外有二。 要么靠感性認知,即情報。 資訊匱乏年代,決策水準與資訊量成正相關,資訊量由小到大,決策品質幾乎線性提升,所謂「知彼知己,勝乃不殆;知天知地,勝乃不窮」。 要麼靠理性認知,即判斷和謀略。 克勞塞維茲說:「戰爭中行動所依據的情況有3/4好像隱藏在雲霧裡一樣,是或多或少不真實的。」優秀指揮官總是能夠憑藉經驗和推理,揭示出「 迷霧」背後的訊息,所謂「眾人所知,已成已著也;我之所見,未形未萌也」。 但當資訊從匱乏走向過載甚至“爆炸”,決策品質與資訊量間的函數曲線也開始下滑,利用繁雜資訊形成準確判斷變得難上加難。 此時,智能化似乎如約而至,計算智能未必可在邏輯能力上逾越人類,但其強大的處理速度,卻恰好使資訊過載帶來的決策困境迎刃而解。

  (三)認知互連共享。 作戰是武裝團體間的暴力對抗,無論決策或行動,都需要作戰人員之間進行及時有效地交流。 資訊主導的優點是資訊分享,但由於認知的主觀性,人們對資訊的理解往往見仁見智,甚至大相逕庭,相同資訊並不意義相向而行。 隨著機器智慧、腦機介面等技術的發展,它們的「矽腦」將憑藉明顯優於人腦的可連結性,推動網路形態由物聯網向腦聯網演進,作戰互動將隨之由資訊共享 邁向態勢共享、決策共享,作戰體系將真正實現並向發力。

  認知主導將在智慧化戰爭中廣泛應用

  即時優勢制勝,就是“在向敵發力的那一時刻,在戰爭決定點的對抗,具有能戰勝對方的綜合能力和有利態勢”,它是戰爭的根本製勝機理。 奪取和維持即時優勢的主導要素因戰爭形態變化而不同,在智慧化戰爭中是認知主導。

  (一)依靠認知奪控時間優勢,先知先決、先發制人達到新境界。 時間是唯一不可還原的作戰要素,先發制人是亙古不變的致勝機理,智慧化戰爭對時間優勢的奪控將更趨激烈。 首先要先敵感知。 2017年美軍提出「演算法戰」概念,就是要利用智慧分析技術,從海量資料中快速擷取高價值情報。 而未來智能的普及,將前推情報的智能感知,從源頭確保先敵發現。 其次要先敵決策。 人機融合的混合智能,上下連動的網路智能,將協助實現分散式的作戰同步籌劃,編成內各層級可實現作戰方案一體生成。 第三要先敵行動。 部隊可依連動決策的具體進程,緊前展開作戰準備,一旦作戰方案生成,可立即轉入作戰。

  (二)依靠認知塑造兵力優勢,無人集群、族群作戰將成為典型新戰法。 以多勝少是「即時優勢制勝」在作戰力量運用上的具體化,智能化戰爭的以多勝少,主要是利用認知物化,即機器智能,塑造兵力優勢,實施無人集群或族群作戰 。 首先,智慧和積層製造技術的發展,使自主系統實現成本跳水,可在同等投入獲取平台數量的對敵絕對優勢。 其次,自主系統走上戰場,無論勇敢或堅韌,即使最優秀的士兵也無法比肩,無人或有人—無人協同集群作戰將兼具猛烈性、飽和性和經濟性。 此外,機器智能與仿生學結合形成的無人族群作戰,將透過自我學習、自我協同、自我療癒甚至自我進化能力,展現強大的體系化作戰能力。

  (三)依賴認知拓展空間優勢,跨域增效、全域融合將升至新境界。 智慧化不僅會催生新的作戰空間,同時帶來聯合作戰在廣度和深度上的拓展。 具備一定認知能力的自主系統,可秘密機動至重點目標或重要通道附近的深空、深海空間,實施滲透潛伏作戰,對敵形成新的跨域制衡優勢。 「守者韜聲滅跡,幽比鬼神,在於地下,不可得而見之;攻者,勢迅聲烈,疾若雷電,如來天上,不可得而備也”,可對敵人形成新的非對稱 優勢。 利用智慧感知對作戰環境形成更精準認知,利用智慧決策對作戰資源實施更合理調配,利用智慧網路為作戰平台提供更靈活接入,實現作戰力量彈性部署、全域連動、高效釋能。

  (四)瞄準敵方認知攻心控腦,控制取代摧毀成為制勝新途徑。 較之傳統的“不戰而屈人之兵”,智能化戰爭的攻心控腦大有拓展。 前者更強調“道勝”,重視嚇阻對手;後者更多的是影響和控制對手。 2017年12月,俄羅斯駐敘利亞基地遭受13架小型無人機「蜂群」攻擊,俄以電子戰手段控制其中6架,即為攻心控腦之雛形。 一是虛造訊息來影響。 未來,以假亂真的聲像合成,無孔不入的網路攻擊,身臨其境的虛擬現實,將為影響對手認知提供更多有效手段。 二是篡改程序來影響。 如利用「攻芯戰」來篡改敵方指揮決策系統的演算法。 三是直接控制敵方決策。 利用網路戰、電磁戰等方式對敵實施控「腦」攻擊,以最小代價實現止戰、勝戰之目的。

2019年12月24日 11:00:48 資料來源: 解放軍報 作者:董治強