Category Archives: 中國軍事認知領域作戰

Chinese Military Considers Metaverse the New Frontier for Future Cognitive Warfare

中國軍方認為元宇宙是未來認知戰的新領域

現代英語翻譯:

●The essence of the metaverse is a highly developed virtual world that exists in parallel with the real world but also reacts to the real world.

●Parallel with the real world, reaction to the real world, and integration of multiple high technologies are the three major characteristics of the future metaverse.

●The metaverse provides a new way of thinking to understand and discover the operating behaviors, states and laws of complex real systems, as well as a new means to explore objective laws and transform nature and society.

● Strengthening the follow-up research on the role of the metaverse in cognitive warfare and highlighting the exploration of the mechanism of the role of the metaverse in cognitive warfare will help enrich and promote the construction of cognitive warfare theory.

The essence of the metaverse is a highly developed virtual world that exists in parallel with the real world but reacts to the real world. When virtual technologies such as digital, Internet, augmented reality and modern communications, blockchain, artificial intelligence and other technologies develop to a certain stage, the metaverse will emerge. Being parallel to the real world, reacting to the real world, and integrating multiple high technologies are the three major characteristics of the future metaverse. The operation of the metaverse conforms to the natural law of human understanding and transformation of the world. It directly acts on human thinking and cognition but is not bound by the essential attributes of thinking and cognition, which determines that it carries the operating laws of the real world, provides a new way of thinking to understand and discover the operating behavior, state and laws of complex systems in reality, and a new means to explore objective laws and transform nature and society. At the same time, it is itself a complex cognitive body, so it has immeasurable cognitive warfare application value.

The basic mechanism of cognitive warfare in the metaverse

The difference between the metaverse and other technologies is that it builds a complete digital world. Its operation is not supported by a single or a few technologies, but by a complex high-tech complex. This complex is built by humans, is a product of cognition, and continues to develop and evolve with the development of human cognitive practice. Its cognitive application has a unique regular mechanism.

System enhancement mechanism. The digital world constructed by the metaverse is itself a highly developed cognitive world. In this special cognitive world, technology not only exists as an additional role such as support and guarantee, but also directly participates in the shaping of cognition itself as a basic element of cognition. In other words, the technology that constitutes the metaverse itself has a distinct cognitive background, which not only supports the operation of cognition but also realizes the self-construction, revolution and transcendence of cognition; it not only provides a series of necessary technical services, but also creates a holographic technical soil for human cognition to operate independently and fight independently. The effect of the metaverse on cognition is not one-dimensional, but full-dimensional; not single-line, but full-system; not independent, but immersive; not fragmentary, but continuous; not cyclical, but full-life process. How far the thinking cognition develops, how far the metaverse develops, and thus it can shape people’s thinking cognition more comprehensively, deeply and lastingly. Therefore, humans have used high technology to create “Avatar”, a complex system combining man and machine, and have also created a life form on “Pandora” that can think independently, recognize itself, and think and act on its own. This life form, which was created by humans and is independent of humans, has achieved self-improvement and development in the new universe.

The mechanism of mutual construction of technology and knowledge. Unlike the one-way effect of individual technologies such as artificial intelligence and information networks on thinking and cognition, the metaverse provides a space for mutual construction of technology and cognition, and influence and counter-influence. In this space, we can simulate, demonstrate, simulate, and verify the process and results of this two-way mutual construction and promotion, so as to understand cognition more accurately and efficiently, improve cognitive warfare methods, and directly engage in real cognitive confrontation. The metaverse provides a parallel cognitive space that digitally twins real combat scenes, where cognitive warfare can be promoted efficiently, enhanced at a fast pace, and presented in a panoramic manner. It is reported that the US military uses virtual technology to verify the performance of new weapons and equipment, test the effectiveness of the use of new tactics, and conduct combat simulation training, relying on the deployment of forces, combat terrain, human characteristics, and other scenes similar to actual combat constructed in virtual spaces such as the metaverse. At the same time, more and more countries and armies are conducting direct cognitive attacks and defenses with their opponents through virtual spaces, confusing their minds, misleading their directions, and eroding their will.

Active reflection mechanism. As a virtual existence parallel to the real world, the metaverse is not a simple digital copy of the three-dimensional space, but has its own operating rules and can actively act on the real world. This active action is the focus of the cognitive application of the metaverse. The metaverse space game reflects the characteristics of cognitive warfare. The war results deduced in the metaverse through virtual simulation may directly affect the real world, extending to the conscious cognitive competition game through sensory touch, thereby winning the dominant position in cognitive warfare. In the cognitive perspective, the metaverse is both a new cognitive space and the main battlefield of cognition, as well as an extended domain of cognition and a new cognitive component. At present, the military of many countries uses sandbox operations, war games and even computer simulations to formulate and test strategies and tactics, revise the application of tactics, improve training methods, and improve weapons and equipment. This is a typical example of the virtual world reacting to reality. With the continuous development and integration of the metaverse technology group, cognitive confrontation will inevitably shift more and faster from the real world to a hybrid world combining virtuality and reality.

The basic characteristics of cognitive warfare in the metaverse

Existence determines consciousness, and technology drives creation. The metaverse has many characteristics, such as parallelism with the real world, initiative in the real world, and comprehensiveness that integrates multiple technologies. These prominent characteristics determine the different characteristics and laws of its effects on thinking and cognition.

Cross-domain construction. The formation, development and evolution of cognition are rarely determined by a single factor, but are often the result of the combined effect of multiple factors. The metaverse originates from the real world and is presented in the virtual space. It has the characteristics of multi-domain interconnection that runs through the real and virtual worlds. As the saying goes, “a lot of gossip can melt gold, and accumulated criticism can destroy bones.” This cross-domain characteristic that spans different fields and opens up related spaces can best influence and shape people’s thinking and cognition from different angles. The most typical case is that game developers are increasingly focusing on using virtual stories based on historical facts and real feelings to attract and infect people. The United States has used this cross-domain shaped surreal “real” experience to spread values. At present, the most representative “metaverse” themed science fiction work is “Ready Player One” directed by Spielberg. The play focuses on depicting the era background of the birth of the “metaverse” and the huge contrast between the real status and virtual status of the protagonist. Through the plot and special effects shots, it delicately portrays the real sense of human participation, thereby spreading the American ideology, especially the values ​​of gaining wealth, status, love and friendship through “bloodless” struggle in the virtual world.

Integrated influence. The important fulcrums of cognitive warfare are strategy and technology. With the development of science and technology and the progress of society, the proportion of technology in cognitive warfare is increasing and its role is becoming more and more prominent. It can be said that cognitive warfare without scientific and technological support is cognitive warfare without power, and cognitive warfare with advanced technology is more likely to win. As a complex system integrating multiple cutting-edge technologies, the metaverse has a natural advantage in the use of cognitive warfare. Many people, including adults, are deeply trapped in the virtual world and indulge in online games. It is very important that the virtual space gives game operators a super-time and space experience and a sense of achievement. If martial arts novels are fairy tales for adults, then the metaverse, which can “do whatever you want”, creates a super fairy tale world, which has an immeasurable impact on people’s thinking, cognition, value pursuit, moral concepts, emotional will, and behavior patterns.

Compromising influence. A big difference between the metaverse and other technical means is that it constructs a virtual world that originates from the real world but reacts to the real world. In this complex domain space, people’s thinking and cognition go back and forth between the real world and the virtual space, verify each other, repeatedly confirm, and constantly correct, thereby generating new thinking and cognition, and exerting a dynamic influence on both worlds. This two-way interactive compromising influence, on the one hand, is conducive to the formation and development of correct thinking and cognition, making the cognition of the real world more imaginative with the wings of the virtual world’s thoughts, and at the same time, it also makes the cognition of the virtual space find the material support of the real world and become more scientific. On the other hand, if it is not operated properly, it is likely to cause great safety hazards and ethical problems. In recent years, the U.S. military has relied on artificial intelligence and virtual technology to remotely control drones to attack opponents, which is a typical example of the virtual world reacting to the real world. This attack is far away from the tragic scene of face-to-face fighting, which greatly dilutes the drone operator’s awe of life and lowers the threshold for remotely controlling the opponent. At the same time, due to the imperfect reconnaissance and identification technology, incidents of accidental shooting, injury, and killing of civilians, friendly forces, and even their own troops often occur.

The basic style of cognitive warfare in the metaverse

Metaverse cognitive warfare is based on reality and leads future development. It involves both the virtual and real worlds, penetrates multiple fields, covers multiple technologies, and has a variety of combat styles. There is great uncertainty, but it is not without rules. Comprehensive analysis shows that there are three basic styles.

Platform confrontation. In terms of its relationship with human thinking and cognition, the metaverse itself is a complex cognitive actor, a derivative of human thinking and cognition, and an important component and platform of cognitive warfare. When hostile countries and armies regard the metaverse as an important position for cognitive warfare, cognitive offensive and defensive operations between different camps within the metaverse exist in reality. On this platform, all technologies, resources and forces of the metaverse are integrated and operated with thinking and cognition as the center. Metaverse operations are prominently manifested as cognitive offensive and defensive operations aimed at disrupting, delaying, blocking, destroying and eliminating the existence and operation of the opponent’s metaverse. In this field, whoever has higher-end strategic planning, more flexible tactical application, more advanced technical force and more solid material support will be able to gain the initiative in metaverse cognitive warfare.

System attack. The metaverse is a cognitive system composed of a series of cutting-edge technologies, and systemicity is its inherent attribute and vitality guarantee. Advanced technologies such as digital foundation, efficient communication, blockchain identity authentication, holographic AR imaging, artificial intelligence, and high-performance Internet constitute a unified body with tight structure, functional coupling, and complete system. The components are indispensable for the formation and development of thinking cognition and offensive and defensive confrontation. It is difficult to imagine that the metaverse still has the possibility of existence without the support of advanced technology groups such as high-level digitization, high-quality communication, and high-speed computing. Using superior forces to force or use asymmetric tactics to attack and block the key nodes and technological operation chains of the opponent’s metaverse system, hinder its operation, suppress its functions, and destroy its existence is an important style and efficient path of metaverse cognitive warfare.

Divert the flow. An important value and significance of the existence and development of the metaverse lies in serving and supporting the related activities of the real world. Under normal circumstances, the metaverse can demonstrate, display, review and predict the related activities of the real world in a digital form. Once the communication between the virtual and real worlds is disturbed or the self-operation of the metaverse is disordered, it is easy to cause the situation reflected to be untrue, the information analyzed to be distorted, the conclusions derived to be invalid, and the suggestions provided to be wrong, causing the related activities of the real world to deviate. It is based on this that we can concentrate our efforts on inducing attacks on the internal operation of the opponent’s metaverse or the communication technology devices of the two worlds, and use extremely confusing and deceptive information and scenes to divert the flow, confuse their cognition, interfere with their judgment, and mislead their decision-making. Therefore, we should strengthen the tracking research on the cognitive warfare of the role of the metaverse, highlight the exploration of the cognitive warfare mechanism of the role of the metaverse, and strengthen and promote the construction of cognitive warfare theory.

(Author’s unit: Military Political Work Research Institute of the Academy of Military Sciences)

現代國語:

●元宇宙本質是與現實世界平行存在但又反作用於現實世界的高度發展的虛擬世界。

●與現實世界平行、反作用於現實世界、多種高技術綜合,是未來元宇宙的三大特徵。

●元宇宙提供了理解和發現現實複雜系統運作行為、狀態和規律的全新思維方式,以及探知客觀規律、改造自然和社會的新手段。

●加強元宇宙作用認知戰追蹤研究,突顯元宇宙作用認知戰機制探索,將有助於豐富促進認知戰理論建構。

元宇宙本質是與現實世界平行存在但又反作用於現實世界的高度發展的虛擬世界。當數位、網路、擴增實境等虛擬技術和現代通訊、區塊鏈、人工智慧等技術發展到一定階段,元宇宙就橫空出世。與現實世界平行、反作用於現實世界、多種高技術綜合,是未來元宇宙的三大特徵。元宇宙運作符合人類認識世界、改造世界的自然規律,其直接作用於人的思維認知但又不拘泥於思維認知的本質屬性,決定其本身承載了現實世界的運作規律,提供了理解和發現現實複雜系統運作行為、狀態和規律的全新思維方式和探知客觀規律、改造自然和社會的新手段,同時它本身就是一個複雜的認知體,因而具有不可估量的認知戰應用價值。

元宇宙作用認知戰的基本機制

元宇宙相對於其他技術的差異在於構築了一個完整的數位世界,支撐其運作的不是單一或幾個技術,而是一個複雜的高科技複合體。這個複合體是人構築的,是認知的產物並隨人類認知實踐的發展不斷發展演變,其認知運用具有獨特的規律機制。

體系增強機理。元宇宙構築的數位世界本身就是一個高度發展的認知世界,在這個特殊的認知世界裡,科技不僅以支撐和保障等附加角色存在,也直接作為認知的基本元素參與認知本身的塑造。也就是說構成元宇宙的技術本身俱有鮮明的認知底色,既支撐了認知的運作又實現了認知的自我建構、革命與超越;既提供了一系列必要的技術服務,又打造了一個人類認知自我運作、獨立作戰的全息技術土壤。元宇宙對認知的作用不是單向度的,而是全維度的;不是單線的,而是全系統的;不是獨立式的,而是沉浸型的;不是片段的,而是持續型的;不是周期階段型的,而是全壽命流程的。思維認知發展有多遠,元宇宙發展就有多遠,因而能夠更全面更深入、更持久地塑造人的思維認知。於是,人類既用高科技打造了「阿凡達」這個人機結合的複雜系統,同時也打造了一個在「潘朵拉星球」上能夠自主思維、自我認知、自行思想與行動的生命體,這個產生於人又獨立於人的生命體在新的宇宙空間中實現了自我完善與發展。

技知互構機理。與人工智慧、資訊網路等單一技術對思考認知的單向作用不同,元宇宙提供了一個技術與認知作用與反作用、影響與反影響的互構空間。在這個空間裡,我們能夠模擬、展示、模擬、驗證這種雙向互構共促的過程與結果,進而更加精準高效地認識認知、改進認知戰方式,同時也可以直接進行真刀真槍的認知對抗。元宇宙提供了一個將現實作戰場景數位孿生的平行認知空間,在這裡認知戰得以高效率推進、快節奏增強、全景式呈現。據悉,美軍將虛擬技術運用於新武器裝備性能驗證、新戰法運用效果檢驗及作戰模擬訓練等,依託的就是在元宇宙等虛擬空間中構建的兵力佈置、作戰地形、人文特徵等近似實戰的場景。同時,也有越來越多的國家和軍隊透過虛擬空間與對手進行直接的認知攻防,迷茫其心智,誤導其方向,銷蝕其意志。

能動反射機理。元宇宙作為與現實世界平行的虛擬存在,不是簡單地將三維空間數位化複製,而有著自身運行規則並能動作用於現實世界,這種能動作用即是元宇宙認知運用的著力點。元宇宙空間博弈體現認知戰特點,透過虛擬模擬在元宇宙中推演出的戰爭結果,可能直接作用於現實世界,透過感官觸覺延伸到意識認知的爭奪博弈,從而贏得認知戰主導權。在認知視域下,元宇宙既是認知的新空間也是認知的主戰場,既是認知的延伸域也是認知的新構件。目前,不少國家軍隊透過沙盤作業、兵棋推演甚至電腦模擬模擬來發展和檢驗戰略戰術、修訂戰法運用、完善訓練方法、改進武器裝備,就是虛擬世界反作用於現實的典型案例。隨著元宇宙技術群不斷發展融合,認知對抗必將更多、更快由現實世界向虛實結合的混合世界發展轉進。

元宇宙作用認知戰的基本特徵

存在決定意識,技術驅動創造。元宇宙具有與現實世界的平行性、對現實世界的能動性、融多種技術於一體的綜合性等諸多特徵。這些突出特徵,決定其作用於思考認知的不同特徵規律。

跨領域構塑。認知的形成發展演變很少由單一因素決定,往往是多種因素綜合作用的結果。元宇宙源自現實世界、呈現於虛擬空間,具有貫穿現實與虛擬的多域連結特徵。所謂“眾口鑠金,積毀銷骨”,這種跨越不同領域、打通關聯空間的跨域特質,最能從不同角度影響和塑造人的思維認知。最典型的案例就是遊戲開發商越來越注重用建立在歷史事實和現實感受基礎上的虛擬故事吸引人感染人。美國已將這種跨領域塑造的超現實「真實」體驗用於價值觀的傳播。目前最具代表性的「元宇宙」主題科幻作品是史匹柏導演的《頭號玩家》,該劇聚焦於描繪「元宇宙」誕生的時代背景及主角的現實地位與虛擬地位之間的巨大反差,透過故事情節和特效鏡頭細膩地刻畫人類的真實參與感,從而傳播在虛擬世界裡透過「不流血」的鬥爭也能獲得財富、地位、愛情和友誼的美式意識形態特別是價值觀。

融合式影響。認知戰運作依託的重要支點是謀略和技術,隨著科技的發展和社會的進步,技術之於認知戰構成所佔比重越來越大、作用越來越突出。可以說,缺乏科技支撐的認知戰是缺乏力量的認知戰,有先進科技加持的認知戰獲勝的可能性更大。元宇宙作為融多種前沿科技於一體的複雜系統,在認知戰運用上具有天然優勢。不少人包括成年人深陷虛擬世界、沉湎網路遊戲,很重要的是虛擬空間賦予遊戲操盤手的超時空體驗和成就快感。如果說武俠小說是成人的童話,那麼可以「隨心所欲」縱橫馳騁的元宇宙,則打造了一個超級童話世界,其對人的思維認知、價值追求、道德觀念、情感意志、行為模式等的影響不可限量。

折衝性浸染。元宇宙與其他技術手段的一個很大不同,在於其建構的是一個源自現實世界但又反作用於現實世界母體的虛擬世界。在這個複雜領域空間中,人的思維認知在現實世界與虛擬空間之間往來折衝、相互印證、反覆確認、不斷修正進而產生新的思考認知,並對兩個世界都產生施動性影響。這種雙向互動的折衝性浸染,一方面有利於正確思維認知的形成與發展,使現實世界的認知插上虛擬世界思想放飛的翅膀而更富想像力,同時也使虛擬空間的認知找到現實世界的物質支撐而更科學。另一方面如果操作不當,很可能產生極大的安全隱患和倫理問題。這些年美軍依賴人工智慧和虛擬技術遙控的無人機攻擊對手,就是虛擬世界反作用於現實世界的典型案例。這種攻擊因遠離面對面搏殺的慘烈現場,極大淡化了無人機操作員對生命的敬畏,降低了其遙控攻擊對手的門檻。同時,由於偵察辨識技術不完善,誤擊誤傷誤殺平民、友軍甚至自己軍隊的事時有發生。

元宇宙作用認知戰的基本樣式

元宇宙作用認知戰基於現實基礎、引領未來發展,涉及虛實兩界、貫通多個領域、涵蓋多種技術,作戰樣式多種多樣,有很大的不確定性,但並非無規律可循。綜合分析,基本樣式有以下三種。

平台對抗。元宇宙就其與人的思維認知的關係而言,本身就是一個複雜的認知行為體,是人類思維認知的衍生品,也是認知戰的重要構件和平台。當敵對國家和軍隊都將元宇宙視為認知戰的重要陣地時,元宇宙內部不同陣營間的認知攻防作戰就會現​​實存在。在這個平台上,元宇宙的一切技術、資源和力量都以思維認知為中心來整合運作。元宇宙作戰突顯為以擾亂、遲滯、阻擋、摧毀、消滅對手元宇宙存在和運作為目的的認知攻防作戰。在這個領域中,誰的戰略運籌更高端、戰術運用更靈活、技術力量更先進、物質支撐更堅實,誰就能取得元宇宙認知戰主動權。

體系破襲。元宇宙是由一系列前沿技術所構成的認知系統,而體系性則是其固有屬性和活力保證。數位基礎、高效通訊、區塊鏈身分認證、全像AR成像、人工智慧、高效能互聯網等先進科技,構成結構緊密、功能耦合、體系完整的統一體,其中構件對思維認知的形成發展與攻防對抗缺一不可。很難想像缺乏高階階數位化、高品質通聯、高速度計算等先進技術群的支撐,元宇宙還有存在的可能性。運用優勢力量高壓強製或以非對稱戰法攻擊和阻斷對手元宇宙體系的關鍵節點和科技運行鏈條,阻遏其運作、壓制其功能、摧毀其存在,是元宇宙認知戰的重要樣式和高效路徑。

曲嚮導流。元宇宙存在發展的一個重要價值和意義在於服務支持現實世界關聯活動。正常情況下,元宇宙能夠以數位形式全景展示、展示、複盤和預測現實世界的相關活動。一旦虛實兩個世界的通聯受擾受阻或元宇宙內部自運行失序,很容易導致其反映的情況失實、分析的信息失真、推導的結論失效、提供的建議失策,使現實世界的關聯活動跑偏走向。正是基於此,可集中力量對對手元宇宙內部運作或兩個世界的通聯技術裝置進行誘導攻擊,用極具迷惑性欺騙性的信息和場景曲嚮導流,迷茫其認知,幹擾其判斷,誤導其決策。因此,應加強元宇宙作用認知戰追蹤研究,突顯元宇宙作用認知戰機制探索,強化促進認知戰理論建構。

(作者單位:軍事科學院軍事政治工作研究院)

中國軍事資源:http://www.81.cn/jfjbmap/content/2022-03/03/content_310888.htm

Chinese Military Strategy for Identifying Key Targets During Cognitive Confrontation Campaign Planning

中國在認知對抗戰役規劃中確定關鍵目標的軍事戰略

現代英語音譯:

Cognitive domain combat targets refer to the specific role of cognitive domain combat. In cognitive domain combat, compared with combat targets, combat targets solve the problem of precise aiming, that is, to let commanders understand and grasp the precise coordinates of what to hit, where to hit, and to what extent. Only by deeply understanding the connotation and characteristics of cognitive domain combat targets can we accurately find key targets through appearances and thus seize the initiative in future combat.

Cognitive focus that influences behavioral choices

The cognitive focus is the “convergence point” of the cognitive subject’s multi-dimensional thinking cognition in war activities. As a dynamic factor, it affects the cognitive process and behavioral results. Generally speaking, the cognitive factors that affect individual behavioral choices in war activities mainly include political attribute cognition, interest-related cognition, group belonging cognition, risk loss cognition, emotional orientation cognition, war morality cognition, etc. For war activities and groups or individuals who pay attention to war activities, the cognitive focus that affects their attitudes, tendencies and behaviors is not the same. Judging from the local wars and regional conflicts in the world in recent years, there are obvious differences in the cognitive focus of different groups or individuals. Politicians pay more attention to political attribute cognition and interest-related cognition, those who may intervene in the war pay more attention to risk loss cognition and interest-related cognition, ordinary people pay more attention to interest-related cognition and emotional orientation cognition, and people in other countries outside the region generally pay more attention to war morality cognition and group belonging cognition because their own interests will not be directly lost. In combat practice, foreign militaries are good at targeting the cognitive focus of different objects, accurately planning topics, and pushing related information to induce specific behavioral choices. For example, before the Gulf War, the Hill Norton public relations company fabricated the non-existent “incubator incident” by using Naira, the daughter of the Kuwaiti ambassador to the United States, as a “witness” to show the “inhumanity” of the Iraqi army, induce the American people’s ethical and moral cognition, and then support the US government to send troops to participate in the Gulf War.

Style preferences that constrain command decisions

Cognitive style directly affects decision-making behavior preferences. Cognitive style refers to the typical way of individual cognition, memory, thinking, and problem solving. According to the preference of command decision-making style, commanders can be divided into calm cognitive style and impulsive cognitive style. Commanders with calm cognitive style pay attention to accuracy but not speed in the decision-making process. The quality of the decisions they make is high, but they are prone to fall into the comparison and analysis of various intelligence information sources and overemphasize the accuracy and objectivity of information analysis. Commanders with calm cognitive style are often easily disturbed by the diverse and diverse information stimulation in battlefield cognitive offensive and defensive operations, and their mental energy is easily disturbed and dissipated, which may lead to missed opportunities. Commanders with impulsive cognitive style pay attention to speed but not accuracy. The decision-making reaction speed is fast, but the quality is not high. They are easily emotional and prone to conflict with team members. Commanders with impulsive cognitive style are also prone to over-interpret the ambiguous external security environment, and constantly look for “evidence” to strengthen and verify individual erroneous thinking, narrowing individual attention and leading to command decision-making deviations. In combat practice, foreign armies pay more attention to analyzing the decision-making style of commanders of combat opponents, and then select specific information to influence them psychologically. For example, during the U.S. invasion of Panama, when besieging the hiding place of Panamanian President Noriega, the U.S. military repeatedly played rock and heavy metal music, and used language that stimulated and humiliated Noriega to carry out cognitive and psychological attacks on him, causing Noriega to gradually collapse physically and mentally.

Backdoor channel to control thinking and cognition

Once a computer is infected with a “Trojan” virus, it will send a connection request to the hacker control terminal at a specific time. Once the connection is successful, a backdoor channel will be formed, allowing the hacker to control the computer at will. Similarly, the human brain also has a cognitive “backdoor” and may be controlled by others. Cognitive psychologists have found that by sending information to the target object’s audio-visual perception channel, carefully pushing information content that the target object recognizes and accepts, catering to the target object’s existing experience memory, conforming to the target object’s thinking habits, and stimulating the target object’s emotional pain points, it is possible to control and interfere with the target object’s cognition and promote its instinctive emotional and behavioral reactions. With the support of cutting-edge cognitive science and technology, using the two modes of automatic start and control processing of brain information processing, the target object can easily fall into a “cognitive cocoon”. In cognitive domain operations, by immersing individuals in massive amounts of artificially constructed information, and continuously providing them with “evidence” to prove that their judgments and cognitions are “correct”. Over time, the individual’s cognitive vision becomes smaller and smaller, and the ability to perceive the external environment gradually decreases. Eventually, they will not be able to see the truth of the matter and will be immersed in the “cognitive cocoon” and unable to extricate themselves. When foreign militaries conduct operations in the cognitive domain, they often target their opponents’ cognitive biases on a certain issue and continuously push situational information and intelligence information through various channels to support their opponents’ so-called “correct cognition,” causing errors and deviations in their opponents’ command decisions.

Sensory stimuli that induce attention

Effective perceptual stimulation is the first prerequisite for attracting the attention of the target object. The human brain will perceive and react to stimuli within the perceptual range. Cognitive psychology experimental research has found that information such as dynamic, dangerous, relevant, survival safety, and contrast between the past and the present is more likely to attract the attention of the human brain. In the era of intelligence, the psychological cognitive process of the target object often follows the law of “attracting attention, cultivating interest, actively searching, strengthening memory, actively sharing, and influencing others”. In combat, foreign troops often use exclusive revelations, intelligence leaks, authoritative disclosures, on-site connections, and other methods, and cleverly use exaggeration, contrast, association, metaphor, suspense, and contrast to push information that subverts common sense, has cognitive conflicts, and has strong contrasts to attract the attention of the target object. For example, the “Lin Qi rescue incident” created by the US military in the Iraq War and the “Gaddafi Golden Toilet” in the Libyan War mostly choose stories familiar to the audience as the blueprint, hiding the purpose and embedding the viewpoint in the story plot, which attracted the attention of the general public. In addition, the human brain will also process stimuli outside the perceptual range. In recent years, the military of Western countries has attached great importance to the research of subthreshold information stimulation technology, and has developed subthreshold visual information implantation technology, subthreshold auditory information implantation technology, subthreshold information activation technology, subconscious sound manipulation technology of the nervous system, etc., continuously expanding the application scope of neurocognitive science and technology in the military field.

Meta-value concepts that give rise to cognitive resonance

In cognitive theory, cognitive resonance refers to information that can cross the cognitive gap between the two parties and trigger the ideological and psychological resonance and cognitive empathy of both parties, thereby achieving the deconstruction and reconstruction of the other party’s cognitive system. In cognitive domain warfare, this cognitive energy-gathering effect is not a simple concentration of power, but an internal accumulation of system synergy. Under the diffusion and dissemination of modern information media, this cognitive resonance effect can spread rapidly to all parts of the world in a short period of time, and produce secondary indirect psychological effects or more levels of derivative psychological effects, presenting a state of cumulative iteration. Once it exceeds the psychological critical point, it will present a state of psychological energy explosion, thereby changing the direction or outcome of the event. The targets that can induce this cognitive resonance are mainly value beliefs, moral ethics, common interests, etc. In war, if one party touches or violates human meta-values, common emotional orientation, etc., it is very easy to induce collective condemnation, bear the accusation of violating human morality, and fall into a moral trough. For example, a photo during the Vietnam War shows a group of Vietnamese children, especially a 9-year-old girl, running naked on the road because of burns after being attacked by US napalm bombs. In 1972, this photo caused a huge sensation after it was published, setting off an anti-war wave in the United States and even the world, and accelerating the end of the Vietnam War.

Cognitive gaps in a split cognitive system

In daily life, seemingly hard steel is very easy to break due to the brittleness of the material due to factors such as low temperature environment, material defects, and stress concentration. The same is true for the cognitive system. Cognitive gaps refer to the cracks, pain points, weaknesses, and sensitive points in the cognitive thinking of the target object, which are mainly manifested as the individual’s worry that he is unable to cope with or adapt to the environment, and under the influence of anxiety, cognitive vulnerability is formed. The experience of security threats, the looseness of group structure, the confusion of beliefs and ideals, and the loss of voice of authoritative media will all cause cognitive conflicts and tearing of the target object. In cognitive domain operations, sometimes seemingly powerful combat opponents hide a large number of thinking cracks and psychological weaknesses behind them. Often a news event can shake the cognitive framework of the combat opponent and puncture the cognitive bubble. In addition, this cognitive psychological conflict will also cause moral damage and psychological trauma to individuals. In recent years, the U.S. and Western countries’ troops carrying out overseas missions have faced “enemies disguised as civilians” that appear anytime and anywhere, and their uncertainty about the battlefield environment has continued to increase. They generally lack the perception of the significance of combat, and are filled with guilt and sin. A large number of soldiers developed post-traumatic stress disorder, and the number of self-harm, post-war suicides and crimes on the battlefield increased sharply. The number of veterans who committed suicide even exceeded the number of deaths on the battlefield. (Author’s unit: Political College of National Defense University)

Source: PLA Daily, National Defense University

繁體中文:

認知域作戰標靶是指認知域作戰的具體作用指向。在認知域作戰中,相較於作戰對象,作戰標靶解決的問題是精確瞄準,也就是讓指揮官了解掌握具體打什麼、往哪裡打、打到什麼程度的精準座標問題。只有深刻理解認知域作戰標靶的內涵特點,才能透過表象準確找到關鍵標靶,以便在未來作戰中掌握先機。

影響行為選擇的認知重心

認知重心是戰爭活動中認知主體多元思維認知的“匯聚點”,作為一種能動因素影響認知進程和行為結果。一般而言,影響戰爭活動中個人行為選擇的認知因素,主要包含政治屬性認知、利益關聯認知、群體歸屬認知、風險損失認知、情緒定向認知、戰爭道德認知等。對於戰爭活動以及關注戰爭活動的群體或個體而言,影響其態度、傾向和行為的認知重心並不相同。從近年來的世界局部戰爭和地區衝突來看,不同群體或個體關注的認知重心有著明顯差異,政治人物更加關注政治屬性認知和利益關聯認知,戰爭可能介入者更關注風險損耗認知和利益關聯認知,一般民眾更關注利益關聯認知和情感定向認知,而域外他國民眾由於自身利益不會受到直接損失,普遍更關注戰爭道德認知和群體歸屬認知。外軍在作戰實踐中,善於針對不同對象的認知重心,精準策劃主題,推送關聯訊息,誘發特定的行為選擇。如同在海灣戰爭前,希爾·諾頓公關公司炮製了根本不存在的“育嬰箱事件”,就是利用科威特駐美大使的女兒娜伊拉“做證”,展現伊拉克軍隊的“慘無人道”,誘發美國民眾的倫理道德認知,進而支持美國政府派兵參加海灣戰爭。

制约指挥决策的风格偏好

认知风格直接影响决策行为偏好。认知风格是指个体认知、记忆、思维、解决问题的典型方式。根据指挥决策风格偏好,可以将指挥员分为冷静型认知风格和冲动型认知风格。冷静型认知风格的指挥员在决策过程中重视准确但不重视速度,作出的决策质量较高,但容易陷入对各类情报信息源的比对分析,过分强调信息分析的准确客观。冷静型认知风格的指挥员在战场认知攻防行动中,常常容易受到纷繁多元的信息刺激干扰,心智精力容易被扰乱和耗散,进而可能贻误战机。冲动型认知风格的指挥员重视速度但不重视准确度,作出的决策反应速度较快,但质量不高,且容易情绪激动,易与团队成员发生冲突。冲动型认知风格的指挥员还容易将模棱两可的外部安全环境进行过度曲解,并不断寻找“证据”强化和验证个体错误思维,使个体注意力变窄,导致出现指挥决策偏差。外军在作战实践中,比较注重分析作战对手指挥员决策风格,进而选择特定信息对其进行心理影响。如美军入侵巴拿马战争中,在围攻巴拿马总统诺列加躲藏处时,美军反复播放摇滚和重金属音乐,运用刺激和羞辱诺列加的语言对其进行认知打击和心理进攻,使诺列加身心逐渐崩溃。

控制思维认知的后门通道

电脑一旦中了“木马”病毒,会在特定时间向黑客控制端发送连接请求,一旦连接成功就会形成后门通道,使得黑客可以随心所欲地控制电脑。与之相似,人类大脑也存在认知“后门”,也可能被他人控制。认知心理学家研究发现,通过给目标对象视听感知通道发送信息,精心推送目标对象认可的、接受的信息内容,迎合目标对象已有的经验记忆,顺应目标对象思维习惯,刺激目标对象的情感痛点,就可以控制干扰目标对象认知,促其产生本能情绪行为反应。在尖端认知科学技术的支撑下,运用大脑信息加工的自动启动和控制加工两种模式,目标对象很容易陷入“认知茧房”之中。认知域作战中,通过让个体沉浸在人为构设的海量信息之中,并源源不断地为其提供“证据”用来佐证其判断和认知是“正确”的。长此以往,个体的认知视野就变得越来越小,对外部环境的感知能力逐渐降低,最终会看不到事情的真相,沉湎于“认知茧房”中无法自拔。外军在认知域作战中,常常针对作战对手对某一问题的认知偏差,持续通过多种渠道推送佐证作战对手自以为“正确认知”的态势信息和情报信息,使作战对手指挥决策出现失误和偏差。

诱发关注的感知觉刺激

有效的感知觉刺激是引发目标对象关注的首要前提。人类大脑对感知觉范围内的刺激会有所察觉,并做出各种反应。认知心理学实验研究发现,动态、危险、利益相关、生存安全、前后反差等类别信息更容易引起人类大脑的关注。智能化时代,目标对象的心理认知过程往往遵循“引起注意、培养兴趣、主动搜索、强化记忆、主动分享、影响他人”的规律。外军在作战中,往往运用独家爆料、情报泄露、权威披露、现场连线等方式,巧用夸张、对比、联想、比喻、悬念、衬托等手法,推送颠覆常识、认知冲突、对比强烈等信息,来引发目标对象关注。比如伊拉克战争中美军塑造的“营救女兵林奇事件”,利比亚战争中的“卡扎菲黄金马桶”,大多选择受众对象熟知的故事为蓝本,藏目的、寓观点于故事情节,吸引了广大民众的注意力。此外,人类大脑也会对感知觉范围外的刺激进行加工。近年来,西方国家军队非常重视感知觉阈下信息刺激技术的研究,开发研制了阈下视觉信息植入技术、阈下听觉信息植入技术、阈下信息启动技术、神经系统潜意识声音操控技术等,不断扩大神经认知科学技术在军事领域的应用范围。

催生认知共振的元价值理念

认知理论中,认知共振是指跨越双方认知鸿沟,能够引发双方思想心理与认知共鸣共情的信息,从而实现对对方认知体系的解构和重构。在认知域作战中,这种认知聚能效应不是简单意义上的力量集中,而是体系合力的内在积聚。在现代信息传媒的扩散传播作用下,这种认知共振效应能在短时期内迅速扩散到全球各地,并产生二次间接心理效应或更多层次的衍生心理效应,呈现出一种累积迭代的状态,一旦超过心理临界点,即呈现出心理能量爆发状态,从而改变事件走向或结果。能够诱发这种认知共振的靶标,主要有价值信念、道德伦理、共通利益等。战争中,如果某一方触及或违反人类元价值观、共同情感指向等,则极易诱发集体声讨,承担违背人类道德的指责,陷于道义低谷。如越南战争期间的一张照片,画面呈现的是遭遇美军凝固汽油弹袭击后,一群越南孩子特别是一名9岁女孩在公路上因为烧伤而裸体奔跑。1972年,这张照片刊登后引发巨大轰动,掀起美国乃至全球的反战浪潮,加速了越战的结束。

分裂認知體系的認知縫隙

日常生活中,看似堅硬的鋼鐵,受低溫環境、材質缺陷、應力集中等因素影響,非常容易因材料脆性而斷裂,認知體係也是如此。認知縫隙是指目標對象認知思考中的裂縫、痛點、弱點與敏感點,主要表現為個體擔心自己沒有能力應對或無法適應環境的想法,並在焦慮情緒的作用下,構成認知脆弱性。安全威脅的經驗、團體結構的鬆散、信念理想的迷惘、權威媒介的失聲等,都會使得目標物出現認知上的衝突與撕裂。認知域作戰中,有時看似強大的作戰對手,背後卻潛藏著大量的思維裂隙與心理弱點,往往一個新聞事件就能動搖作戰對手的認知框架,刺破認知泡沫。此外,這種認知心理衝突也會使個體產生道德損傷和心理創傷。近年來,執行海外任務的美西方國家軍隊面對隨時隨地出現的“偽裝成平民的敵人”,對戰場環境的不確定感不斷提升,普遍缺乏作戰意義感知,進而內心充滿內疚與罪惡。大量士兵產生戰爭創傷後壓力障礙,戰場自殘自傷、戰後自殺與犯罪人數激增,參戰老兵自殺人數甚至超過戰場死亡人數。 (作者單位:國防大學政治學院)

來源:解放軍報、國防大學

中國軍事資源:https://www.sohu.com/a/664090407_358040

Chinese People’s Liberation Army Exploring Ways to Win in Cognitive Domain Operations

中國人民解放軍探索認知域作戰制勝之道

外語音譯:

Judging from the latest local war practice, cognitive domain operations have become an important variable that profoundly affects the direction of war. In cognitive domain operations, all parties compete fiercely for control of public opinion, information guidance, and cognitive shaping. There are not only physical confrontations, but also competitions in virtual space, demonstrating the distinctive characteristics of “technology +” in the digital era. Exploring the way to win in cognitive domain operations is of great practical significance for controlling the initiative in cognitive domain operations and winning future wars.

Seizing control of the brain has become the ultimate goal of cognitive domain operations

The brain is the material basis of all thinking activities and the command center that influences and controls human behavior changes. Feeling, perception and consciousness constitute the three aspects of the world that the brain reflects. How to win the right to control the brain has increasingly become the focus of research and attention by all warring parties in the field of cognitive domain operations.

Actively fight for sensory control. Feeling is the reaction caused by the characteristics of objective things in the human brain, and is the basis for various complex psychological processes. With the rapid development of brain science, molecular biology, neurochemistry and other disciplines, humans have gradually gained the ability to intervene and control the brain at the physiological level. According to foreign experimental results, inhaling oxytocin will make people more trusting of others and more empathetic, thereby affecting a person’s prosociality and moral performance. In future operations, the warring parties will use physical stimulation such as sound, light and electricity, or chemical drugs to act on the target’s hearing, vision, smell and other sensory systems. They may even directly act on the human brain to stimulate the target’s brain. Specific emotional reactions can achieve cognitive influence and control on the physiological level.

Effective competition for perceptual suppression. Perception is a psychological process formed on the basis of sensation and reflects the overall image and surface connection of objective things. Among them, the individual’s attitude, motivation, interest, as well as past experience and future expectations are the key variables that affect the individual’s perception of the perceptual target. During wartime, warring parties aim at the target’s psychological doubts, weaknesses, and needs, seize favorable opportunities, and use specific information to emotionally influence, mentally induce, or disrupt the target’s perception in order to increase the target’s perception of the target. The expectation of war risks weakens their will to resist and their determination to fight, thereby achieving the purpose of subduing the enemy with a small war, less fighting or even no fighting.

Comprehensive competition for the right to shape consciousness. Consciousness is realized through psychological processes such as feeling, perception, and thinking, and is manifested as the unity of knowledge, emotion, and intention. The fundamental purpose of war is to force the enemy to surrender. Judging from the war practice at home and abroad in ancient and modern times, in order to win the right to shape consciousness, the warring parties will do their best to mobilize all available military power and comprehensively use political, economic, cultural, diplomatic and other means to carry out political disintegration and diplomatic measures against the enemy. Isolation, guidance of public opinion, and declaration of legal principles can trigger rational thinking, ethical resonance, or value recognition of target individuals or groups, thereby changing their worldview, outlook on life, and values, forming a relatively stable and long-term cognitive influence or control, thereby achieving “complete victory.” “the goal of.

Controlling information becomes the key to cognitive domain operations

The weapon and ammunition of cognitive domain operations is information. Mastering the initiative in the generation, identification, acquisition, dissemination and feedback of information is the key to gaining battlefield advantage in the cognitive domain.

Actively implement strong psychological stimulation to promote information penetration. Modern warfare is fierce and complex, with various elements of confrontation unfolding in multi-dimensional and multi-domain contexts, and fighter jets fleeting. The forces and methods acting in the cognitive domain must keep up with the development and changes of the battlefield situation, and make extensive use of strong psychological stimulation methods such as subliminal information implantation, acousto-optical electromagnetic psychological nuisance damage, and non-contact emotional control to take the initiative to induce the target. The subject’s emotions, will, thoughts, beliefs, etc. appear chaotic, confused or radically changed, thereby achieving the purpose of controlling and influencing the cognitive system of the target subject.

Extensive use of intelligent algorithms to achieve accurate push. As the Internet penetrates into every aspect of human life, everyone will leave massive amounts of data and information online. During wartime, warring parties will use modern information technologies such as big data, cloud computing, the Internet of Things, and blockchain to analyze the target’s social data, trajectory data, financial data, online shopping records, search records, personal communication records and other network data. The information is deeply mined and associated to achieve a “cognitive portrait” of the target object, and the target object’s interest preferences, behavioral trends, interpersonal relationships and value orientations are systematically analyzed, thereby three-dimensionally grasping the characteristics of relevant individuals or specific groups. Then, with the help of intelligent algorithm technology, personalized and customized cognitive information is accurately pushed to the target object, thereby affecting the target object’s attitude, emotion and value judgment towards the war, thereby promoting the realization of one’s own combat objectives and political intentions.

Effectively aggregate social support systems to achieve overall linkage. The social support system is the material and spiritual help and support that a person can obtain from others in his or her social network. It is a key factor that affects and determines the emotional support and cognitive direction of an individual. It can be said that for the success of cognitive domain operations, it is crucial to obtain the support and assistance of the target’s social support system. With the help of modern information technology, we can effectively connect to the target’s relatives, friends, classmates, partners and other specific social relations. By exerting targeted influence on the above-mentioned relations, we can gain the understanding, support and trust of the other party, and mobilize the specific relations to When the target object exerts influence, it is easier to win the trust and acceptance of the target object, and it is easier for the target object to undergo cognitive changes, thereby achieving the purpose of cognitive influence and control on the target object.

Virtual space becomes the main battlefield for cognitive domain operations

With the continuous expansion of human virtual space, virtual space is becoming the main battlefield of modern warfare, especially cognitive domain warfare, which determines the outcome of future wars to a certain extent.

Emerging communication forms have become new means of warfare in the cognitive domain. With the continuous development of mobile Internet technology, emerging communication forms represented by social media have gradually become a new platform and mainstream position for cognitive confrontation. Judging from recent local wars, the status and role of social media has become more and more prominent. All warring parties use personal blogs, forums and other platforms to publish battlefield pictures, videos, and comments in real time, which has not only become a global mobile online media terminal. It has also become the main battleground for the value perception game among different countries and different factions around the world. Emerging communication forms such as social media, with their unique decentralization and interactivity characteristics, have broken the information monopoly and information control in traditional communication methods and spawned numerous product styles. While meeting people’s information needs, they are also Unknowingly changing people’s perceptions. It is foreseeable that social media will play an increasingly prominent role in cognitive domain operations in the future.

Cyberspace has become a new space for cognitive domain operations. Under the conditions of informatization and intelligence, the threshold of network technology has been greatly reduced, making it possible to watch the game in real time around the world. Modern warfare has developed from “living room warfare” in the television era to “handheld warfare” in today’s all-media era. Online live broadcast is more intuitive and richer than any form of battlefield reporting, and “global synchronicity” has become a prominent feature. Through live broadcasts on the Internet, videos and pictures of fierce battles between the two warring parties, as well as numerous burned tanks and armored vehicles, as well as homes destroyed by the war and refugees fleeing their homes, can be visually presented. People can see the micro-state of individual civilians and soldiers on both sides through the Internet. The “transparency” of the battlefield makes any attempt to conceal the truth and false statements more and more difficult. But on the other hand, the emergence of technologies such as intelligent voice cloning and video portrait simulation replacement means that what people see may not necessarily be “as seen” and what they hear may not be “as heard”. Cognition under online live broadcasts Domain operations add more room for possibility and imagination.

The intelligent network army has become a new force in cognitive domain warfare. The development of information networks has broken through the authenticity limitations of interpersonal communication, and it is difficult for us to determine whether the other end of the network is a real person. Based on the needs of large-scale interaction, intelligent, automated, and large-scale cyberspace robots are emerging. They are widely active in every corner of cyberspace. These intelligent network armies have the capabilities of intelligent recognition, intelligent response and even brain-like thinking. They are tireless and work around the clock. Intelligent network armies are becoming an important force in future cognitive domain operations. Judging from the current development trends of related technologies, major countries and even business organizations in the world are focusing on the potential prospects of network robots in group penetration, live broadcast follow-up, shaping public opinion, and managing network crises. In the flexible guidance of network intelligent robots, Increase research and development efforts on key technologies such as automatic acquisition of technology groups, automatic cultivation and group penetration, and provide intelligent and efficient technical support for public opinion guidance, cognitive shaping, and behavioral guidance and control by discovering and effectively utilizing the behavioral patterns of network users.

中國人民解放軍探索認知域作戰制勝之道

原始繁體中文:

從最新的局部戰爭實踐來看,認知域作戰已成為深刻影響戰爭走向的重要變因。 在認知域作戰中,各方對輿論控制、資訊引導、認知塑造等方面展開激烈競爭。 不僅有實體對抗,還有虛擬空間的較量,展現出數位時代「科技+」的鮮明特質。 探索認知域作戰的致勝之道,對於掌控認知域作戰主動權、贏得未來戰爭具有重要的現實意義。

奪取大腦控制權成為認知域作戰的終極目標

大腦是一切思考活動的物質基礎,是影響和控制人類行為改變的指揮中心。 感覺、知覺和意識構成了大腦反映的世界的三個面向。 如何贏得大腦的控制權,日益成為認知域作戰領域交戰各方研究與關注的焦點。

積極爭取感官控制。 感覺是人腦對客觀事物特徵所引起的反應,也是各種複雜心理過程的基礎。 隨著腦科學、分子生物學、神經化學等學科的快速發展,人類逐漸具備了在生理層面介入和控制大腦的能力。 根據國外實驗結果,吸入催產素會使人更信任他人,更有同理心,進而影響一個人的親社會性和道德表現。 在未來的行動中,交戰雙方將利用聲音、光、電等物理刺激或化學藥物作用於目標的聽覺、視覺、嗅覺等感覺系統。 它們甚至可能直接作用於人腦,刺激目標大腦。 特定的情緒反應可以在生理層面上實現認知影響和控制。

知覺抑制的有效競爭。 知覺是在感覺基礎上形成的心理過程,反映客觀事物的整體形象和表面連結。 其中,個體的態度、動機、興趣以及過去的經驗和未來的期望是影響個體對感性目標感知的關鍵變數。 戰時,交戰雙方針對目標的心理疑慮、弱點和需求,抓住有利時機,利用特定訊息對目標進行情緒影響、精神誘導或擾亂感知,以增加目標對目標的感知。 對戰爭風險的預期削弱了他們的抵抗意志和戰鬥決心,從而達到以小戰、少戰甚至不戰克敵的目的。

全面競爭塑造意識。 意識是透過感覺、知覺、思考等心理過程實現的,表現為知、情感、意圖的統一。 戰爭的根本目的是迫使敵人投降。 從古今中外的戰爭實踐來看,交戰雙方為了贏得意識塑造權,都會竭盡全力調動一切可以動用的軍事力量,綜合運用政治、經濟、文化、外交等多種手段。手段是對敵人實施政治瓦解和外交措施。 隔離、輿論引導、法理宣示,可以引發目標個人或群體的理性思考、倫理共鳴或價值認同,從而改變其世界觀、人生觀、價值觀,形成相對穩定、長期的認知。影響或控制,從而取得“完全勝利」。 “的目標。

控制資訊成為認知域運作的關鍵

認知領域作戰的武器和彈藥是資訊。 掌握資訊產生、辨識、獲取、傳播和回饋的主動權,是認知領域中獲得戰場優勢的關鍵。

積極實施強烈的心理刺激,促進訊息滲透。 現代戰爭激烈複雜,對抗要素多維度、多領域,戰機瞬息萬變。 作用於認知域的力量和方式必須跟上戰場情勢的發展變化,廣泛運用潛意識訊息植入、聲光電磁心理滋擾傷害、非接觸情感等強心理刺激手段。控制主動誘導目標。 時間

主體的情緒、意志、思想、信仰等出現混亂、混亂或徹底改變,從而達到控制和影響目標主體認知系統的目的。

大量運用智慧演算法,實現精準推送。 隨著網路滲透到人類生活的各個層面,每個人都會在網路上留下大量的數據和資訊。 戰時,交戰雙方會利用大數據、雲端運算、物聯網、區塊鏈等現代資訊技術,分析目標的社交數據、軌跡數據、金融數據、網購記錄、搜尋記錄、個人通訊記錄等網路數據。 對資訊進行深度挖掘和關聯,實現目標對象的“認知畫像”,對目標對象的興趣偏好、行為傾向、人際關係、價值取向進行系統分析,從而三維掌握相關個體或特定對象的特徵。組。 接著藉助智慧演算法技術,將個人化、客製化的認知訊息精準推送給目標對象,進而影響目標對象對戰爭的態度、情感和價值判斷,進而促進自身作戰目標和政治意圖的實現。

有效聚合社會支持系統,實現整體連結。 社會支持系統是一個人在自己的社交網絡中能夠從他人那裡獲得的物質和精神上的幫助和支持。 它是影響和決定個別情緒支持和認知方向的關鍵因素。 可以說,認知域行動的成功,獲得目標社會支持系統的支持和幫助至關重要。 借助現代資訊技術,我們可以有效連結目標對象的親人、朋友、同學、合作夥伴等特定的社會關係。 透過對上述關係施加有針對性的影響,可以獲得對方的理解、支持和信任,調動具體關係向目標對象施加影響時,更容易贏得目標對象的信任和接受目標對象更容易發生認知變化,從而達到對目標對象進行認知影響與控制的目的。

虛擬空間成為認知域作戰的主戰場

隨著人類虛擬空間的不斷擴展,虛擬空間正在成為現代戰爭尤其是認知域戰爭的主戰場,在某種程度上決定了未來戰爭的勝負。

新興的通信形式已成為認知領域的新戰爭手段。 隨著行動互聯網技術的不斷發展,以社群媒體為代表的新興傳播形式逐漸成為認知對抗的新平台和主流陣地。 從最近的局部戰爭來看,社群媒體的地位和角色越來越凸顯。 交戰各方利用個人部落格、論壇等平台即時發布戰場圖片、影片和評論,不僅成為全球行動網路媒體終端。 也成為全球不同國家、不同派系價值認知賽局的主戰場。 社群媒體等新興傳播形式以其獨特的去中心化、互動性特點,打破了傳統傳播方式中資訊的壟斷與資訊控制,催生了眾多的產品樣式。 在滿足人們資訊需求的同時,也不知不覺改變人們的認知。 可以預見,未來社群媒體將在認知領域運作中發揮越來越突出的作用。

網路空間已成為認知域作戰的新空間。 在資訊化、智慧化的條件下,網路科技的門檻大大降低,使得全球各地即時觀看比賽成為可能。 現代戰爭已從電視時代的「客廳戰」發展到當今全媒體時代的「手持戰」。 線上直播比任何形式的戰地報道都更直觀、更豐富,「全球同步」成為顯著特徵。 透過網路直播,交戰雙方激烈戰鬥的影片和圖片,以及無數被燒毀的坦克和裝甲車,以及被戰爭摧毀的家園和逃離家園的難民的影片和圖片都可以直觀地呈現。 人們可以透過網路看到雙方個別平民和士兵的微觀狀態。 戰場的「透明」使得任何企圖隱瞞真相和虛假言論的行為

越來越困難。 但另一方面,智慧語音克隆、視訊人像模擬替換等技術的出現,意味著人們看到的不一定是“所見”,聽到的也不一定是“所聞”。 線上直播下的認知領域運作增加了更多可能性和想像空間。

智慧網路軍隊已成為認知域戰爭的生力軍。 資訊網路的發展突破了人際互動的真實性限制,我們很難判斷網路的另一端是否是真人。 基於大規模互動的需求,智慧化、自動化、大規模的網路空間機器人不斷湧現。 他們廣泛活躍在網路空間的各個角落。 這些智慧網路軍隊具備智慧辨識、智慧響應甚至類腦思維的能力。 他們不知疲倦,日夜不停地工作。 智慧網路軍隊正成為未來認知域作戰的重要力量。 從目前相關技術的發展趨勢來看,全球主要國家甚至商業組織都在關注網路機器人在群體滲透、直播跟進、輿論塑造、網路危機管理等方面的潛在前景。 在網路智慧機器人彈性引導方面,加大科技群自動取得、自動培育、群體滲透等關鍵技術的研發力度,為輿情引導、認知塑造、行為引導等提供智慧高效的技術支援。透過發現並有效運用網路使用者的行為模式進行控制。

中國原創軍事資源及作者:http://www.81.cn/jfjbmap/content/2022-09/01/content_323888.htm

孫志友  孫海濤